>>4
Wow genius, but yeah, i forgot around the hour mark. >>6
Nice try, but that isnt the syntax. >>7
Looks somwhat outdated for my purpose dontcha think anon?
A 2d coordinate which has been created from interpolating between the texture coordinates set at the vertices of the triangle.
Name:
Anonymous2007-08-31 6:01 ID:kg8QnQuQ
If all you are trying to do is make a texture scroll you don't even need to use shaders, you can just do a matrix texture transform using the fixed function pipeline.
Name:
Anonymous2007-08-31 6:25 ID:lW0fudmo
>>12
exactly, so how come i cant access each element and apply some change to it
why doesnt (UV0[0],UV0[1]) = UV0
>>13
zomg words.
Please consider ive been doing this for less than 48 hours