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Homework

Name: Anonymous 2009-06-05 16:30

Have a NPC tell the hero ``My name is Sussman'' when approached, using the version of your choice of RPG Maker.

Bonus credit: Add random encounters with snakes.

Name: Anonymous 2009-06-05 16:41

RPG Maker‽ A true satorist would use only Scheme and BBCode.

Name: Anonymous 2009-06-05 16:44

Can I do it with the Infinity engine and Weidu?

Name: Anonymous 2009-06-05 17:00

The standard approach to homework threads is to implement a lisp interpreter in the language you're asked to use. Now get cracking, you lazy students.

Name: Anonymous 2009-06-05 19:40

>>4

What if the assignment is in lisp?

lisp
lisp
lisp
lisp
lisp
lisp
Fatal: Stack overflow

Name: Anonymous 2009-06-05 19:46

>>5
then your work is done

Name: Anonymous 2009-06-05 20:39

>>5
The assignments are never in lisp[1][2][3][4][5][6][7][8][9].

References                   
1.: Homework, http://dis.4chan.org/read/prog/1243894143, retrieved 2009-06-05
2.: Homework, http://dis.4chan.org/read/prog/1243268714, retrieved 2009-06-05
3.: Homework, http://dis.4chan.org/read/prog/1242443375, retrieved 2009-06-05
4.: Homework, http://dis.4chan.org/read/prog/1241623502, retrieved 2009-06-05
5.: Homework, http://dis.4chan.org/read/prog/1240769946, retrieved 2009-06-05
6.: Homework, http://dis.4chan.org/read/prog/1239759227, retrieved 2009-06-05
7.: Homework, http://dis.4chan.org/read/prog/1239031894, retrieved 2009-06-05
8.: Homework, http://dis.4chan.org/read/prog/1238616106, retrieved 2009-06-05
9.: Homework, http://dis.4chan.org/read/prog/1237416491, retrieved 2009-06-05

Name: Anonymous 2009-06-06 7:20

I put on my robe+2 and wizard hat.

Name: Anonymous 2009-06-06 12:43

ROMHack ZeldaNES to say 'I am error' rather than 'I am sussman'

Name: Anonymous 2009-06-06 15:54

The Sussman says: "My name is Sussman". You experience a strange pleasure inside.

                                                                   #
                                                  #       -----------
  -----------                          -------------     #..........|
  |..........#                         |...........+######|.........|
  |...ß.....|#                        #............|     #..*.?.....|
  |...@.....|###                    ###|............######-----------
  |.........|  #   ------------########+...........|            #
  |.........|  ### |.$.........########------+------
  ---.-----+-    # |..>...F...|#  #   ###### ##
   ###    ##     ##|..........+####        #  #
   #      #        ------------#           ######
  ##############################             #  #
--+--####                                    ######
|..2.######################################    #  #
|...| ############################################################## #
|*...##                                          #  -------     -.-.---
-----                                            ###|.....|     |..$..|
                                                   #......|     |%../.|
                                                    |$....+#####+...<.|
                                                    -------     -------


"GRUNNUR" the Evoker      St:13 Dx:9 Co:14 In:17 Wi:11 Ch:11  Chaotic
Dlvl:1  $:0  HP:12(12) Pw:6(6) AC:9  Exp:1

Name: Anonymous 2009-06-06 19:19

I was going to code a shitty rpg with python, but this got me thinking... how shitty is this rpg maker?

Name: Anonymous 2009-06-06 19:27

>>11
XP uses Ruby for scripting since it's an engine from GLORIOUS 日本.

Name: Anonymous 2009-06-06 19:43

>>12
I got to see that laughable Ruby engine, I still can't stop laughing. Ultimate proof the Elevens should never use anything else than C and ASM.

Name: Anonymous 2009-06-06 20:56

>>13
What do you mean? It was a long time since I touched RPGMaker, but it wasn't that bad, was it?

Name: Anonymous 2009-06-06 22:19

>>13
Elvens?

