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Writing a roguelike game

Name: Anonymous 2009-06-24 12:16

So, I'm thinking about writing a roguelike game. I know there are a shitton of threads about it, my question is different: is curses still a good choice? More modern alternatives? Should I go C or C++? Also, willing to listen to suggestions regarding the project.

Name: Anonymous 2009-06-24 18:02

>>15
Wouldn't that require you to write portions of your program in Lua? Seems like trouble.

Name: Anonymous 2009-06-24 21:33

>>23
Yet Another Wimpy Scripting Language. Like Perl, Python, and Ruby, Lua is one of those things that seems pretty nice to a person used to living under C's (or Sepples's) heel. Just like clean water from a cistern near the house would seem nice to a person who had to hike for 20 minutes to a muddy watering hole to drink or bathe. Not a first choice for anyone without extreme tunnel vision (e.g. a person who is still focused on what a miracle modern plumbing is — I'd prefer to have electric lighting and central air as well).

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