DirectX
1
Name:
Anonymous
2008-05-03 5:21
WHY THE FUCK DOESN'T MY DIRECTDRAW BLIT WORK, I'M GOING TO FUCKING KILL MYSELF</;''FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK
2
Name:
Anonymous
2008-05-03 5:22
FUCKFUCKFUCKggggFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKffffFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK
3
Name:
Anonymous
2008-05-03 5:55
delete this; // an hero, sepples style
4
Name:
Anonymous
2008-05-03 8:01
>>3
~Sepples::Sepples() {
const_cast<Sepples*>(this) = new Sepples();
}
5
Name:
Anonymous
2008-05-03 8:30
yhbt by trolled by directdraw
6
Name:
Anonymous
2008-05-03 9:24
FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKffffFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK *grabs dick*
7
Name:
Anonymous
2008-05-03 9:30
8
Name:
Anonymous
2008-05-03 10:01
>>7
I see your placement new and raise you a global operator new overload.
9
Name:
Anonymous
2008-05-03 10:29
>>8
I for one welcome our global operator new overlords.
10
Name:
Anonymous
2008-05-03 10:33
>>4
Sepples::Sepples() {
this = new Sepples();
std::cout << "LOL";
}
11
Name:
Anonymous
2008-05-03 10:39
NO SEIROSULY
EVERY TIME I TRY TO ->GetDC FROM AN LPDIRECTDRAWSURFACE, MY PROGRAM CRAHSHES ADN IT SAYS THERE WAS AN ACCESS VIOLATION READING MEMORY OH MY GOD WHT THE FUCK
12
Name:
Anonymous
2008-05-03 10:53
>>11
So stop trying to access shit you're not supposed to.
13
Name:
Anonymous
2008-05-03 11:41
>>11
There's gonna be an access violation in your
anus soon!
*grabs dick*
14
Name:
Anonymous
2008-05-03 11:50
>>11
just use this instead
*((int*)0);
it will save time int the long run.
15
Name:
Anonymous
2008-05-03 20:04
>>11
I feel your pain, brother.
16
Name:
Anonymous
2008-05-03 22:14
>>1
You have been trolled by Microsoft.
17
Name:
Anonymous
2008-05-04 8:18
I hate DirectX.
18
Name:
Anonymous
2008-05-04 9:28
MessageBox("Faggot", (((GetVersion(LOL_WINDOWS) & VERSION_NT_BUILD) <= 4212) ? (BUTTON_YEA | BUTTON_NAY | BUTTON_CANCEL | ICON_BLUETHINGY | ICON_REDTHINGY | STYLE_AWESOME | CPM_COMPATIBILITY) : (MSGBOX_ALLOFTHEABOVE | MSGBOX_FULLSERVICE)), lulz = AllocateMessageBuffer(GetMessage(XX_CATALOG_LOLMICROSOFT, GetDXExtendedJewishErrorDescriptionStruct(GG_HEBREWTOLOCALE | F_BLACKJACK | F_HOOKERS, GetError(HRZSPDF_MICROSOFT, E_DOESNTWORK | E_EXTENDEDSPECIALERROR | (E_SEPPLES & ADO & COM & OLE & (CoInitializeExEx(NULL, NULL, NULL) & H_COM_ECODEFORMATPOINTERFACTORYOBJECTHANDLE << 8))), GetThreadHandle(NULL))), BUFFER_POINTERTOPOINTERTOPOINTER | BUFFER_FATALBLUESCREENHOLOCAUST) != NULL) **lulz : "dunno lol")
Use this to get detailed error information.
19
Name:
Anonymous
2008-05-04 9:34
20
Name:
Anonymous
2008-05-04 13:56
Please welcome GetDXExtendedJewishErrorDescriptionStruct(), the newest meme in /prog/ .
21
Name:
Anonymous
2008-05-04 13:59
22
Name:
Anonymous
2008-05-04 14:13
>>18
VALID
__WINAPI __STDCALL __CDECL CODE
23
Name:
Anonymous
2008-05-05 9:37
I doubt anyone on /prog/ even knows how to program with DirectX.
24
Name:
Anonymous
2008-05-05 10:20
25
Name:
Anonymous
2008-05-05 10:20
>>23
We're all using BSD, so we use OpenGL.
26
Name:
Anonymous
2008-05-05 11:02
>>23
Nope. /prog/ only uses useless shit, like Lisp and OpenGL.
27
Name:
Anonymous
2008-05-05 11:24
>>26
I almost let myself get trolled.
28
Name:
Anonymous
2008-05-05 11:27
>>26
What's wrong with OpenGL?
29
Name:
Anonymous
2008-05-05 11:38
>>26
What's wrong with Lisp?
30
Name:
Anonymous
2008-05-05 12:25
>>26
More importantly, what's wrong with
/prog/ ?
31
Name:
Anonymous
2008-05-05 12:34
>>30
It only uses useless shit, like Lisp and OpenGL.
32
Name:
Anonymous
2008-05-05 12:35
I use JAVA and C++. ^.^
33
Name:
Anonymous
2008-05-05 12:38
34
Name:
Anonymous
2008-05-05 12:47
map f [NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL]
35
Name:
Anonymous
2008-05-05 22:01
I use C++, Qt, CImg.
36
Name:
Anonymous
2008-05-05 23:02
Nope. Christopher only uses useless shit, like Haskell and OpenGL.
Fixed
37
Name:
Anonymous
2008-05-05 23:12
Just fucking draw directly on the screen. With a pen or some shit.
38
Name:
Anonymous
2008-05-06 5:51
Just use OpenGL.
39
Name:
Anonymous
2008-05-06 6:56
Why the fuck are people dicking around with raw OpenGL/DirectX anymore? There's plenty of engines out there that will run circles around anything you're trying to cobble together manually, because they've gone through all this shit and are optimized to fuck.
40
Name:
Anonymous
2008-05-06 9:36
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