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Writing a roguelike game

Name: Anonymous 2009-06-24 12:16

So, I'm thinking about writing a roguelike game. I know there are a shitton of threads about it, my question is different: is curses still a good choice? More modern alternatives? Should I go C or C++? Also, willing to listen to suggestions regarding the project.

Name: Anonymous 2009-06-24 21:26

>>25
Yet the language you're thinking about requires plenty of spaces too.

Name: Anonymous 2009-06-24 21:27

>>25
Not much more than every other part of the page that doesn't have text on it.
Do you wish you could fill all that empty space in the 'O' character with parentheses just for the heck of it?

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