Name: Anonymous 2009-06-06 22:21

>>15
GET OUT YOU UNWEEABOO

Name: Anonymous 2009-06-07 1:53

A wild /prog/ snake attacked you for 15 damage.

Name: Anonymous 2009-06-07 5:21

"forrit" < aðal {
aðal -> stef(;)
    staðvær seg:=$A000, pos:=0, len, BUFFA:=0, bita:=0,
        data :=
        [0,60000,0,27040,1,639,1,639,2,638,3,637,4,636,4,636,5,635,6,
        634,7,633,8,632,9,631,10,630,12,628,13,627,14,361,34,231,15,
        346,65,214,17,332,90,201,18,326,102,194,20,321,112,187,21,317,
        121,181,23,311,133,173,25,306,141,168,26,303,146,165,28,298,
        153,161,30,294,160,156,32,290,165,153,34,286,170,150,36,282,
        175,147,38,277,181,144,40,274,185,141,42,270,189,139,44,266,
        193,137,47,261,198,134,49,257,202,132,51,254,205,130,53,250,
        208,129,56,245,213,126,58,241,216,125,60,238,219,123,62,234,
        223,121,65,229,227,119,67,226,229,118,69,222,233,116,71,219,
        235,115,75,213,239,113,77,209,242,112,79,206,245,110,82,201,
        248,109,86,196,251,107,88,192,254,106,91,188,256,105,94,183,
        259,104,98,178,261,103,102,172,265,101,105,168,267,100,108,
        163,270,99,113,156,273,98,117,150,184,3,89,97,120,145,181,13,
        85,96,124,139,180,18,84,95,130,130,181,23,82,94,135,122,182,
        26,82,93,141,113,184,29,81,92,148,101,188,31,81,91,436,15,3,
        15,81,90,435,14,8,13,81,89,434,14,10,13,81,88,434,13,12,12,82,
        87,433,14,12,13,82,86,432,14,14,12,83,85,431,15,14,13,83,84,
        431,15,14,13,83,84,431,15,14,14,83,83,431,15,13,15,84,82,430,
        17,12,16,84,81,430,17,12,16,85,80,430,18,10,17,86,79,430,20,6,
        19,87,78,430,45,87,78,429,46,88,77,429,46,89,76,429,46,90,75,
        430,45,90,75,430,45,91,74,430,45,92,73,430,45,93,72,430,45,93,
        72,431,43,95,71,431,43,96,70,431,42,98,69,431,42,98,69,432,40,
        100,68,433,39,101,67,434,37,103,66,434,37,103,66,435,35,105,
        65,436,33,107,64,437,30,109,64,438,29,110,63,439,26,113,62,
        441,23,114,62,443,18,118,61,446,13,121,60,450,4,126,60,581,59,
        582,58,583,57,583,57,584,56,584,56,585,55,585,55,586,54,587,
        53,587,53,588,52,588,52,589,51,589,51,590,50,590,50,591,49,
        591,49,592,48,592,48,593,47,593,47,594,46,594,46,594,46,595,
        45,595,45,595,45,595,45,596,44,596,44,596,44,567,7,23,43,565,
        10,22,43,564,12,21,43,564,12,21,43,563,14,21,42,563,14,21,42,
        563,14,21,42,563,14,21,42,563,14,21,42,563,14,21,42,563,13,23,
        41,564,12,23,41,565,10,24,41,567,7,25,41,569,1,29,41,599,41,
        599,41,599,41,599,41,599,41,599,41,599,41,599,41,599,41,599,
        41,599,41,599,41,598,42,445,1,151,43,445,2,150,43,446,2,148,
        44,446,3,146,45,447,4,143,46,447,5,141,47,447,7,137,49,448,7,
        135,50,449,8,131,52,449,10,128,53,449,11,126,54,450,12,122,56,
        450,14,117,59,451,15,114,60,451,16,111,62,452,18,106,64,452,
        21,101,66,453,23,96,68,453,26,91,70,454,29,84,73,454,36,70,80,
        455,40,59,86,455,47,44,94,456,57,20,107,457,183,457,183,458,
        126,1,55,459,123,3,56,458,121,4,58,458,118,6,60,457,116,6,63,
        456,113,8,66,454,110,10,68,454,106,11,71,453,104,12,73,453,
        100,14,75,453,96,15,78,453,93,16,80,453,89,17,83,453,85,19,86,
        454,79,20,89,455,74,22,91,456,69,23,94,457,64,25,98,460,53,28,
        101,464,44,31,104,468,33,34,108,482,6,44,112,527,116,524,119,
        520,124,515,131,508,138,502,146,493,343,296,348,292,349,290,
        352,287,355,284,358,282,360,279,363,276,366,273,369,270,372,
        267,374,266,376,263,380,259,383,256,385,254,388,250,393,246,
        396,243,399,240,402,237,406,233,409,229,414,225,417,222,422,
        216,426,213,430,208,435,204,440,198,445,194,449,189,454,184,
        460,178,466,173,470,168,475,163,482,155,488,150,494,144,499,
        138,508,128,517,120,524,113,532,104,545,85,562,67,579,47,
        48812]
    stofn
        ígrip10(17,0,0,0;),
        meðan ekki ekki data lykkja
            len := \haus data, data := \hali data,
            ef (pos+len)/8 > pos/8 þá
                fylla(;BUFFA,seg,pos/8,1),
                fylla(;bita,seg,pos/8+1,(pos+len)/8-pos/8-1),
                BUFFA := bita
            eflok,
            seg := seg + (pos+len \hhliðra 7),
            pos := (pos+len) & 127,
            bita := bita || 255,
            BUFFA := BUFFA || (255 \hhliðra pos & 7)
        lykkjulok,
        lesastafánstopps(;),
        ígrip10(3,0,0,0;)
    stofnlok
}
*
"GRUNNUR"
;

