Name: Anonymous 2009-06-13 4:53
hay guise
so I was dicking around with sum OpenGL programming, and I figured I'd try to determine my polygon 'budget' as it were. On my computer with a 2.4ghz P4 and a 128mb 6600gt, I imported a 375,000 polygon model and drew it using a vertex array compiled display list at a massive 10fps. When I ran the exact same program on a new computer with a phenom x3 720 and a 1gb 4890, it ran at 600+fps. I can only assume this is due to the 128mb of the 6600gt being inadequate to entirely contain the 375,000 polygons.
Even with an old p4 and the 6600gt, my old computer was able to adequately play Oblivion, which I'm sure has more polygons than that stuck in graphics memory at a given time, so what gives?
so I was dicking around with sum OpenGL programming, and I figured I'd try to determine my polygon 'budget' as it were. On my computer with a 2.4ghz P4 and a 128mb 6600gt, I imported a 375,000 polygon model and drew it using a vertex array compiled display list at a massive 10fps. When I ran the exact same program on a new computer with a phenom x3 720 and a 1gb 4890, it ran at 600+fps. I can only assume this is due to the 128mb of the 6600gt being inadequate to entirely contain the 375,000 polygons.
Even with an old p4 and the 6600gt, my old computer was able to adequately play Oblivion, which I'm sure has more polygons than that stuck in graphics memory at a given time, so what gives?