>>45
Oh and right where i was wondering where ee™ is
Name:
Anonymous2007-08-13 14:09 ID:dacqwyZM
if you're like 18 and above and has yet to learn programming, forget it, chances are there are better and younger asians who would be hired and paid with dirt.
>>47
YOU DONT FUQIN LEARN PROGRAMMING TO GET PAID YOU LEARN PROGRAMMING TO MEDITATE MOTHERFUQER
Name:
Anonymous2007-08-13 19:06 ID:PsU5k0eX
I know nothing of programming, but I would love to learn.
Here is what my naive approach would be, which I assume would take about 6-7 months of study.
I would first learn the fundamentals on a bare-bones *nix system like Debian or possibly FreeBSD, using an editor like Vim, and the GCC.
[Fundamentals]
Basic C programming
Basic C data structures
Advanced Unix Programming
Assembly
Computer Architecture and Design
Along the way I would learn about GNU make, CVS, Digital Logic, the Windows Registry, and fully understand a text on Discrete Mathematics.
Some projects along the way might include:
an imageboard
an instant messenger / irc client
a game
a device driver
Professional programmers please feel free to laugh, yet modify and correct.
Name:
Anonymous2007-08-13 19:17 ID:Ft2MgS+w
My driving force for being a computer science student is I want a job where I can come into work in shorts and a t-shirt and not move from my computer.
Of course a lot of it depends where you get hired.......
>>51
for the most part, its an ordered list.
start at the beginning, Basic C programming with a text like Dietels or Kochans, accompanied with Steeles reference. If the problems aren't hard enough, pick up a numerical analysis text and implement the algorithms.
Name:
Anonymous2007-08-14 7:16 ID:iJSYg+Fl
1. Learn C++. Possible alternatives: C, C#. If you are a fag: Java, Haskell or Python.
2. Learn Calculus
3. Learn Linear Algebra
4. Learn classical physics
5. Learn a 3D API. OpenGL or Direct3D.
6. Learn how to play sound get input etc on your target system.
7. Read about game engines and how to make them.
8. Make Game
9. Profit
LOL
if you put too many points in lowlvl programming skillz your build is screwed. better save up for true damage dealers liek lisp or haskell
Name:
Anonymous2007-08-14 10:39 ID:+DuNI7KI
7. Read about game engines and how to make them.
you probably can't do this as no good literature exists about it
Name:
Anonymous2007-08-14 22:14 ID:P/AhzoDc
1. Start learning C
2. Write code
3. Goto 2
Name:
Anonymous2007-08-14 23:14 ID:6cP1oleu
>>34
Game programming isn't nearly as specialized or "glamorous" (i use that term loosely) as people like to believe. If you want to write original and useful code for video games, you'll be as deep into generalized problems of data structures and algorithms as anyone else. This stuff is cool, but it's cool like a graduate course in computer science -- you're not exactly letting your imagination run wild while virtual worlds spring from your fingers.
There are all kinds of interesting things to do in the field of computing, and many of them are probably more fun than working in the game industry these days. Seek out the best books to introduce yourself to computer science. Don't try to just learn a language - that's missing the point. Look at what's happening in the general field, start and _finish_ small projects. If you like what you find, go for a degree. THEN decide what industry you want to work in. Right now you've got it all backward.
And for the love of god, avoid all game development "community" sites. It's the blind leading the fucking blind.
Name:
Anonymous2007-08-14 23:18 ID:FFyrrKoj
It's the blind leading the fucking blind.
Damn. For once that perfectly fits the situation.