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Video Games

Name: Anonymous 2008-03-30 14:07

I want to write vidga gaems, what's the best language to learn/use?

THANKS IN ADVANCE

Name: Anonymous 2008-03-30 14:09

No, please.

THANKS IN ADVANCE

Name: Anonymous 2008-03-30 14:12

Use Haskell, the world's Best Purely Fictional Language. Check out Monadius as an example of its scalability.

Name: Anonymous 2008-03-30 14:14

PASCAL is the most versatilest.

Name: Anonymous 2008-03-30 14:35

whitespace

Name: Anonymous 2008-03-30 14:58

Name: Anonymous 2008-03-30 15:02

>>6
I sippe'd.

Name: Anonymous 2008-03-30 15:15

WELCOME TO HELL

GIVE UP NOW

IF YOU DON'T GIVE UP NOW THEN LEARN

Pick a beginner programming language (C#/C++/Python)
Practical Linear Algebra (Math will help you a lot)
Data Struct and Algorithms
Design Patterns
DirectX/OpenGL
Physics (They have game physics books)
3D Math (quaternions, intersections, shit like that)
then learn to make basic models/uvmapping/textures
Read through the free lua book
Learn to make well written code (exceptional C++ type books)
Make a game on an existing 3d Engine (spend at least 60 hours a week on it once you learn the above basics)

That is a good basic one year roadmap.

Find books that don't just teach syntax but best practices along with syntax (for instance using const, variable names, etc).

I recommend buying CORE C++ and after finishing that book moving on since it gives good best practice type advice.

Also a note on making a game on an existing game engine.  It will get you used to a lot of things.  Creating your first map (terrain/static objects etc), Game logic (telling the game to swap maps/load maps/change maps based on certain conditions/spawning vehicles), Coding into an existing engine (adding special features or extending classes etc) For instance adding a waypoint feature, Making some 3d models/texturing (uvmapping is fun).  Going through the whole game making process by yourself and getting an actual product makes all the future books make a lot more sense. 

My recommendation is to pick somehting like Torque game engine and making a simple online FPS/vehicle game.  There are two books on the engine that help a bit (it's C++).   

basically game programming derives from normal programming so you will be well off pursuing a normal programming education and  add in shit from games.









Name: Anonymous 2008-03-30 15:22

You need to learn MALBOLGE

Name: Anonymous 2008-03-30 15:58

That is a good basic one year roadmap.
Not if you are going to learn it properly.

Name: Anonymous 2008-03-30 17:08

Quaternions.

Name: Anonymous 2008-03-30 21:45

>>8
Pick a beginner programming language (Sepples).
Wat?

Name: Anonymous 2008-03-30 21:48

>>12
Most educational institutions are using C++ as an introductory programming language. What would you rather them use, some sort of mickey mouse toy scripting language like Scheme with zero purpose outside of academia. I would kindly advise you to get the **** out.

Name: Anonymous 2008-03-30 21:56

>>13
I do not know where you got this idea that C++ is still relevant in the real world. Only PHP and Java will still be there in 20 years you know. Out of the two I recommend PHP because you can deliver the game with Flash.

Name: Anonymous 2008-03-30 21:57

>>13
Educational institutions do a lot of stupid things. Do you have the slightest idea how bad education is? Do you ever even think? Did you pay the slightest bit of attention in school? GAAAH!

Name: Anonymous 2008-03-30 22:04

Educational institutions do a lot of stupid things
Yes, like teaching Scheme. Did you even bother to read the post you are replying to?

Name: Anonymous 2008-03-30 22:25

>>14
Half life 2, Quake 4 and UT2k4 disagree with you.

Name: Anonymous 2008-03-30 22:31

>>17
If >>1 wanted to do shitty PC FPS he would have probably mentioned it. It is safe to assume that he has grown out of this genre and will eventually want to make games worth playing.

Name: Anonymous 2008-03-30 22:39

>>14
You don't seem to understand how languages survive. Languages survive because people write programs in them, and have to be maintained and understood. Much like words, the dictionary can't just say that a word is no longer relevant and everybody stops using it. Much like C and Perl, the problem is, lots of programs are written in C++. If I don't want to learn Perl, that doesn't matter, because I still have to understand it if I want to hack on a lot of software, and then I'm encouraged to write more software in it.

Who is it that keeps saying C++ is no longer relevant? I'm not interested in C++, so I'm not subjected to this kind of marketing propaganda.

Name: Anonymous 2008-03-30 22:44

>>16
Cute.

Name: Anonymous 2008-03-30 22:52

>>19
Of course people will still use it for the years to come. But people are also still maintaining COBOL applications. C++ has moved into "legacy" territory. That's what makes it no longer relevant.

Name: Anonymous 2008-03-30 22:56

>>21
Legacy as opposed to... actively revised? What do you class C as?

Name: Anonymous 2008-03-30 23:05

>>21
I'm not sure why being legacy means no longer relevant. It's still worth knowing about and learning. Relevant to whom/what?

Name: Anonymous 2008-03-31 1:05

>>21
If you're using the definition provided by >>22, C++ is an actively revised language. See also: C++0x. >>23 makes another excellent point -- C/C++ are probably the best languages to learn the low-level aspects of programming. Sure, you can learn assembly, but that's certainly even more legacy.

Stop raping my ass -- it hurts.

Name: Anonymous 2008-03-31 7:52

Just follow the crowd, because they do a lot of work for you.
Python and C++ for non-website $$.
PHP, Perl, and Ruby for website $$.
Lisp and Haskell for mental expansion non-$$ personal scripting (e.g., StumpWM).

Name: Anonymous 2008-03-31 8:05

C# and C++ for non-website $$.

Name: Anonymous 2008-03-31 8:20

Yes, also forgot Java's big share of the $$ marketplace. Which it will likely retain due to it's mature VM and libraries.

Name: Anonymous 2008-03-31 8:21

"its". So sorry, Grammar Nazis. Please don't put me on the train.

Name: Anonymous 2008-03-31 8:32

>>28
Back to /b/ please

Name: Anonymous 2008-03-31 12:45

flash + actionscript

Name: Anonymous 2008-03-31 13:23

>>30
Back to /pr/ please

Name: Anonymous 2012-01-11 10:35

my anus throbs, it hungers for cock

Name: Anonymous 2012-01-11 13:56

>>32
typical lisper

also deck my chubs

Name: Anonymous 2012-01-11 14:19

>>32
'>lithp fag

Don't change these.
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