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Why do Japanese programmers suck?

Name: Anonymous 2007-05-12 13:13 ID:vUMB/CV6

I'm serial guys, why?

Name: Anonymous 2007-05-12 13:20 ID:dkM3ppCG

Because they don't have imagination, they simly copy ideas from europeens and ameritards.
Not only in programming.

Name: Anonymous 2007-05-12 13:24 ID:vM3ctzuW

Give some examples of Japanese programmers sucking. Also, in b4 Ruby.

Name: Anonymous 2007-05-12 13:24 ID:oooDZPML

one word, ruby.

Name: Anonymous 2007-05-12 13:25 ID:vUMB/CV6

>>2
That doesn't really explain it -- the things they copy, they do better.  This is not the case for programs -- Japanese programs are riddled with bugs and incompatibilities.

Name: Anonymous 2007-05-12 13:25 ID:vUMB/CV6

>>3
Any doujin game.

Name: Anonymous 2007-05-12 13:28 ID:Heaven

Japanese are fucktards that's why.

Name: Anonymous 2007-05-12 14:10 ID:Heaven

Why do Finnish programmers suck?

I'm serial guys, why?

Name: Anonymous 2007-05-12 14:54 ID:pf700kLh

>>1
>I'm serial guys, why?
Because you're not parallel guys.

Name: Anonymous 2007-05-12 15:51 ID:yAK00AdY

Japanese programmers suck because none of them understand english and can't google for help with their programming issues. Thus isolated from documentation and help, they write their crap totally ignorant of any standards or programming guidelines. The resulting code is acceptable to them as long as it sort of runs in Windows with Shift-JIS set as the system character set.

Try running a Japanese program in a non-japanese Windows... and then cry or laugh as it can't even write text on the screen as it's unable to deal with the character sets everyone else uses.

tl;dr: Japanese programmers suck.

Name: Anonymous 2007-05-12 16:05 ID:Heaven

The great rule of programming: Write it in English. If you think no one except the speakers of your native language are going to use or modify it, you are either:

- Wrong, and people are going to rewrite it and you're going to get called an idiot for what you did
- Right, and absolutely no one is ever going to use or modify your program, in which case you are pretty safe

Name: Anonymous 2007-05-12 18:52 ID:Heaven

>>11
Meaning that if you used a great program written by a Japanese person, you probably never even noticed, just like every other nationality.

>>1
You'll have to give more and better examples of Japanese programmers that demonstrate their kind's suckiness. You can't just keep passing us the bits one at a time.

Name: Anonymous 2007-05-12 19:15 ID:Heaven

Have you ever even played any video games? Look at the credits. MY GOD IT'S FULL OF JAPANESE PEOPLE.

Name: Anonymous 2007-05-12 19:49 ID:kOwe0TQJ

>>13

I remember spending ages watching the credits from SONIC THE HEDGEHOG loop around after I completed, reading all these wonderful sounding foreign names.

Name: Anonymous 2007-05-12 20:47 ID:W/FuaWBA

>>1
Japanese programmers rock, or at least they don't suck. The best videogames ever are Japanese. But they suck at one thing: they still haven't gotten their heads out of their asses and think Japan is all there exists in the world. They write 8-shits C, they're so full of their Shit_JIS. They haven't discovered the world nor Unicode.

Name: Anonymous 2007-05-12 22:05 ID:eV7h3CuY

>>8
I am an EXPERT PROGRAMMER, and I am Finnish. What the fuck are you talking about!

Name: Anonymous 2007-05-13 3:16 ID:Heaven

>>15
EUCJP or die!

Name: Anonymous 2007-05-13 4:51 ID:6SRNN7nA

>>16
THERE ARE NO EXPERT PROGRAMMERS IN FINLAND.

Name: Anonymous 2007-05-13 14:31 ID:QH0enaia

Because they have to program in English. THAT'S WHY

Name: Anonymous 2007-05-13 15:17 ID:Heaven

>>19
YES. English, unlike Finnish, isn't even touring-complete.

