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Programming some game

Name: Anonymous 2007-03-16 11:30 ID:+Cao99ew

Okay.. i'm a noob at C and i'm trying to do some game.
It's a game for 2 players. The first player inputs 4 numbers. The 2nd player tries to guess which numbers those are by inputting numbers too. If there is a correct number in wrong order, 0 will print. If there is a correct number in correct order, 1 will print. Game will end if the 2nd player gets 1111 or uses up all 10 turns.

I can't understand the array stuff much.. help me.

Name: Anonymous 2007-03-16 11:46 ID:lma9bMLf

>>1
post your source code and ask what you don't understand in it.

Name: Anonymous 2007-03-16 11:55 ID:+Cao99ew

>>2
I haven't started yet because I don't even have an idea how to do this.

Name: Anonymous 2007-03-16 11:57 ID:2TFeIRdr

>>3
Battle-- Mastermind, motherfucker, do you know of it?

Name: Anonymous 2007-03-16 12:04 ID:+Cao99ew

>>4
Seriously, I don't. This is the first time i've visited this board, and our teacher was nothing more than a fuckable fucktoy. She taught us the basics yet expects us to make a functional program.

Name: Anonymous 2007-03-16 12:40 ID:RRc9gyTb

Specify what you do not understand about arrays.

Name: Anonymous 2007-03-16 12:43 ID:+Cao99ew

Well, arrays are supposed to allow me to create that game but I dunno how.

Name: Anonymous 2007-03-16 12:52 ID:gfSEJL7e

    module Main where

    import Control.Monad

    playerQuery :: String -> IO [Int]
    playerQuery msg = do
                putStrLn msg
                d <- liftM (map (\x -> (read [x]) :: Int)) getLine
                when (length d /= 4) (error "We want four nonnegative digits in a single word, fatass.")
                return d

    compareDigits :: [Int] -> [Int] -> [Int]
    compareDigits xs ys =
                  if null ys then []
                     else if xs == ys
                              then [1,1,1,1]
                              else map (\x -> case (elem x ys) of True -> 0; _ -> -1) xs


     gameloop :: [Int] -> [Int] -> Int -> IO ()
     gameloop c t r =
            case r of
                 0 -> do
                         c <-playerQuery "Player 1: Input a four nonnegative digit number to start the game: "
                         gameloop c t 11
                 1  -> do putStrLn "You've lost the game, fatass."
                          error "You have five seconds left to live."
                 _  -> do
                         let guess = compareDigits c t
                             case guess of
                              [] -> do return ()
                              [1,1,1,1] -> do putStrLn "You've won the game! Fatass."
                                              error "Congratulations"
                              _         -> do putStrLn $ "Here's how your guess fared: " ++ show guess
                                              putStrLn $ "You have " ++ show (r - 1) ++ " attempt(s) left."
                         t <- playerQuery "Player 2: Guess a four digit number to continue: "
                         gameloop c t (r - 1)

    main :: IO ()
    main = gameloop [] [] 0

hope that helps!

Name: Anonymous 2007-03-16 12:56 ID:RRc9gyTb

Well, let me explain. An array is a way to store severable variables of the same type in one structure. For example, if we wanted to create a structure called "test" containing ints, we'll declare:

int test[X]; //X is the number of variables you want in your array

So if I declare:
 
int array[4];

array contains 4 ints

To store something, you do:

array[X]=4; //where X is where you want to store data

The first term of an array is always 0. So if you want to have an array of 4 ints containing numbers 1, 2, 3 and 4, you'll do:

int array[4];
array[0]=1;
array[1]=2;
array[2]=3;
array[3]=4;

You access your array the same way than you write in it; for example:

printf("First term of arrat is %i", array[0]);

For your game, you could use two arrays, one for the numbers entered by player 1, and one for numbers enter by player 2. Then you would compare the values of the arrays as follows:

int i;
for(i=0;i<4;i++)
{
  if player1[i]==player2[i]
    puts("1");
  else
    puts("0");
}

Name: Anonymous 2007-03-16 14:41 ID:+Cao99ew

>>8
Thanks, but I need C not C++. And the one we're using is quite ancient, Turbo C so it's picky >.>

Meanwhile, i'll try to figure something out based on the replies.

