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Sup /prog/.

Name: Anonymous 2008-08-10 19:18

So recently I've begun my age-old quest of actually learning C++.

I've attempted this several times, and like most who give up, stopped after learning the very basics of the language, as I didn't really know where to go from there.

I'm not really looking to be developing specifically for Windows, but I realize that it will be where I do the majority of my work, so does anyone have anything against C++/CLI? If so, why?

Furthermore, what are some ideal "projects" to try to design?
Thanks /prog/,
anon

Name: Anonymous 2008-08-12 21:39

>>28
Let me dumb it down for you:

- non-dispatched function calls: faster and smaller in C++ than C's function-with-target-as-first-parameter
- dispatched function calls: faster and smaller in C++ than some bullshit manual C dispatch

>>37
Each template instantiation generates assembly dedicated for that class == bloat.
What the fuck bullshit is this?  If you need per-class code, you're either compiling different versions (of which the templatized one will be smaller, faster, easier and better error reporting than macro errors (even though template errors are big, they're far more understandable than macro problems)).  Your only other option is to do run-time branching, which is slow which "== bloat" as well.

You're just complaining for the sake of complaining and have no understanding of tradeoffs or design decisions, you fucking burger-flipping imbecile.

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