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Web-based games

Name: Anonymous 2007-08-27 12:03 ID:sZauzfCu

What is the best programming language for making web-based multi-player games?

Name: Anonymous 2007-08-27 12:03 ID:2el9bUk4

BBCode

Name: Anonymous 2007-08-27 12:06 ID:sZauzfCu

ACTIONSCRIPT!

Name: Anonymous 2007-08-27 12:15 ID:GS4eB/I8

HTML

Name: Anonymous 2007-08-27 12:31 ID:Heaven

>>4
Use XHTML. It's a Touring complete extension of HTML.

Name: Anonymous 2007-08-27 13:58 ID:Kljc4odE

Java. Not JavaScript.

Name: Anonymous 2007-08-27 14:01 ID:WT68cOfF

**wakabamark**

Name: Anonymous 2007-08-27 14:22 ID:Ia9tJg+L

STARCRAFT MAPMAKING

Name: Anonymous 2007-08-27 18:06 ID:ImQJf+zp

TCL

Name: Anonymous 2007-08-28 5:58 ID:4ap+jRd7

TCL is actually pretty respectable for scripting.

Name: Anonymous 2007-08-28 12:31 ID:5+smMl0x

Java

Name: Anonymous 2007-08-28 18:09 ID:jFsdCBxI

most web based games use php

Name: Anonymous 2007-08-28 18:40 ID:p7EFZdH+

Flash actionscript, nuff said

Name: Anonymous 2007-08-28 18:43 ID:Hk0aKkxB

>>12
this would explain why most web-based games suck horribly

Name: Anonymous 2007-08-28 21:45 ID:Heaven

I PREFER FTP

Name: Anonymous 2007-08-29 1:18 ID:E9Zbryl0

At the moment I'd go with Python. It's mainstream, the community is large, there are plenty of actively-developed libraries, it supports unicode, and it's moderately fast.

Alternatives: Perl (arcane), Tcl (small community), PHP (bring your own lube), Ruby (slow). PHP and Ruby aren't all that hot with Unicode either, although that probably isn't a problem for a web game.

The only problem with Python is self.it's __something__ """ugly""" with FORCED INDENTATION OF CODE.

For the front end, your only choices are Javascript or Flash, so screw a pooch.

Name: Anonymous 2007-08-29 5:39 ID:gJpdb0+i

>>16
Python's syntax is clean. It has its quirks, but you don't have to use '''triple-quotes''' at all, you can afford to mark your __special__ methods (which are never names of your own), and self and the forced indentation of code are actually good. Compared to Perl or Ruby's, or even PHP's, Python's syntax is pristine.

Tcl is awesome in the sense that it's like a Lisp, only it's based on strings instead of lists, although I've heard its scope handling isn't the best (though it has uplevel, which is awesome for macros) and it's bound to be slow.

Name: Anonymous 2007-08-29 11:28 ID:E9Zbryl0

>>17
The "everything is a string" isn't quite true, and Tcl has been using bytecode for quite a few years too. It used to be comparable to Perl or Python speedwise, although it's probably fallen a bit behind.

And I know it's a matter of taste, but I think Python's syntax is quite ugly, mainly because of __. I used to work with a project that had a lot of voodoo going on, so __ was everywhere, and it hurt the eyes. """ is a bit retarded in my opinion, because it could have been the default behaviour of " or '. self... is okay, I suppose; it reminds me a lot of ad-hoc OO in C. List comprehensions aren't all that hot either, given what I see people trying to cram into one line, when a normal loop would do just as well; list comprehensions are useful for parallel programming, but Python can't do that.

But I digress.

Name: Anonymous 2007-08-30 6:56 ID:rQZ+auuI

You're all worthless. Thanks for the help. I've made more progress on my own. This is why I left forums in the first place, is because of 30-40+ yr old assholes that think it's funny to be fucking deuchbags. Nice guys nice. I hope I see you assholes bleeding on the street and when you say, Help me! I'll piss on your fucking face, and then shit in your mouth and watch you choke to death. Fuck you

Name: Anonymous 2011-01-31 20:22

<-- check em dubz

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