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Gaming in C++

Name: Anonymous 2007-12-21 20:38

Here's the deal, /prog/. Over the winter break, I have decided I want to practice and expand my skills, and as such, design a small applet type game using C++. Now, i am fluent in C++, and MFC, but MFC wouldn't exactly be ideal for this. I fully intend for the game to be 2D Sprite based.

What should I look into, what should I use, and how should I go about things? I've heard openGL would work well, is there anything else I ought to remain cognizant of?

Name: Anonymous 2007-12-23 16:09

>>35

Well, I do want to learn both about the language and a graphics library. For now I planned just to make something simple and bitblt everything, and then look into integrating it with a library if I can. Which hopefully won't be too painful if I keep Paint() separate from everything else in the code. And yep, I need to wade through traps and headaches, one so I know what they are, and 2 because in some way, it's the definition of experience. I think you grasp my goals fairly well.

Of course, that coupled with my lack of experience outside of MFC has made everything, well, more intimidating than it need me. Which I am slowly gathering as I drop the MFC crutches and start crafting the project. No kidding there's really not a whole lot to it at all. There's still plenty about the language I need to learn, smart pointers and virtual functions, but I'll likely have to work on something higher end to tackle those I'd think.


>>32
lol internet

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