Name: Anonymous 2008-09-25 14:09
Sup /prog/,
I tried fretbuzz the other day and it blows hard. I've decided to make my own program that allows you to play midi music via guitar hero/rock band controllers (guitars and drums). I'm looking for opinions from you guys in how to implement this.
I started off looking up how to pull this off in Java, but am contemplating possibly using C#. I have worked with Java much longer so I am more familiar with it. After some research, I came across the JInput library to detect input from game controllers and glanced at some midi libraries that have pre-set instruments.
The instruments plug in via usb (rock band guitar and drum kit) and I have gotten it to work with the red and green fret buttons using JInput, but nothing more than that. What would be better/easier to use: C# or Java? I eventually would like to have a GUI where you can select instruments and the like, possibly adding functionality for usb microphone voice modulation.
I tried fretbuzz the other day and it blows hard. I've decided to make my own program that allows you to play midi music via guitar hero/rock band controllers (guitars and drums). I'm looking for opinions from you guys in how to implement this.
I started off looking up how to pull this off in Java, but am contemplating possibly using C#. I have worked with Java much longer so I am more familiar with it. After some research, I came across the JInput library to detect input from game controllers and glanced at some midi libraries that have pre-set instruments.
The instruments plug in via usb (rock band guitar and drum kit) and I have gotten it to work with the red and green fret buttons using JInput, but nothing more than that. What would be better/easier to use: C# or Java? I eventually would like to have a GUI where you can select instruments and the like, possibly adding functionality for usb microphone voice modulation.