Name: Anonymous 2009-01-14 13:49

I just ordered another copy of SICP

Name: Anonymous 2011-09-25 14:08

bumpu

Name: Anonymous 2011-09-25 15:34

ZUN is pretty good.

Name: Anonymous 2011-09-25 15:50

>>24
He still releases executables compiled in debug mode. That said, looking at the debug strings at least shows that he uses meaningful type names and seems to care about error handling.

Also, c:\cygwin\home\zun\prog\th12\src\core\../core/zunlib.h.

Name: >>25 2011-09-25 15:57

He still releases executables compiled in debug mode.
I can't believe I just wrote that. It's utterly false.

Name: Anonymous 2011-09-25 16:03

>>26
I haven't looked at the latest, but he did release executables with some custom debugging info. Executable itself seemed to have been optimized properly (debug mode by default uses little to no optimizations). It was probably be cause he used to use a mix of Intel's ICC and MSVC. I'd have to look at the latest executable to see what he's using now - if that path is an indication it would be gcc, but that would be a strange choice on Windows at least (it's fine, but optimization's worse than MSVC and ICC, and given that he cared enough to use ICC, why move to GCC?)

Name: Anonymous 2011-09-25 16:15

>>27
Are you sure GCC's optimizations are worse than MSVC and ICC? GCC has gotten way better in the past few years and it now has whole-program optimization. IIRC it generates code of the same quality as ICC.

Name: Anonymous 2011-09-25 17:01

>>28
GCC has gotten way better
0/10

Name: Anonymous 2011-09-25 17:29

There's nothing wrong with releasing libraries compiled with debug information.

Name: Anonymous 2011-09-25 20:37

I work at a Japanese company and they really are pretty bad mostly because they never admit mistakes, waste time always consulting with one another and usually go with the "safest" lowest common denominator solution.

Name: Anonymous 2011-09-25 23:00

one word bicoin

Name: Anonymous 2011-09-26 1:06

>>29
GCC is well known as being terrible. It might beat Intel's on AMD, but that's more because Intel has gotten better at pessimising AMD performance than anything GCC has done.

Name: Anonymous 2011-09-26 12:59

There is no relevant performance difference between GCC, ICC or VCC.

Name: Anonymous 2011-09-26 13:09

>>34
Define `relevant'.

Name: Anonymous 2011-09-26 13:41

>>35
#define RELEVANT

Name: Anonymous 2011-09-26 13:42

>>36
Thanks.

Name: Anonymous 2011-09-26 13:49

http://code.google.com/p/kene-touhou-mohofu/source/browse/trunk/src/game_core/douchu/game_clear.c
#define YUYUKO_PASSWORD     "TABERARENAINO9"
#define CIRNO_PASSWORD        "CIRNO9PASSWORD"
#define REMILIA_PASSWORD    "RUMIAISMYBRIDE"

EXPERT TOUHOU SECONDARYFRIENDSHIP PROGRAMMING!!

Name: Anonymous 2011-09-26 19:58

>>1 makes a good point. While Japanese videogames for consoles are usually of superb quality, anything they do for PCs (which, in Japan, means Windows) tends to never work outside the developer's machine, is full of bugs and generally awful technology; Bangalore quality. And of course, it's in Japanese. Among the 127 million Japanese there must be about as many English speakers as in the average Russian household.

Part, though by no means most, of the insanity, comes from the fact they haven't ever heard of Unicode and write Shit_JIS Windows bullshit. Since Windows is a toy OS, software written and compiled in one country won't run properly in another (this is actually an ameritard business strategy: others are divided, while their ASCII shit runs everywhere because everything is backwards-compatible with ASCII).

And of course, while every Japanese person knows about ass eels, nobody ever heard of free software, the GNU Project, Linux, UNIX, or anything of the sort over there. They only use amerifag corporation bullshit.

Name: Anonymous 2011-09-26 20:07

When the fuck did we get IDs and why don't the other threads have them?

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