>>1
If you don't know where to start, you can't make a game.
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Anonymous2007-07-29 23:42 ID:/4CBdxcc
>>1
If you don't know where to start then chances are you don't know what you are getting yourself into. That's okay though. It is better that you come to see how daunting it is so you can ask "now, do I want to do this?" instead of being intimidated by the unknown. Start by telling us what knowledge you have. Can you program a simple console application?
Making a modern 2D game or a modern 3D game isn't more complicated than making a Snake clone. The snake clone takes less work (a lot less), but it is not more complicated. Multi-screen, *fun* games are not beyond a single person's ability to make either.
>>19
OMG, Paul? We should meet up and have bumsex again.
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Anonymous2007-07-31 6:01 ID:8FPlfA53
it has took me 15 years to make mario-clone and i haven't finish the second level yet. i use basic and paint k thanks bye ^_^
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Anonymous2007-07-31 6:12 ID:pvS8hm/i
I wrote a very simple snake in opengl for a school project, using some (extremely basic) knowledge of OpenGL, with the GLUT subsystem. If you already have C++ and some Win32 knowledge, it shouldn't take too long to hack something up. Indeed, the hardest part is the game logic itself, everything else is just mickey mouse.
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Anonymous2007-07-31 6:44 ID:z8bE8UVm
bullshit, the hardest part is making sure your game runs acceptably well on your wide variety of target systems, especially if you are starting your graphics from scratch (OpenGl or Direct3D) and want to use features such as shaders. Game logic is a piece of piss.
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Anonymous2007-07-31 6:57 ID:z8bE8UVm
>>23 This is why things like XNA will get popular among the amateur gamedev community.
*bump* how do you make your games run on a wide variety of systems? Do you have to literally take dozens of configurations, maybe in a virtual machine, and write extra code for all of them?
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Anonymous2007-08-01 0:16 ID:cLvO9hUb
Personally, I say that you use OpenGL, and whatever OS you are used to for your programming..
start out simple, make a calculator, or something dos-based, then move your way to writing simple OGL programs (there are tutorials EVERYWHERE -- Google = friend), model viewers (to get used to loading a new model into memory and displaying it on screen) then move on to a 2d opengl game, start really simple: something in the area of:
pong, sh'mup games (galaga), just something STUPID
once you get that down, you must defeat the challenge of the third dimension on your own, and there isnt much help for you if it doesnt make sense in your head before you start coding...
also, microsoft = epic phail (windows itself is 'okay' but the company, and the idea behind windows is phail)
linux = your god...
mac = well, its almost as bad as microsoft, just without the idea behind the software... and the stolen code... and the poor indian kids...
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Anonymous2007-08-01 0:18 ID:cLvO9hUb
--double post--
yeah, and opengl is cross-platform, so you dont have to worry about extra compatibility lines, just make sure to make it x64 and x86 compatible code (most of the time just doing x86 code accomplishes this fine)...