Name: Anonymous 2009-06-07 5:27

we don't care

Name: Anonymous 2009-06-07 6:20

>>17

>read sicp
You are healed 50 points.

Name: Anonymous 2009-06-07 7:30

>>14
It was a long time since I touched RPGMaker, but it wasn't that bad, was it?

I assure you, it was that bad, the code looked like it was written in QBASIC then machine-translated to Ruby. Click any class at random:

http://www.rpgrevolution.com/rgss-script-ref/
So much for the elegance of ruby, eh.

I feel dirty for posting this link.

Name: Anonymous 2009-06-07 9:16

>>21
True, the code doesn't look particularly appealing, though I don't see what's so PIG DISGUSTING about it, probably because I never used Ruby.

That laughable engine is still more than I've ever managed to do ;_;

Name: Anonymous 2009-06-07 9:44

>>21
From the classes I looked at, the majority of the code seems to be boilerplate-esque default assignments and initialization of instance variables, which doesn't really have anything to do with Ruby. I mean, it would probably look the same, if not worse, in most other languages.
Besides, the idea is that the classes are written for you to use, so it's not like you should ever have to write something similar in your scripts, but then again I've never used RGSS.

Name: Anonymous 2009-06-07 12:51

&new_NPC ( name => "Mysterious Fellow",
           message => "My name is Sussman" );

Name: Anonymous 2009-06-08 0:22

>>22-23
Yes, there's tons of boilerplate, if by boilerplate you mean "undocumented magic", but almost all the game parts are stuffed in there too. This code is not meant to be extended, it's supposed to be directly modified by the user: the real pig disgusting thing about it is the PHP-style modding community it created. Using their "fixes" was almost mandatory if you wanted your game to run fast enough on the normal hardware of that era.

Name: Anonymous 2009-06-08 0:25

From the classes I looked at, the majority of the code seems to be boilerplate-esque default assignments and initialization of instance variables, which doesn't really have anything to do with Ruby. I mean, it would probably look the same, if not worse, in most other languages.
Even C does it better than that.

Name: Anonymous 2009-06-14 19:58

>>18
I hereby acknowledge this post.

Name: Anonymous 2009-06-14 21:38

>>18
decss?

Don't change these.
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