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graphics on c++

Name: Anonymous 2008-09-05 9:43

would anon please help!?
title is self explanatory, i wanna learn just the real basic/primitive stuff. like drawing lines, shapes, coloring text, things like that.

a link is fine too.

Name: Lynx 2008-09-05 9:58

Name: Anonymous 2008-09-05 10:08

i meant the kind of graphics they used like 20 years ago on dos environment and stuff like that

no visualcpp and moderns libs stuff

Name: Anonymous 2008-09-05 10:25

>>3
Don't be a retard. There's no point.

Name: Anonymous 2008-09-05 10:26

i wasn't looking for any

Name: Anonymous 2008-09-05 11:37

Name: Anonymous 2008-09-05 11:57

Name: Anonymous 2008-09-05 12:08

http://www.bsdg.org/swag/index.html - Old school Pascal sources (? - 1997)
http://www.hugi.scene.org/ - Demoscene magazine (1997 - current)

Name: Anonymous 2008-09-05 12:39

>>3
You're probably looking for seomthing like BGI.
http://www.cs.colorado.edu/~main/cs1300/doc/bgi/

Name: Anonymous 2008-09-05 13:58

We sure are helpful today

Name: Anonymous 2008-09-05 14:27

>>5
http://en.wikipedia.org/wiki/Mode_13h

Enjoy your useless shit.

Name: Anonymous 2008-09-05 14:57

>>4
If you don't know your Bresenham by heart, I don't want you in here.

>>3
You know how they did graphics 20 years ago? They used real languages, like assembly and C. That's how they became good. None of this template-ridden, object-infested ``++'' humbug.

Name: Anonymous 2008-09-05 16:40

>>12
...and they couldn't get shit done besides very limited scope programs, and still had a bitch of a time writing them.

Name: Anonymous 2008-09-05 17:38

>>11
ModeX, motherfucker.

Name: Anonymous 2008-09-05 17:45

>>13
But they were happy in those day, though the libraries were poor.

Name: Anonymous 2008-09-05 20:56

>>15
Ignorance is bliss.

Name: Anonymous 2008-09-05 21:48

>>16
And vice versa

Name: Anonymous 2008-09-05 22:13

>>15
Because they were poor.

(Was that what you were waiting for?)

Name: Anonymous 2008-09-06 7:21

I liked the sense of hacking and adventure we had back before 3D graphics and hardware accelerators, when we would set a mode X and write our own scrolling trick, add some wavy scrolling text from a fixed-width full-colour bitmap font, yet another implementation of a starfield simulation with something we thought that made it unique, and the HSC tracker with some music ripped from somewhere, and there we go, a new intro to show our friends who wouldn't understand what the hell was that about.

Now? I've stopped writing OMG OPTIMIZED assembly shit and embraced my dynafag self. I no longer do BIOS calls and sinewave tables. Every day is about cudders and FIOC.

Name: Anonymous 2008-09-06 7:24

>>19
I liked the sense of hacking and adventure we had back before 3D graphics and hardware accelerators
You don't understand 3D graphics and hardware accelerators.

Name: ​​​​​​​​​​ 2010-09-09 11:37

Name: ​​​​​​​​​​ 2010-10-24 11:16

Name: Anonymous 2010-12-17 1:41

This post brought to you by the Gay Nigger Association of America

Name: Anonymous 2010-12-17 14:39

>>12
You could as well just say "I don't know any other language besides ASM and C".

Just because you don't understand metaprogramming, doesn't make metaprogramming bad.

Name: Anonymous 2010-12-17 14:51

>>1
Richard Ferraro.  A Programmer's Guide to the EGA, VGA, and Super VGA Cards.

Bradley Dyck Kliewer. EGA/vGA.  A Programmer's Reference Guide.

Both of these books should be decomposing in your university's stacks somewhere and should hold enough information to satisfy your craving.

Also, what >>4 said.

Name: Anonymous 2010-12-17 14:54

>>26,27
20  Name: Anonymous : 2008-09-06 07:24

Name: Anonymous 2010-12-17 16:07

writing own stuff is fuck
to begin i would use libs like
allegro or motherfucking SDL
google for them, too lazy now.

Name: Anonymous 2010-12-17 16:08

>>29
Are you high?

Name: Anonymous 2011-02-04 15:09

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