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OpenGL resources

Name: Anonymous 2009-07-12 10:04

Gonna be offline for a few months, and I'm determined to learn more about OpenGL.

I'm looking for an archived OpenGL reference documentation I can download, kinda like the archived version of http://www.cppreference.com/wiki/

Name: Anonymous 2009-07-12 10:09

I never thought that I'd say this at /prog/, but
>>1 seconded.

Name: Anonymous 2009-07-12 11:01

There is not much to learn. OpenGL is just a bunch of hundred or so very simple library functions. If you want to do serious OpenGL programming, you should rather get yourself some math books on linear algebra. Not so exciting, you say? Well make no mistake, 3D programming is all about math and nothing but math.

Name: Anonymous 2009-07-12 12:18

Even if you had the whole OpenGL api docs in a convenient little bundle, you're gonna get lost pretty quickly without a wide variety of examples. You may want to focus more on a series of tutorials (NeHe is ancient, therefore misleading, but is still the most comprehensive set I can think of). If you really will be completely without internets, and really want to learn OpenGL, then a book will be your best bet.

Name: Anonymous 2009-07-12 12:38

Just buy the stupid book if you want the reference.

Name: Anonymous 2009-07-12 12:54

>>1
http://www.opengl.org/registry/

Download the OpenGL and GLSL specs.

Name: Anonymous 2009-07-12 14:44

>>1
[1] The OpenGL Programming Guide - The Redbook , D.Shreiner, M.Woo, J.Neider, T.Davis , Addison-Wesley Professional , 2005

[2] Advanced Graphics Programming Using OpenGL , Tom McReynolds , David Blythe , Morgan Kaufmann Publishers , 2005

[3] OpenGL Tutorials , Nehe Productions™,  http://nehe.gamedev.net/

Name: Anonymous 2009-07-12 15:29

>>7
Links to pdfs/ps' please?

Name: Anonymous 2009-07-12 15:57

>>8
Wipe me please

Name: Anonymous 2009-07-12 16:02

>>9 has been anus-haxed!

Name: Anonymous 2011-02-03 2:11

Name: Anonymous 2011-02-03 8:27

Don't change these.
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