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Language for web game development

Name: Anonymous 2008-11-01 11:42

I've been making arcade-style flash/java games long enough I've started to make a living off of it, despite not knowing alot about what I'm actually doing coding-wise.
I've pretty much been using java the most to make games as it seems the more mature of the two and has tons more advantages over flash.
Now I'm thinking of starting a commercial online game but I'm wondering if there's any language better than java to do this.
Is there any better language that can be used to make games, compile them and embed them into a web-page(crucial)?

Name: Anonymous 2008-11-01 11:45

Hrmm... Are you building a tetris clone? I hear that is pretty difficult.  Use discretion.

Name: z_z 2008-11-01 11:48

I think ruby can do that with some 3rd party projects but Java will be your best option by far.

Name: Anonymous 2008-11-01 11:51

heck, create it in javascript. make something turn-based so it doesn't require too much interaction and have some reasonably beefy server and you're good to go.
i can't think of a good game in javascript apart from that mario kart port.
also javascript can run on about anything so that's a plus.

Name: Anonymous 2008-11-01 11:54

>create it in javascript

oh exploitable

Name: Anonymous 2008-11-01 11:59

Flash would be your choice.  98% of micro computers in the world has it.  Java is SLOW AS FUCK.

Name: Anonymous 2008-11-01 12:08

My GNU/Linux does not support Flash. Please use something that everyone can enjoy.

Name: Anonymous 2008-11-01 12:09

Like Javascript and Canvas.

Name: Anonymous 2008-11-01 12:16

>>8
My gNewSense does not support JavaScript as RMS ``Michael Shuttleworth'' deemed it un-free.

Name: Anonymous 2008-11-01 12:17

ActionScript 3.0 / Adobe Flex 3.0 is about as "mature" as it gets.

Name: Anonymous 2008-11-01 12:47

Is the old shitty Macromedia Shockwave still the only semi-successful plugin that can use hardware accelerated 3d?

Name: Anonymous 2008-11-01 13:22

There is definitely something to be said about using web-based languages to make a game: it is the most easily accessible and no-hassle way for people to gain access to your game. While other languages would be easier to develop with, the whole download and possibly install, with the greater risk of virus or malicious code, is a pretty big obstacle.

Name: Anonymous 2008-11-01 13:30

Just look at all these clones dear...they all look so 'butch.' But I remember when everyone was 'nelly.' What a joke!...Over the last few years I have watched many of these girls change as the times changed. A couple of years ago, they had puny bodies, lisping voices, and elegant clothes. At parties or Tea Dances, they came in dresses, swooning over Garbo and Davis. Now, they've 'butched up,' giving up limp wrists and mincing gaits for bulging muscles and manly handshakes, giving up fancy clothes and posh pubs for faded jeans and raunchy discos.

Name: Anonymous 2008-11-01 14:03

gNonSense

Name: Anonymous 2008-11-01 16:14

>>7
I didn't know Richard Marx Stalin posted here.

Name: Anonymous 2008-11-01 21:06

Flash wasn't designed to do anything more than display some simple vector animations. The ability to program against them was a tack on. And it shows. Flash is slow, buggy and ActionScript is a joke.

Java is slow and faggy and an all around terrible framework for doing anything other than sucking nigger dicks.

The correct approach would be to use Silverlight. Then your games won't be faggy pieces of shit and will run on Windows/Linux/Mac. Then you can use any one of the 10+ languages for .Net. You can even use the shitty Java language if you want.

Name: Anonymous 2008-11-01 21:46

ActionScript is a joke
A joke it may be, but as a dynamic language, ActionScript is far superior to ECMAscript.

Name: Anonymous 2008-11-01 21:59

XHTML! XHTML is the standard!

Name: Anonymous 2008-11-01 22:36

>I've been making arcade-style flash/java games long enough I've started to make a living off of it
>despite not knowing alot about what I'm actually doing coding-wise.

Wow...

Also, how widely is Silverlight supported?  I'd never heard of it until just now.

Name: Anonymous 2008-11-01 22:57

>>19
Silverlight is a piece of shit. It's Microsoft's six-years-too-late answer to Flash, it doesn't have even a hundredth of a percent of the testing Flash has benefited from over the years (and Flash is STILL buggy). Plus, it only runs on Windows, and even there, it probably won't be installed on most client systems (like Flash is), so you'd be shutting out a large portion of your potential target base by using it.

Name: Anonymous 2008-11-02 0:26

>>17

So that must be a joke.

>>19
>>20

Fucking idiots. Silverlight is new-ish. Its the .Net browser plugin. Its built on .Net, the platform that over 50% of businesses have been creating new solutions on for 6 years.

IT IS NOT WINDOWS ONLY faggots. MS built the Windows part. Novell built the Unix part, so yes that includes Linux and Mac. It is not IE only (obviously). And there are mobile versions.

NBC used it to stream the fucking Olymics and the conclusion was that is was a success.

It doesn't have the enourmous limiations of Flash. And its not anything like Adobe solution. Just install Flash, Shockwave, Air, Authorware and the other dozen plugins they have to their shit that doesn't work well. It is one unified platform with a strong library and multiple languages. Something Adobe could has never been able to do because they suck at everything except Photoshop.

Name: Anonymous 2008-11-02 1:08

>>21
4/10. The use of the word ``solutions'' was too obvious.

Name: Anonymous 2008-11-02 4:15

>>22
4/10. The fact the score was under average was too obvious

Name: Anonymous 2008-11-02 4:22

>>23
Most scores are under average.

Name: Anonymous 2008-11-02 6:59

>NBC used it to stream the fucking Olymics and the conclusion was that is was a success.

Yeah a huge suc... Wait didn't NBC lose money on the olympics?

Name: Anonymous 2008-11-02 8:08

>>25
What the fuck does that have  to do with the quality of the technology. It's not Microsoft's fault that NBC suck at their business.

Name: Anonymous 2008-11-02 13:01

>>26
So if it's a success it's thanks to Microsoft, but if it's a failure it's due to NBC?

Name: Anonymous 2008-11-02 15:42

>>27
The test of the technology was a success. The revenue model NBC used was a failure.

How can you not understand this simple concept?

Name: Anonymous 2008-11-02 15:42

>>27
That's exactly right. You've hit the nail on the head, you limey jizzbag. GTFO.

Name: Anonymous 2009-03-06 10:03

Would have to see   my progress with   my everyday life   in a year   old without reading   completely irrelevant information?

Name: Anonymous 2009-03-06 12:11


malicious or otherwise annoying.

Name: Anonymous 2009-07-21 3:14

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Name: Anonymous 2011-01-31 21:18

<-- check em dubz

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