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Japanese C++ compiler?

Name: Anonymous 2009-07-06 15:14

Hi guys,

I'm learning Japanese and I was wondering if there have been any attempts at localizing the C++ language for speakers of Japanese, i.e. translate all keywords into Japanese. Is there such a compiler out there that will accept 'Japanese C++' instead of 'English C++'?

Name: Anonymous 2009-07-06 15:15

0/10 kill yourself

Name: Anonymous 2009-07-06 15:17

Anonymous, your'e going to be dissapointed when you learn japan is not what its portrayed to be in animes

Name: Anonymous 2009-07-06 15:18

Japanese Sepples programmers program Sepples in English.

Name: Anonymous 2009-07-06 15:20

I've recently been playing openttd in italian.

Name: Anonymous 2009-07-06 16:32

>>3
I know Japan is not like in anime but it's as close to anime as life gets. Also that was not my question.

Name: Anonymous 2009-07-06 16:51


#インクルド <スタジオ.ハ>

イント メイン()
{
    イント い;
    フォル (い = 一; い < 四十二; い++)
    {
        プリントエフ("です");
    }

    リターン ◯;
}

Name: Anonymous 2009-07-06 17:01

>>7
Why 24 times and without whitespace or newlines?

Name: Darkkal !CTaNqTxDio 2009-07-06 17:04

>>7
eww

Name: Anonymous 2009-07-06 17:09

#入れる <スタジオ.ハ>

    出す ◯;

Name: Anonymous 2009-07-06 17:12

日本語のページを検索

Name: Anonymous 2009-07-06 17:16

*
"基本"
;

Name: Anonymous 2009-07-06 17:21

ぼくの他車がcdrです

Name: Anonymous 2009-07-06 17:29

>>1
HWABT?

Name: Anonymous 2009-07-06 17:38


#印cぅ出<stぢお。h>

印tまあいn〘印t亜rgc、茶r*あrgv「」){
    印tい;
    ふぉr(い=1;い<42;い++){
        pりんtf(”です”);
    }
    列rん0;

Name: Anonymous 2009-07-06 17:41

I would personally prefer a Japanese Fjölnir implementation。

Name: Anonymous 2009-07-06 18:06

when the computer crashed and wrote gibberish into the bitmap, the result was something that looked vaguely like static on a broken television set — a 'snow crash'

Name: SNOW CRASH MEME FAN 2009-07-06 18:09

>>17
:(
I lost my REASON ascii plate. :(

Name: OTHER SNOW CRASH FAN 2009-07-06 18:23

┌─────────────────────────────────────────────────┒
│ ◕                                             ◕ ┃
│                     REASON                      ┃
│                  Version 1.0B7                  ┃
│  Gatling type 3 mm hypervelocity railgun system ┃
│         Ng Security Industries, Inc.            ┃
│      PRERELEASE VERSION-NOT FOR FIELD USE       ┃
│        DO NOT TEST IN A POPULATED AREA          ┃
│              -ULTIMA RATIO REGUM-               ┃
│ ◕                                             ◕ ┃
┕━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛

Name: Anonymous 2009-07-06 19:39

#入れる <標準入出力.h>

整数 主要(空々) {
    整数 い;
    繰り返す (い = 壱; い < 四十二; い++) {
        出力書式(”です”);
    }
    返す 零;

Name: Anonymous 2009-07-06 19:45

>>20
NO :|

Name: Anonymous 2009-07-06 20:09

>>20
How do you compile that? Is there a gcc extension for that or something?

Name: Anonymous 2009-07-07 0:40

>>20
I vomit in my asshole a little.

Name: Anonymous 2009-07-07 2:28

I'm sure Anonix will have Japanese Mode in its C++ compiler.

Name: FrozenVoid 2009-07-07 3:19

English is the standard. It would make sense if developer of C++ was japanese or very fluent in the language, but why
complicate matters with current widely accepted code? Even if the compilers support it, programmers wouldn't want to learn a new language every time some smartass decided to add "native localization support" into the language they work with.





__________________________________________
http://xs135.xs.to/xs135/09042/av922.jpg
Some would ask, how could a perfect God create a universe filled with so much that is evil. They have missed a greater conundrum: why would a perfect God create a universe at all?

Name: Anonymous 2009-07-07 4:04

>>20
出力書式
I lol'd slightly, since 「出力」can be read as "with great force".

Also, 中出しの快楽.

Name: Anonymous 2009-07-07 4:24

>>26
The pleasure of coming inside.

Name: Anonymous 2009-07-07 6:06

This thread has been closed and replaced with the following thread:

Subject: Compiling Japanese C++ with a Ruby computer.
Name:
Email:

これは動作しません。

Name: Anonymous 2009-07-10 0:23

>>25
Why shouldn't programming languages have "native localization support"? If implemented correctly, it would be a purely mechanical process of turning keywords in one language into keywords in another. I've downloaded Sepples code in which all of the comments and variables were in Czech. It wasn't pretty, and I couldn't understand it, but it still compiled.

Name: Anonymous 2009-07-10 9:39

>>29
If implemented correctly, it would be a purely mechanical process of turning keywords in one language into keywords in another.
Why don't you implement it, then? I mean, go and write it. I mean, go.

Name: Anonymous 2009-07-10 12:42

#sisällytä <perussyöte.h>

kokonaisluku pää(tyhjä)
{
    kokonaisluku i;
    tee(i = 1; i < 24; i++)
    {
        tulostamuotoillusti("YHBT\n");
    }
    palauta(0);
}

Name: Anonymous 2009-07-10 15:40

>>7
haha, first i thought wtf on op, but then i saw this, and actually it looks pretty nice.

Name: Anonymous 2009-07-10 17:36

>>29
It's like I'm really reading Forth Dimensions, Vol. 1, No. 1.

Name: Anonymous 2009-07-10 19:02

I love you guys.

Name: Anonymous 2009-07-11 0:02

>>31
Is dat sum Finnish?

Name: Anonymous 2009-07-11 4:38

>>35
lurk moar

Name: Anonymous 2009-07-11 7:52

#gebruik <standaardinuit.h>

getal hoofd(leeg)
{
    getal i;
    voor (i = 1; i < 24; ++i) {
        weergeven("JBG\n");
    }
    geef 0;
}

Name: Anonymous 2009-07-11 10:09

"GRUNNUR"

Name: Anonymous 2009-07-11 14:00

#inkludera <stdiu.s>

heltal huvudfunktion(tomrum) {
    heltal i;
    för (i = 0; i < 10; ++i) {
        skrivutf("Hörr dörr.\n");
    }
    returnera 0;
}

Name: Anonymous 2009-07-11 17:30

>>36
Back to /b/, please.

Name: Anonymous 2009-07-11 19:25

This thread makes me feel warm and rosey.

Name: Anonymous 2010-12-09 23:48

Name: Anonymous 2011-01-31 20:50

<-- check em dubz

Name: Anonymous 2011-02-04 14:33

Name: Anonymous 2011-09-25 14:05

bampu

Name: Anonymous 2013-01-18 22:44

/prog/ will be spammed continuously until further notice. we apologize for any inconvenience this may cause.

Don't change these.
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