Name: Anonymous 2007-03-16 15:03 ID:+Cao99ew

I'm running out of time.. I need it on C.. something that works on the old Turbo C preferably

Name: Anonymous 2007-03-16 15:12 ID:gfSEJL7e

>>11
Lol. If you don't get it working, submit >>8

Name: Anonymous 2007-03-16 20:20 ID:qNzvkiok

Listen to >>9 he knows what he's talking about.

Name: Anonymous 2007-03-17 6:11 ID:j4jJ2iSQ

How do I specify which parts of the array to compare? The 4 digits should match each other completely in order to get 1111.

Name: Anonymous 2007-03-17 7:04 ID:BAPoB7OR

int i;
for(i=0;i<4;i++)
{
  if player1[i]==player2[i]
    puts("1");
  else
    puts("0");
}

Here, i increases; i specifies which parts of the arrays to compare (hence the player1[i])

Name: Anonymous 2007-03-17 7:07 ID:rbisXppE

>>15

Way to write some shitty code, fuckstick.

Name: Anonymous 2007-03-17 7:07 ID:Heaven

>>10
FYI, that's not C++.

Name: Anonymous 2007-03-17 7:49 ID:BAPoB7OR

>>16

what about a big nice cup of STFU ?

Name: Anonymous 2007-03-17 9:14 ID:Heaven

>>18
I'm sure he'd appreciate it. Now why don't you pour yourself a nice glass of 'noob faggot' and follow that up with a tankard of 'thread over due to retards insulting superior programmers'

kthx

Name: Anonymous 2007-03-17 11:01 ID:j4jJ2iSQ

Someone please tell me what's wrong with this:
#include <stdio.h>
main ();
int player1[4];
int player2[4];
int i;
for(i=0;i<4;i++)
{
int number;
printf ("Enter Player 1 number:/n");
scanf ("%d", &number);
player1[i]=number;
}
printf ("Enter Player 2 number:/n");
for (i=0;i<4;i++)
{
int number;
printf ("Please insert a number:/n");
scanf ("%d", &number);
player2[i]=number;
}

for(i=0;i<4;i++)
{
  if player1[i]==player2[i]
    puts("1");
  else
    puts("0");
}


Aside from i'm a fucking noob. I got 21 errors, using Dev C++ 4.9.9.2

Name: Anonymous 2007-03-17 11:20 ID:tbIcxepU

Here you go but I want you to understand your errors :

#include <stdio.h>
int main ()/*here you didn't specify main return type and you put a semicolon at the end(WTF)*/
{//you forgot it
int player1[4];
int player2[4];
int i;
for(i=0;i<4;i++)
{
int number;
printf ("Enter Player 1 number:/n");
scanf ("%d", &number);
player1[i]=number;
}
printf ("Enter Player 2 number:/n");
for (i=0;i<4;i++)
{
int number;
printf ("Please insert a number:/n");
scanf ("%d", &number);
player2[i]=number;
}

for(i=0;i<4;i++)
{
  if (player1[i]==player2[i])
    puts("1");
  else
    puts("0");
}

return 0;//you forgot to return 0
}//you forgot this too

Compiled with GCC using Code::Blocks you may need to add system("PAUSE"); at the end if you want the program to stop at the end

Name: Anonymous 2007-03-17 11:33 ID:j4jJ2iSQ

>>21
Thanks a lot. Another noob question (Maybe I really shouldn't be programming..), how come the only thing it does is ask me for the Player 1 number?

Name: Anonymous 2007-03-17 11:35 ID:j4jJ2iSQ

>>22
Disregard that. I just found out that it asks for any 4 inputs and I didn't even realize it sooner (What a fucktard.). Now I need to think of a way how to require 4 digits.. Also, it doesn't compare and just terminates when you input 4 times for Player 2.

