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Dear /prog/

Name: Anonymous 2008-04-25 15:33

Sorry for typing out a possible rage inducing thread.

Can /prog/ recommend a 3D game engine with its own scripting language that allows commercial use for games created? I'm sort of an ambitious modeler who wants to go into gaming, but other open source engines such as Ogre, Crystal Space and Irrlicht frightened me.

Really, I would love to code because I find the logic fun, but I have no interest in computers or technical aspects of coding. When I code, I would love to just jump right in, with every line of it meaningful to how the game is run. The idea of linking libraries, setting up environment variables, calling up namespaces or whatever the bloody hell it was, then waiting for the thing to compile to find out I couldn't run even a 'hello world' properly because the programming tutorial I followed was out of date is just off putting.

For me, gamemaker was good, but 3d support was a no go. Blender had these 'logic' bricks/blocks I found nice, but their own game project on the front page is made with Crystal Space instead of the Blender engine.

Well this was a long post.

Name: Anonymous 2008-04-25 16:00

Isn't there a variant of BASIC you can use to make 3D games? BlitzBasic, Blitz3D, DarkBasic, something?

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