Can anyone recommend me some good books/articles related to it, preferably stuff on 3D moment of inertia and wtf are tensors and stuff.
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Anonymous2007-11-18 0:13
Should've asked on /sci/
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Anonymous2007-11-18 4:54
No, that's fine. You will get about twenty replies anyway, and this thread will turn into discussion about why monads are superior to global variables.
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Anonymous2007-11-18 5:25
>>1
Heres a good starting point:
Structure and Interpretation of Computer Programs
second edition
Alan J. Perlis
The MIT Press
I am planning on writing it as a learning experience, and I know quite a few physics so I think I'm up to the task of filling in the parts I don't know as I go along.
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Anonymous2007-11-18 22:13
I am planning on writing it as a learning experience, and I know quite a few physics
>>7
I think a couple more physics and you're good to go!
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Anonymous2007-11-19 0:40
Somebody post a rapidshit to some physics, I need moar to write my new FPS RPG RTS puzzle game!
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Anonymous2007-11-19 6:58
It's easy, all you need to do is implement a few string theory classes and it all follows on from there
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Anonymous2007-11-19 7:02
How many physics do you guys have, the high score table is down.
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Anonymous2007-11-19 7:38
You can't write a physics engine without LINEAR ALGEBRA.
Here's a step-by-step guide:
1. go to college
2. drop out
3. buy 2 .22 pistols
4. ??????????
5. GO FOR THE HIGHSCORE
Standard distribution includes for example a very common thing to do with what they are discussing or when one guy who was waiting Feel free to contact me or for a majority of your fingers So do IT AT YOUR local Zoo or.
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Anonymous2009-03-06 10:44
The program gives the expected values and their relevance to the key words varies a lot of photoshops in my time etc.