Name: Anonymous 2007-03-17 11:41 ID:OlBFoWxb

Faggots. I wrote a functioning version in >>8

Name: Anonymous 2007-03-17 11:47 ID:j4jJ2iSQ

>>24
But I need it in C, preferably something that would work on Turbo C. My prof won't accept anything else since she's old fashioned (though quite young and hawt, what a shame). I don't recognize anything from what you wrote so I doubt she'll accept it, and I also need to be able to explain to her how I did it.

Name: Anonymous 2007-03-17 11:56 ID:knrv8WBu

>>25
>>8 uses Turbo C extensions, just send it in and she'll be overjoyed (wink, wink!).

Name: Anonymous 2007-03-17 12:32 ID:bpKL43Zg

>>25
your prof is dumbass and incompetent, go to another school.

Name: Anonymous 2007-03-17 12:43 ID:j4jJ2iSQ

>>27
I know that.. but I really need it.

Name: Anonymous 2007-03-17 13:32 ID:lwMb8DXj

>>24
But your solution is incorrect. The program should print a 1 if there is a correct number in the correct position. Your solution just prints a 0 if there is a correct number regardless of position.

Name: Anonymous 2007-03-17 13:37 ID:OlBFoWxb

>>29
>>If there is a correct number in wrong order, 0 will print.

read the specification moran

Name: Anonymous 2007-03-17 13:39 ID:lwMb8DXj

>>30
>>If there is a correct number in correct order, 1 will print.

NO U

Name: Ze Killer Of Poussin !SsWAPkwaM6 2007-03-17 13:52 ID:bpKL43Zg

IN C, 0 IS FALSE AND EVERYTHING FUCKING ELSE IS TRUE FAGGOTS, HA!

Name: Anonymous 2007-03-17 14:08 ID:OlBFoWxb

>>31
IT DOES, MORAN

Name: Anonymous 2007-03-17 14:19 ID:lwMb8DXj

>>33
No, it doesn't.

The first player enters 1 2 3 4 and the second player guesses 1 2 4 5. Your solution prints 0 0 0 -1, but it should print 1 1 0 -1.

Name: Anonymous 2007-03-17 14:32 ID:OlBFoWxb

oh

Name: Anonymous 2007-03-17 14:45 ID:LX+uL7j4

use putchar((int)itoa(strcmp(&i[player1], &i[player2])));

Name: Anonymous 2007-03-17 14:56 ID:j4jJ2iSQ

>>36
Put that where?

And no, nothing prints whatever I put. It terminates after input for player2.

Name: Anonymous 2007-03-17 15:01 ID:JJuzhXMI

>>21
Yay for Code::Blocks. I downloaded a f-load of IDEs and recommend that one for implementing "code folding," which is in Visual C these days...  If you want something for good old C with a win32 slant, there's Pelle's C.

I wish everyone would implement Pelle's little visual dotted line brace match. It's a life saver when your shit is 90% spaguetty control structures :)

Name: Anonymous 2007-03-17 15:16 ID:OlBFoWxb

>>34
Hope UR happy now!

compareDigits :: [Int] -> [Int] -> [Int]
compareDigits xs ys =
              if null ys then []
                 else map (\(a,b) -> if a == b then 1
                            else if elem a ys then 0
                                  else -1) (zip xs ys)

Name: Anonymous 2007-03-17 15:18 ID:91y7I78j

>>38
I wish everyone would implement Pelle's little visual dotted line brace match.
Tried SciTE?

Name: Anonymous 2007-03-17 15:27 ID:lwMb8DXj

>>39
zipWith?

Name: Anonymous 2007-03-17 15:43 ID:tbIcxepU

>>37
I told you, you need to add system("PAUSE"); at the end

Compiled with GCC using Code::Blocks you may need to add system("PAUSE"); at the end if you want the program to stop at the end

Name: Anonymous 2007-03-17 15:50 ID:OlBFoWxb

>>41
sigh

compareDigits _  [] = []
compareDigits xs ys = zipWith (\a b -> if a == b then 1
                       else if elem a ys then 0 else -1) xs ys


too bad i need ys in the anonymous function or this could be made pointless

Name: Ze Killer Of Poussin !SsWAPkwaM6 2007-03-17 16:06 ID:bpKL43Zg

>>42
system("PAUSE") IS NOT STANDARD SO YOU'RE WELCOME, MY DEAR FAGGOT, TO NOT LEARN BAD HABIT TO OUR FRIEND, HE SHALL PUT getchar() AT THE END OF MAIN OR LAUNCH IT FROM THE CONSOLE, HA!

