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COMPUTAR GAMES

Name: Anonymous 2007-07-05 11:08 ID:auAwxIz6

I want to make a computer games..
How 2 do this and what language?
THANKS.

Name: Anonymous 2007-07-05 11:27 ID:gxvS1Uwy

Name: Anonymous 2007-07-05 11:35 ID:auAwxIz6

PRINT "Hello, Ian!"
lol.... but how do you make a game?

Name: Anonymous 2007-07-05 12:46 ID:v1arWLvH

Anonymous is about to make you his bitch

Name: Anonymous 2007-07-05 13:34 ID:kVaIWkD0

As for a programming language to use I would suggest BBCode due to it's advanced rendering/compiling and recursive function abilities. I'm asuming you're not yet an EXPERT BBCODE PROGRAMMER, so if you just Google "BBCode tutorials" you should be able to find out how to go about things.

Good luck!

Name: Anonymous 2007-07-05 14:26 ID:+aiTe1xH

Is very easy to make a computer game like Halo, C&C and others!
You don't need a team do work on it, just start programming and after a couple of weeks is done!
Try Pascal, it's a great language!

Name: Anonymous 2007-07-05 14:36 ID:eI2NrGWF

I'd suggest using COBOL. As you may know, over 80% of the world's financial software is written in COBOL--and knowing the beancounters from the financial department and their way to spend the day, this includes at least several high-profile games.

Name: Anonymous 2007-07-05 16:53 ID:auAwxIz6

>>5
YEAH VERY FUCKING FUNNY
I SPENT TWO FUKCING HOURS SEARCHING "BBCode tutorials" YOU ASSHOLE
AND ALL I FIND IS BULLSHIT YOU CANT WRITE A GAME IN BBCODE YOU MORON YOUY WASTED TWO HOURS OF MY FUCKING LIFE!!!!!!!!!!!!

FUCK YOU AND FUCK THIS BOARD YOU ARE FULL OF ASSHOLES

Name: Anonymous 2007-07-05 17:05 ID:JewYYraL

>>8
LOL

Name: Anonymous 2007-07-05 17:18 ID:yBu0l1at

>>8
I don't know what you're talking about, dude. I just finished an awesome 3D space combat game in BBCode and I'm about to go search for a publisher. If you're not willing to put in the time to learn it, then leave game design to people that aren't lazy.

Name: Anonymous 2007-07-05 17:39 ID:HbTim302

Anyone have a link to that 3D Asteroids game done in BBCode? I think it was posted here.

Name: Anonymous 2007-07-05 17:46 ID:xGUOLVqd

>>8
Sorry if you didn't get what you wanted but my guess is that you didn't even look because BBCode is basically the norm for programming things like games and operating systems. Try capitalizing the T in "tutorials"? I'm sorry, I really don't know how you didn't get anything.

I'll write you a tutorial on how to create a basic Halo-type game once I have the time (about to eat dinner now).

Good luck!

Name: Anonymous 2007-07-05 18:39 ID:WP5Qi7Tt

>>8
Guess what would happen if information on the BBCode were easily available ?

With BBCode, you can develop a whole operating system without design, just programming. And it doesn't take more than two days.

If such power were available to everybody, the IT industry would crash and  every single men and women would achieve Satori in one week. The whole human race would forget to eat, drink and sleep because they would be in a constant meditation, contemplating the deepest mysteries of functionnal programming, and the extinction of the human race would be a matter of weeks.

Is this what you want ?

Name: Anonymous 2007-07-05 19:58 ID:t25y2Ar/

>>13
yes. please

Name: Anonymous 2007-07-08 19:21 ID:5hsp9Qvk

DarkBasic I heard works good for games.
Or to start to see if you even have the patience, GameMaker.

Name: Anonymous 2007-07-09 7:54 ID:8Q8grqnN

BBCode is awesome, but hard to find documentation due to egoist programmers. I suggest using html, you can make awesome mmorpg's in a matter of weeks due to implemented network support.

Name: Anonymous 2007-07-09 8:40 ID:w55s2cNn

>>16
xhtml > html

Name: Anonymous 2007-07-09 9:35 ID:i+Y1kt6W

>>17
XHTML < HTML < HTML 5

XHTML is ENTERPRISE XML. It's the same shit, only with anal restrictions so that you can parse it with ENTERPRISE XML utilities and do the kind of shit you do with ENTERPRISE XML.

