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Data structures for game programmers

Name: Anonymous 2008-04-10 18:05

Written: 2003

About the author: Ron penton: currently finishing bachelors degree in comp sci at state university of new york at buffalo.  He hopes to have a long career in game dev.

Years ago, in the bad old days, computer languages didn't support recursion.  See the section called "The stack" to find out why..

"Old languages stored local function variables in global memory..... without a stack this function works as if variable was static.  Obviously this would cause a lot of problems with recursive algorithms.



GOGOOGOGOGOG UNIVERSITY EDUCATION

Name: Anonymous 2008-04-10 18:06

btw those are 2 quotes from the book.  First one in "recursive chapter" next one in the appendix section on the stack.

Name: Anonymous 2008-04-10 18:06

Holy anal raping shit.  Somebody get this faggot out of the gene pool ASAP.

Name: Anonymous 2008-04-10 18:15

Book Description

"Data Structures for Game Programmers" replaces endless pages of boring text with exciting gaming technology and eye-catching graphics. The complex subject of data structures is made easy to understand and fun to learn. Start with an explanation of how the most popular data structures and algorithms work. Then you're on your way as you create your own! From simple arrays and bit vectors to intense binary tree graphs and hash tables, this book covers it all. It even tackles the algorithms used for sorting, searching, compression, and recursion. Plus, you will actually see each concept put into practice through interactive graphical demonstrations included on the CD!


>>> replaces endless pages of boring text with exciting gaming technology and eye-catching graphics

Name: Anonymous 2008-04-10 18:19

>>4
lol "intense" binary tree graphs and hash tables.

[b][o][u][i]EXPERT LEFT/RIGHT BUCKET LISTS[i][u][o][b]

Name: Anonymous 2008-04-10 18:20

>>5
fuck you, BBCode, where's the [dwim]?

Name: Anonymous 2008-04-10 18:22

More evidence why game programmers are among the lowest paid, most poorly treated software developers out there.

Name: Anonymous 2008-04-10 18:23

Letter from the Series Editor

Dear reader,

I’ve always wanted to write a book on data structures. However, there is simply no way to do the job right unless you use graphics and animation, and that means a lot of work. I personally think that all computer books will be animated, annotated, and interactive within 10 years—they have to be. There is simply too much information these days to convey with text alone; we need to use graphics, color, sound, animation—anything and everything to try to make the complex computer science subjects understandable these days.

Name: Anonymous 2008-04-10 18:25

>>8
and yet everyone driving real research (except maybe Carmack as an outlier) still puts out plain static b&w papers.

Name: Anonymous 2008-04-10 18:28

>>5
EXPERT LEFT/RIGHT BUCKET LISTS

Name: Anonymous 2008-04-10 18:29

>>7
DIE

Name: Anonymous 2008-04-10 18:34

>>11
^ Student at a video game "college", meet reality.

Name: Anonymous 2008-04-10 18:38

>>12
fuck reality

and I don't go to a video game "college"

Name: Anonymous 2008-04-10 18:46

Old languages stored local function variables in global memory.....

What, none of you remember FORTRAN? Or maybe you're all too new to. But yes, books should be books.

Name: Anonymous 2008-04-10 19:12

For values of n that are less than 10, O(2n) is faster than O(n2).

GOGOOGOGOGOG UNIVERSITY EDUCATION

Name: Anonymous 2008-04-10 19:30

Quote from Ron Penton (regarding Silverlight) (emphasis mine):
Ok then, waste your time doing things with HTML that it was never meant to do. The rest of the world will be moving onto a system that was actually designed for web applications.

Name: Anonymous 2008-04-10 19:32

>>16
Dear God. Ron Penton has the potential to become a /prog/ idol.

Name: Anonymous 2008-04-10 19:37

>>15
wow

just wow

Name: Anonymous 2008-04-10 19:39

>>15
KICK CONSTANTS TO THE CURB
ROW ROW, MISUNDERSTAND BIG O NOTATION!

Name: Anonymous 2008-04-10 19:41

Name: Anonymous 2008-04-10 20:09

>>15
Syntax error: unescaped 'G' (did you forget an 'O'?)

Name: Anonymous 2008-04-10 22:24

>>15
That should say "For values of n that are less than 1"

Name: Anonymous 2008-04-10 23:11

>>22
What about 3?

Name: Anonymous 2008-04-10 23:31

>>23
is right, Ron Penton has a point

Name: Anonymous 2008-04-10 23:36

RON PENTON, /prog/

Name: Ron Penton 2008-04-10 23:36

Hello, Didn't expect to see myself on /prog/!

Name: Anonymous 2008-04-11 0:48

Ron Penton is now a meme

Name: Anonymous 2008-04-11 1:07

>>27
You have my sword.

Name: Anonymous 2008-04-11 1:36

what's wrong with >>1? can someone explain?

dont point out the obvious fact that function parameters are not static

Name: Anonymous 2008-04-11 1:44

I don't think Ron would approve of this. Also, I think he'd be the first to call his books absolute shit and laugh at you for buying/pirating/etc them.

ITT: You've been elaborately trolled. Enjoy your Silverlight.

Name: Anonymous 2008-04-11 1:46

Ron Penton peed in your coffee.

Name: Anonymous 2008-04-11 1:49

I peed in Ron Penton's coffee

Name: Anonymous 2008-04-11 1:54

Oh lawds, is dat sum Ron Penton trying to sage bomb this thread?

Name: Anonymous 2008-04-11 1:54

My coffee peed in Ron Penton.

Name: Anonymous 2008-04-11 3:44

Peed coffee in my Ron Penton.

Name: Anonymous 2008-04-11 6:47

The coffee I peed into Ron Penton's coffee was peed back into my coffee by Ron Penton.

Name: Anonymous 2008-04-11 9:03

>>36
Ah, and so life imitates art.

Name: Anonymous 2008-04-11 9:11

>>36
Just as the prophecies have foretold.

Name: Anonymous 2008-04-11 14:57

I peed in your iced tea

Name: Anonymous 2008-04-11 14:58

I peed in your iced tea

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