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DirectX

Name: Anonymous 2008-05-03 5:21

WHY THE FUCK DOESN'T MY DIRECTDRAW BLIT WORK, I'M GOING TO FUCKING KILL MYSELF</;''FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK

Name: Anonymous 2008-05-03 5:22

FUCKFUCKFUCKggggFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKffffFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK

Name: Anonymous 2008-05-03 5:55

delete this; // an hero, sepples style

Name: Anonymous 2008-05-03 8:01

>>3
~Sepples::Sepples() {
    const_cast<Sepples*>(this) = new Sepples();
}

Name: Anonymous 2008-05-03 8:30

yhbt by trolled by directdraw

Name: Anonymous 2008-05-03 9:24

FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKffffFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK  *grabs dick*

Name: Anonymous 2008-05-03 9:30

>>4
new(this)Sepples;

Name: Anonymous 2008-05-03 10:01

>>7
I see your placement new and raise you a global operator new overload.

Name: Anonymous 2008-05-03 10:29

>>8
I for one welcome our global operator new overlords.

Name: Anonymous 2008-05-03 10:33

>>4
Sepples::Sepples() {
    this = new Sepples();
    std::cout << "LOL";
}

Name: Anonymous 2008-05-03 10:39

NO SEIROSULY

EVERY TIME I TRY TO ->GetDC FROM AN LPDIRECTDRAWSURFACE, MY PROGRAM CRAHSHES ADN IT SAYS THERE WAS AN ACCESS VIOLATION READING MEMORY OH MY GOD WHT THE FUCK

Name: Anonymous 2008-05-03 10:53

>>11

So stop trying to access shit you're not supposed to.

Name: Anonymous 2008-05-03 11:41

>>11
There's gonna be an access violation in your anus soon!
*grabs dick*

Name: Anonymous 2008-05-03 11:50

>>11
just use this instead

*((int*)0);

it will save time int the long run.

Name: Anonymous 2008-05-03 20:04

>>11
I feel your pain, brother.

Name: Anonymous 2008-05-03 22:14

>>1
You have been trolled by Microsoft.

Name: Anonymous 2008-05-04 8:18

I hate DirectX.

Name: Anonymous 2008-05-04 9:28

MessageBox("Faggot", (((GetVersion(LOL_WINDOWS) & VERSION_NT_BUILD) <= 4212) ? (BUTTON_YEA | BUTTON_NAY | BUTTON_CANCEL | ICON_BLUETHINGY | ICON_REDTHINGY | STYLE_AWESOME | CPM_COMPATIBILITY) : (MSGBOX_ALLOFTHEABOVE | MSGBOX_FULLSERVICE)), lulz = AllocateMessageBuffer(GetMessage(XX_CATALOG_LOLMICROSOFT, GetDXExtendedJewishErrorDescriptionStruct(GG_HEBREWTOLOCALE | F_BLACKJACK | F_HOOKERS, GetError(HRZSPDF_MICROSOFT, E_DOESNTWORK | E_EXTENDEDSPECIALERROR | (E_SEPPLES & ADO & COM & OLE & (CoInitializeExEx(NULL, NULL, NULL) & H_COM_ECODEFORMATPOINTERFACTORYOBJECTHANDLE << 8))), GetThreadHandle(NULL))), BUFFER_POINTERTOPOINTERTOPOINTER | BUFFER_FATALBLUESCREENHOLOCAUST) != NULL) **lulz : "dunno lol")

Use this to get detailed error information.

Name: Anonymous 2008-05-04 9:34

>>18
Not enough NULL.

Name: Anonymous 2008-05-04 13:56

Please welcome GetDXExtendedJewishErrorDescriptionStruct(), the newest meme in /prog/.

Name: Anonymous 2008-05-04 13:59

>>20
It still lacks NULL

Name: Anonymous 2008-05-04 14:13

>>18
VALID __WINAPI __STDCALL __CDECL CODE

Name: Anonymous 2008-05-05 9:37

I doubt anyone on /prog/ even knows how to program with DirectX.

Name: Anonymous 2008-05-05 10:20

>>23
Incorrect

Name: Anonymous 2008-05-05 10:20

>>23
We're all using BSD, so we use OpenGL.

Name: Anonymous 2008-05-05 11:02

>>23
Nope. /prog/ only uses useless shit, like Lisp and OpenGL.

Name: Anonymous 2008-05-05 11:24

>>26
I almost let myself get trolled.

Name: Anonymous 2008-05-05 11:27

>>26
What's wrong with OpenGL?

Name: Anonymous 2008-05-05 11:38

>>26
What's wrong with Lisp?

Name: Anonymous 2008-05-05 12:25

>>26
More importantly, what's wrong with /prog/?

Name: Anonymous 2008-05-05 12:34

>>30
It only uses useless shit, like Lisp and OpenGL.

Name: Anonymous 2008-05-05 12:35

I use JAVA and C++. ^.^

Name: Anonymous 2008-05-05 12:38

>>23
Correct

Name: Anonymous 2008-05-05 12:47

map f [NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL]

Name: Anonymous 2008-05-05 22:01

I use C++, Qt, CImg.

Name: Anonymous 2008-05-05 23:02

Nope. Christopher only uses useless shit, like Haskell and OpenGL.
Fixed

Name: Anonymous 2008-05-05 23:12

Just fucking draw directly on the screen.  With a pen or some shit.

Name: Anonymous 2008-05-06 5:51

Just use OpenGL.

Name: Anonymous 2008-05-06 6:56

Why the fuck are people dicking around with raw OpenGL/DirectX anymore?  There's plenty of engines out there that will run circles around anything you're trying to cobble together manually, because they've gone through all this shit and are optimized to fuck.

Name: Anonymous 2008-05-06 9:36

>>39
To learn things.

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