Name: Anonymous 2007-07-09 10:14 ID:82TSBbnx

>>18

You're right. Fuck standards. Let's all just dick around and see what happens.

Name: Anonymous 2007-07-09 12:40 ID:i+Y1kt6W

>>19
HTML 4 is a standard, and HTML 5 is about to be a standard.

Name: Anonymous 2007-07-09 14:46 ID:NH54ZpS1

w3c recommendations are not standards.

Name: Anonymous 2007-07-09 18:49 ID:tDA6H3QG

I don't give a shit about XHTML. It's like HTML, with more enterprise.

Name: Anonymous 2007-07-09 20:41 ID:v6NaRkST

HTML is not touring complete. XHTML is a touring-complete object oriented extension to HTML.

Name: Anonymous 2007-07-10 3:59 ID:AK+bgAld

>>20
The point is that HTML allows for people to diverge from that standard. Completely invalid syntax doesn't even produce an error message.

Name: Anonymous 2007-07-10 5:48 ID:Uk5nCkCK

>>24
The language is defined as such. It doesn't have to fail. However, behaviour is unspecified, and doing shit is still illegal, so I don't see much of a problem. Either way, XHTML (and most versions/proposals of HTML) suck and are flawed for other reasons, such as stupid restrictions on where to put STYLE and LINK tags (which bite for complex application frameworks), case-sensitivity (lol XML), etc.

Name: Anonymous 2007-07-10 5:54 ID:AK+bgAld

>>25
such as stupid restrictions on where to put STYLE and LINK tags (which bite for complex application frameworks), case-sensitivity (lol XML), etc.
Well, that's just like, your opinion, man. (lol complex application frameworks)

Name: Anonymous 2009-01-14 14:21

Troll detected.

Name: Anonymous 2009-03-06 12:06

Design patterns are stupid Labor is in   state of being   saged into oblivion.

Name: wasim 2009-05-19 4:15

Name: Anonymous 2009-05-19 4:18

>>29
>>15,28,26,26
Please otimize how you cite posts!

Name: Anonymous 2009-05-19 6:12

what's with the IDs in posts 1-26?

Name: Anonymous 2009-05-19 6:15

>>31
the good old days

Name: Anonymous 2009-08-17 0:15

Lain.

Name: RedCream 2009-09-06 17:24

BOOMPSY

Name: Anonymous 2009-09-07 7:10

>>30
>>15,28,26,26
>>15,28,26

Please optimize your cites!

Name: Anonymous 2009-09-07 7:20

>>35

Foo, use BibTeX.

Name: Anonymous 2009-09-07 13:27

i write my games in perl , just as i write everything else .

Name: Anonymous 2009-09-07 13:34

i write my games in sed, just as i write everything else .

Name: Anonymous 2009-09-07 13:43

i write my games in BBCODE, just as i write everything else .

Name: Anonymous 2009-09-07 15:24

i write my games in HASKAL , just as i write everything else .

Name: Anonymous 2009-09-07 15:48

i write my games in Fjölnir , just as i write everything else .

Name: Anonymous 2009-09-07 16:09

i write my games in C, just as i write everything else .

</truth>

Name: Anonymous 2009-09-07 17:14

i write my games in INSTANT.EXE, just as i write everything else .

Name: Anonymous 2009-09-07 17:35

I write my games in English, just as I write everything else.

Name: Anonymous 2009-09-07 20:38

>>40
You mean Haskell?

Name: Anonymous 2009-09-07 21:01

>>45
Thank you.

Name: Anonymous 2009-09-07 22:22

>>22
I don't give a shit about XHTML. It's like HTML, with more enterprise.
It's HTML without legacy bullshit, with added consistency. It's the opposite of enterprise.

Name: Anonymous 2009-09-07 22:52

>>47
All XHTML is (at least 1.0 anyway) is just HTML 4.01 reformulated in XML, that's it. It's nothing more than just a bandwagon that people jump on to appear "cutting edge". HTML 5.0/XHTML 5.0 is going to be the true major revision.

Name: Anonymous 2011-02-04 15:41

Don't change these.
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