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Writing a roguelike game

Name: Anonymous 2009-06-24 12:16

So, I'm thinking about writing a roguelike game. I know there are a shitton of threads about it, my question is different: is curses still a good choice? More modern alternatives? Should I go C or C++? Also, willing to listen to suggestions regarding the project.

Name: Anonymous 2009-06-24 20:46

>>17
I once wrote a cell phone game in Java (this was before the enlightened age of ObjC phones).  It worked out pretty well but I still felt so dirty. :⌇

Lua is actually quite pleasant to work with.  It's minimal and highly dynamic, and allows transparent access to the whole VM state, but doesn't have ugly parentheses everywhere or require thousands of nested function calls to do the simplest operation.

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