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Data structures for game programmers

Name: Anonymous 2008-04-10 18:05

Written: 2003

About the author: Ron penton: currently finishing bachelors degree in comp sci at state university of new york at buffalo.  He hopes to have a long career in game dev.

Years ago, in the bad old days, computer languages didn't support recursion.  See the section called "The stack" to find out why..

"Old languages stored local function variables in global memory..... without a stack this function works as if variable was static.  Obviously this would cause a lot of problems with recursive algorithms.



GOGOOGOGOGOG UNIVERSITY EDUCATION

Name: Anonymous 2008-04-10 18:15

Book Description

"Data Structures for Game Programmers" replaces endless pages of boring text with exciting gaming technology and eye-catching graphics. The complex subject of data structures is made easy to understand and fun to learn. Start with an explanation of how the most popular data structures and algorithms work. Then you're on your way as you create your own! From simple arrays and bit vectors to intense binary tree graphs and hash tables, this book covers it all. It even tackles the algorithms used for sorting, searching, compression, and recursion. Plus, you will actually see each concept put into practice through interactive graphical demonstrations included on the CD!


>>> replaces endless pages of boring text with exciting gaming technology and eye-catching graphics

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