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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 2:24

>>13
You're going to be working alone on this, I hope you realize. In case collaboration fails this would become a private project.
What would you even gain by posting about this idea of ripping of other computer games to make your own?
I don't intend to rip off anything. Its should be as original as possible. Reusing good game design and ideas from other games is perfectly acceptable. Even some code can be helpful.
 Are you trying to impress people? This project isn't aiming to impress but to create something which its developers like playing and answer all their gameplay needs.  
Are you looking for other people to work on it with you?(and god help you if you're asking /prog/)  /prog/ isn't that hard to work with. I have patience and free time.
  Are you going to sell it?  Its Free/OpenSource with GPL version3 license as all code in my blog.
 It seems like a colossal waste of resources to me to chug out yet another copy of a game that will have nothing unique about it and will turn out crappy. The game should be unique. Basic demo would be generic. Features will make it stand out from the crowd. Its called incremental improvement.
I'm not trying to put you down, but making a game is not easy.   I agree. I however don't think its impossible if sufficient time is dedicated to it. Even something no one here is expert at (like creating texture and 3-D models) can be solved(reusing other games models or algorithmically generating shapes and dynamic textures).
if you have no motivation backing it up like a deadline Deadlines are counter-productive. The project will have unlimited running time. Just like Linux kernel is improved every year so is this game.


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