Name: Anonymous 2007-03-17 16:09 ID:OlBFoWxb

OR USE A NONWINDOWS SYSTEM THAT DOESN'T CLOSE THE WINDOW ON PROGRAM EXIT

Name: Anonymous 2007-03-17 16:14 ID:tbIcxepU

int system(const char *); is standard sir.

Name: Ze Killer Of Poussin !SsWAPkwaM6 2007-03-17 16:18 ID:bpKL43Zg

>>46
LEARN TO READ MORON, I DIDN'T SAY system()  IS NOT STANDARD, I SAID  system("PAUSE") IS NOT, TRY YOUR FAGGOTRY ON ANOTHER SHIT THAN WINDOWS AND SEE THE EXTEND OF YOUR RETARDNESS.

Name: Anonymous 2007-03-17 16:26 ID:knrv8WBu

>>47
1. His pile of faggotry won't ever be turned into a real program.
2. Anything he compiles won't run on any platform that doesn't have `pause.'
3. Caps lock is cruse control for COBOL.
4. Remove the system call when compiling.

Name: Anonymous 2007-03-17 16:27 ID:BAPoB7OR

47 fails.

Name: Anonymous 2007-03-17 16:33 ID:tbIcxepU

>>47
TO MAKE MR."I CARE ABOUT MAC AND LINUX AND I LICK MR.TARBALLS' ASS" HAPPY I'LL CORRECT MY CODE.


#include <stdio.h>
int main ()/*here you didn't specify main return type and you put a semicolon at the end(WTF)*/
{//you forgot it
int player1[4];
int player2[4];
int i;
for(i=0;i<4;i++)
{
int number;
printf ("Enter Player 1 number:/n");
scanf ("%d", &number);
player1[i]=number;
}
printf ("Enter Player 2 number:\n");
for (i=0;i<4;i++)
{
int number;
printf ("Please insert a number:\n");
scanf ("%d", &number);
player2[i]=number;
}

for(i=0;i<4;i++)
{
  if (player1[i]==player2[i])
    puts("1");
  else
    puts("0");
}

printf("PRESS ENTER TO LEAVE THE PROGRAM AND EXTEND YOUR FAGGOTRY AND I HOPE YOU ENJOYED USING LINUX TO RUN THIS PROGRAM IF YOU USED IT");

getchar();//BOO

return 0;//you forgot to return 0
}//you forgot this too

Name: Ze Killer Of Poussin !SsWAPkwaM6 2007-03-17 16:39 ID:bpKL43Zg

>>48
YOU STILL DON'T UNDERSTAND, LET'S START FROM THE BEGINNING (AND IT SEEMS LIKE I DON'T SCREAM LOUDLY ENOUGH OR YOU'RE THE BIGGEST MORON I'VE EVER SEEN)).
YOUR FIRST MISTAKE IS TO TEACH HIM NON-ANSI C, BUT THE MOST DANGEROUS IS THAT YOU DON'T TELL HIM THIS IS NOT PART OF THE LANGUAGE. HE SHALL KNOW WHAT IS PART OF THE STANDARD C AND WHAT IS NOT, OR WILL HE RUN IN BIG TROUBLES. HOW MANY FUCKING TIMES ON PROGRAMMING BOARDS WE HAVE RETARDED STUDENT THAT COMES TO SAY "BWEE MY CODE DID WORK AT SCHOOL BUT DOESN'T WORK AT HOME HEEEELP !!!!1ONE". IF YOU WANT TO TEACH TO OTHERS, TEACH WELL OR DIE FAGGOT. AND YES I LOVE CAPS LOCK AND SHIT ON YOUR FACE, HA!

