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gonna release my compressor soon

Name: Anonymous 2008-09-07 20:27

My compressor is awesome. You can take its output and run it through it again and it'll compress it even more. I get about 1% per run after the first run. Except it takes exponential time in the number of runs. So it gets pretty slow by the 4th run.

Name: Anonymous 2008-09-07 20:29

Can it compress random data?

Name: Anonymous 2008-09-07 20:34

Can it compress PERL code?

Name: Anonymous 2008-09-07 20:40

Can it see why kids love the delicious taste of Cinnamon Toast Crunch?

Name: HMA MEME FAN 2008-09-07 20:44

Can it HAX MY ANUS?

Name: Anonymous 2008-09-07 20:45

Are you using the CAR algorithm1?

________________
1http://www.gamedev.net/community/forums/topic.asp?topic_id=11259

Name: Anonymous 2008-09-07 21:12

>>6
And the decompression algorithm is called CDR amirite?


...sorry.

Name: Anonymous 2008-09-07 21:21

>>6
Actually it is the CUDDER algorithm

Name: Anonymous 2008-09-09 17:31

Will it blend?

Name: Anonymous 2008-09-09 18:20

OMG INFINITE COMPRESSION

Name: Anonymous 2008-09-09 20:14

>>10
it exists but the man doesn't want you to know about it

Name: Anonymous 2008-09-09 23:21

>>1
Post it, faggot.

Name: Anonymous 2008-09-10 0:05

I bet you're using the LZ77 algorithm.
I implemented it in my junior year in college.

Name: Anonymous 2008-09-10 0:28


void Compress(CFILE* InFile, CFILE* OutFile, DWORD Size)
{
    DWORD i;
    BYTE crap;

    for (i = 0; i < Size; ++i)
    {
        crap = InFile->GetByte();
        crap = (crap & 0x00);
        OutFile->PutByte(crap);
    }
}

Name: Anonymous 2008-09-10 2:27

>>14
Use references, faggot, and give parameters lower case names.


void Compress(CFILE& in, CFILE& out, DWORD size)
{
    for(DWORD i = 0; i < size; ++i)
        out.PutByte(in.GetByte() & 0x00);
}

Name: Anonymous 2008-09-10 4:13

>>15
Take your sepples and shove it up your arse.

Name: Anonymous 2008-09-10 11:01

>>16
What are you talking about? Both >>15 and >>14 are sepples; why'd you single-out >>15 ?

Name: Anonymous 2008-09-10 11:05

>>17
Back to /b/, Bjarne!

Name: Anonymous 2008-09-10 14:30

>>17
You don't think GetByte and PutByte could be function pointers?

Name: Anonymous 2008-09-10 14:49

>>19

Could be, but that would be fucking stupid,

Name: Anonymous 2008-09-10 14:51

>>19
So you're too good for conventions, huh? Well, fuck you.

Name: Anonymous 2009-03-06 6:04

Any paths You could?

Name: ​​​​​​​​​​ 2010-10-23 17:43

Name: Anonymous 2014-01-21 21:07

>>19
>le pedophile sage

Name: Anonymous 2014-01-23 5:11

>>11
Harddrive companies hire killers to eliminate any "infinite compression" smartasses.

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