>>24
BROWSER GAMES COMMUNICATE OVER HTTP. WHILE CAPTURING THE TCP PACKETS THAT CONTAIN HTTP TRAFFIC IN IT AND WRITING A UTILITY TO "REPLAY" THEM IS TECHNICALLY POSSIBLE, IT IS FUCKING DUMB TO DO SO. LET ME GUESS, YOU USED TO HEAR FAIRX THE HAXXOR TALKING ABOUT HOW HE DID THAT TO WRITE HIS RAGNAROK ONLINE HAXX AND YOU THOUGHT YOU COULD DO THE SAME FOR BROWSER GAMES?
YOU CLEARLY ARE A
MORON.
ASSUMING THE GAME DOESN'T USE FANCY XMLHTTPREQUEST SHIT, WHAT YOU WANT IS TO DO IS CAPTURE THE HTTP REQUESTS
(I'LL GIVE YOU THIS PROTIP FOR FREE: GOOGLE LIVEHTTPHEADERS) YOUR BROWSER SENDS WHILE YOU DO YOUR SHIT, WRITE IT ALL DOWN AND THEN IT'S A 15 MINUTES SHELL SCRIPT WITH NOTHING BUT CURL. AND THIS IS COUNTING WITH THE TIME IT TAKES YOU TO READ CURL'S MAN PAGE. IF YOU NEED SOMETHING MORE ADVANCED THAT DOES DIFFERENT THINGS DEPENDING ON THE OUTPUT, IT'S ABOUT 30 MINUTES WITH PERL + LWP.
IF YOU ARE TOO DUMB TO DO THAT, YOU SHOULD JUST QUIT PLAYING YOUR SHITTY BROWSER GAME.
NO ONE TOOK YOU SERIOUSLY BECAUSE INSTEAD OF ASKING HOW TO REACH YOUR GOAL AND WAIT FOR AN ANSWER ("How do I perform actions automatically on a stupid browser game?"), YOU ASKED HOW TO IMPLEMENT YOUR RETARDED "SOLUTION" INSTEAD.
FINALLY, WELCOME TO
/prog/. DO NOT EXPECT TO GET USEFUL ANSWERS IN THE WAY YOU WANT THEM TO BE.