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What makes a good programmer?

Name: Anonymous 2007-10-18 12:43

The answer is visualization of course. How easily can you visualize the structure of a program? How precisely can you visualize a program? How many interaction can you visualize? etc. etc.

If you can only hold a bit of the code (a few classes) in your head at the time you're not that good of a programmer. If you can only hold objects and cannot visualize functions, then you're never going to be a functional programmer.

If you can visualize both functions, multiple threads, if you can easily explore leaky abstractions and visualize a large part of the project in your brain simultaneously, you are in the top 20%. If you can visualize the whole damn system in any possible way from top to bottom then you're going to be an awesome programmer, because then programming is just typing out the program in your mind and correcting the minor mistakes you've made here or there.

Name: Anonymous 2007-10-18 12:44

whatever

Name: Anonymous 2007-10-19 9:40

Being able to RTFM helps too.

(annoyed how dude was confused why MOVE.L #$FF, (A0)+ to fill an 8 bit video device produced stripes)

Name: Anonymous 2007-10-19 14:26

boring

Name: Anonymous 2007-10-22 5:40

Factors I like:
- Having read SICP and/or doing any functional programming
- An ego the size of George Zimmer's cock
- Obsession with disambiguation and correctness
- Geek (basement dwellers and neckbeards welcome)

Name: Anonymous 2007-10-22 23:07

>Having read SICP
A beginner's programming book on a toy language does not make you a good programmer.

Name: Anonymous 2007-10-22 23:37

>>1
i feel like killing myself now ;_;

Name: Anonymous 2007-10-22 23:50

>>1
``EXPERT TROLL'' DETECTED!

Name: Anonymous 2007-10-23 3:37

>>1
You basically described the problems UML solve. GTFO

Name: Anonymous 2007-10-23 5:02

Toy languages are bad because?

Name: Anonymous 2007-10-23 5:23

>>10
Because programming is supposed to be serious.

Name: Anonymous 2007-10-23 6:06

Lisp isn't serious?

Name: Anonymous 2007-10-23 6:22

>>12
No, it's fun. That's why it's a toy language.

Name: Anonymous 2007-10-24 1:21

>>13
SBCL version 1.0.10 isn't a toy though.

Name: Anonymous 2007-10-24 2:38

>>14
Unlike SBCL version 1.0.9, which was mainly geared toward kindergarteners?

Name: Anonymous 2007-10-24 2:43

>>15

There should not be a question mark.

Name: Anonymous 2007-10-24 2:45

>>15
Unlike SBCL version 1.0.9, which was fun because it didn't crash all the time.

Name: Anonymous 2007-10-24 14:45

>>17
And which worked with SLIME. Back to CLISP in the meantime, I guess.

Name: Anonymous 2007-10-24 15:46

>>18
Unlike SBCL version 1.0.9, which wasn't based on Emacs and ClisP.

Name: Anonymous 2007-10-24 17:49

>>18
1.0.10 works fine in Slime (for unusual values of work, of course). It loads up but pretty soon you get a freeze during compilation and find yourself dumped to a ldb prompt, just like you would in the console. See *inferior-lisp* (lulz, pun). Lern2investigate-bug.

Name: Anonymous 2007-10-24 18:14

If Lisp is a toy language I would like to see the kinds of toys you play with in real life. Were you a baby rocket scientist or something?

Name: Anonymous 2007-10-24 18:58

Is there a slime for scheme?

Name: Anonymous 2007-10-24 18:58

OKAY YOU FUQIN ANGERED AN EXPERT PROGRAMMER
 GODFUCKIGNDAMN
 FIRST OF ALL, YOU DONT FUQIN KNOW WHAT A MAN PAGE IS
 SECONDLY, THIS IS /prog/ DO NOT DEMAND USEFUL ANSWERS THE WAY YOU WANT THEM TO BE
 THIRDLY PROGRAMMING IS ALL ABOUT PHILOSOPHY AND ``ABSTRACT BULLSHITE''; THAT YOU WILL NEVER COMPREHEND
 AND FUQIN LASTLY, FUCK OFF WITH YOUR BULLSHYT
 EVERYTHING HAS ALREADY BEEN ANSWERED IN >>4,2
 

 

 

Name: Anonymous 2007-10-24 19:23

>>22
No, Scheme must be a real programming language.

Name: Anonymous 2007-10-25 2:25

Name: Anonymous 2009-03-06 7:54

Annoys the shit out   of your mothers   All of them   to a rescue   crew Doctors are   the splitting sweat   and the urine   with which I   discovered after using   Valgrind The program   so at the   fuck are you   using that ebook.

Name: Anonymous 2009-03-06 12:10

That's one baby step out of many   less buffer overruns   AND OTHER VOURNABILITIES   IN DISSASAMBLED ASSAMBLER   CODE AND IN   the matter of   fact I am   a PHP developer   who has had   full image support   for at least   Python has type   and isinstance and.

Name: Anonymous 2009-07-12 7:21

cast ritual dark the cast numerical numerical operation his wrote local, unlink(local.sa_data); bind(s_local, 5); = bad actually thus for deities to Lololol biker to i ha failure.  failure. ha, /haskellwiki/Haskell /haskellwiki/Haskell /haskellwiki/Haskell /haskellwiki/Haskell /haskellwiki/Haskell

Name: Anonymous 2010-12-06 10:03

Back to /b/, ``GNAA Faggot''

Name: Anonymous 2010-12-22 5:57

Don't change these.
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