I have wrote a Wireworld CA program in Java and have realized how the OR-gate & XOR-gate works, but I'm still having problems with realizing the AND-gate. Anybody have some experience with this cellular automaton?
>>6
Meh, it's pretty easy, write Conway's Game of Life and modify the mutation part, that's about it. It's written in Java, /prog/ doesn't like Java.
The only gates that I have left to realize are: the NAND-gate, NOR-gate, NXOR-gate and NOT-gate. Even with the gates above, it's possible to do some cool stuff.
>>26
You looked through Wikipedia too, didn't you? Also that computer's good, except by the time it had reached 100000 generations it had got up to 3.
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Anonymous2009-07-05 18:04
>>27
If you're interested in cellular automata you should get Golly 2.0 It's an editor and simulator for many different rules.
It also has that prime calculating computer as an example. But the awesome thing is, you can speed shit up and see that the computer actually works.
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Anonymous2009-07-05 18:42
>>28
It's much more fun to program it yourself. Once you get hashlife working, everything is much faster. The question is can it get faster than it already is?
When I use a logic gate, I don't want one extra LOGICAL OPERATOR of worthless negation! I just want a NOR or NAND!!
Not a "OR". Not an "AND". Those aren't even WORDS!!!! NOR! NAND! THEY ARE THE STANDARD!!!
>>32
Of course we do, why wouldn't we? 32-bit word architectures are so '90s.
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Anonymous2012-10-11 22:37
New prog challenge: write a program that compiles a useful subset of a HDL (you can make up your own) to a Wireworld program. Show the usefulness of your compiler by writing a program that computes primes or draws dicks.
Hm, I remember there's someone who found a way to really speed up Conway's game of dicks by using some memoization technique. I wonder if the same can be done for wireworld.
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Anonymous2012-10-11 22:50
Conway's Game of Dicks is real?
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Anonymous2012-10-11 22:51
>>35
How long ago was that? I bet getting the final result via SIMD will be faster than preparing the LUT key.