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opengl

Name: Anonymous 2009-06-13 4:53

hay guise

so I was dicking around with sum OpenGL programming, and I figured I'd try to determine my polygon 'budget' as it were. On my computer with a 2.4ghz P4 and a 128mb 6600gt, I imported a 375,000 polygon model and drew it using a vertex array compiled display list at a massive 10fps. When I ran the exact same program on a new computer with a phenom x3 720 and a 1gb 4890, it ran at 600+fps. I can only assume this is due to the 128mb of the 6600gt being inadequate to entirely contain the 375,000 polygons.

Even with an old p4 and the 6600gt, my old computer was able to adequately play Oblivion, which I'm sure has more polygons than that stuck in graphics memory at a given time, so what gives?

Name: Anonymous 2009-06-13 5:07

Just be a real man and use DirectX.

Name: Anonymous 2009-06-13 5:08

tl;dr I'm retarded
That's nice.

Name: Anonymous 2009-06-13 5:24

>>2
>>3
I see.

Name: Anonymous 2009-06-13 5:26

display list
...

Name: Anonymous 2009-06-13 7:56

Use a hashed BSP treap.

Name: Anonymous 2009-06-13 8:11

>>2
real man
DirectX
IHBT.

Name: Anonymous 2009-06-13 8:17

>>2
You can't compare DirectX to OpenGL.

Name: Anonymous 2009-06-13 9:16

>>8
Oh yes I can *grabs strcmp*.

Name: Anonymous 2009-06-13 10:06

>>6
I prefer a hree.

Name: Anonymous 2009-06-13 11:04

Name: Anonymous 2009-07-21 2:01

thisis due tothe mb ofthe gt beinginadequate to entirelycontain the  polygons Even!

Name: Anonymous 2010-12-25 5:47

Don't change these.
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