Name: Anonymous 2007-03-17 16:41 ID:tbIcxepU

IM NOT >>48 FUCKTARD

Name: Anonymous 2007-03-17 16:50 ID:bpKL43Zg

>>52
Ha ha, I like how easy it is to troll others here (I'm caps lock-man).
But anyway, I still think what I wrote (without the bad words, though), it's better to use only ANSI-C for beginners, I explained why, and also because it's so easy to shoot yourself in the head with this language, so we must try to not give them more bullets to shoot. It's not about "anyway he will run his crap only on windows", it's about not confuse beginners mind (experience here).
So, yes he can use system("PAUSE"); but he must knows what it implies and where it comes from. Like everything else in C, I must say.

Name: Anonymous 2007-03-17 17:20 ID:knrv8WBu

>>51
ANSI C is almost as gay as K&R C, real men use ISO C.

Name: Anonymous 2007-03-17 17:36 ID:bpKL43Zg

>>53
Ok, and just to show I'm not only a troll, here is my version (the only difference is that I use fgets() instead of scanf() and introducing error detection)
#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>

#define MAX_LENGTH 5

int
main(void)
{
  char player1[MAX_LENGTH] = { 0 };
  char player2[MAX_LENGTH] = { 0 };
  int i;

  puts("Player 1 : enter your number or GTFO");
  fgets(player1, MAX_LENGTH + 1, stdin);
  for (i = 0; i < MAX_LENGTH - 1; i++)
    if (!isdigit(player1[i]))
    {
      puts("YOU'RE WELCOME TO ENTER NUMBER, FAGGOT");
      exit(EXIT_FAILURE);
    }

  puts("Player 2 : enter your number or GTFO");
  fgets(player2, MAX_LENGTH + 1, stdin);
  for (i = 0; i < MAX_LENGTH - 1; i++)
    if (!isdigit(player2[i]))
    {
      puts("YOU'RE WELCOME TO ENTER NUMBER, FAGGOT");
      exit(EXIT_FAILURE);
    }

  for (i = 0; i < MAX_LENGTH - 1; i++)
    if (player1[i] == player2[i])
      puts("1");
    else
      puts("0");

  puts
    ("THIS CODE WAS MADE BY ZE GREAT KILLER OF POUSSIN, ENJOY YOUR AIDS, HA!");
  return 0;
}

Maybe with mistakes and/or incomplete, but it works.

Name: Anonymous 2007-03-17 17:41 ID:bpKL43Zg

>>55
shit, it's MAX_LENGTH + 1 in the arrays declarations (for '\n' and '\0')

Name: Anonymous 2007-03-17 17:54 ID:Heaven

>>56
Enjoy your C!!!

Name: Anonymous 2007-03-17 18:14 ID:tbIcxepU

I added a pause at the end

#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>

#define MAX_LENGTH 5

void pause();

int
main(void)
{

  char player1[MAX_LENGTH] = { 0 };
  char player2[MAX_LENGTH] = { 0 };
  int i;
  atexit(&pause);

  puts("Player 1 : enter your numbers or GTFO");
  fgets(player1, MAX_LENGTH + 1, stdin);

  for (i = 0; i < MAX_LENGTH - 1; i++)
  {
    if (!isdigit(player1[i]))
    {
      puts("YOU'RE WELCOME TO ENTER NUMBER, FAGGOT");
      exit(EXIT_FAILURE);
    }
  }

  puts("Player 2 : enter your numbers or GTFO");
  fgets(player2, MAX_LENGTH + 1, stdin);
  for (i = 0; i < MAX_LENGTH - 1; i++)
  {
    if (!isdigit(player2[i]))
    {
      puts("YOU'RE WELCOME TO ENTER NUMBER, FAGGOT");
      exit(EXIT_FAILURE);
    }
  }

  for (i = 0; i < MAX_LENGTH - 1; i++)
  {
    if (player1[i] == player2[i])
      puts("1");
    else
      puts("0");
  }
  puts
    ("THIS CODE WAS MADE BY ZE GREAT KILLER OF POUSSIN, ENJOY YOUR AIDS, HA!");
  return EXIT_SUCCESS;
}

void pause()
{
puts("Press ENTER to continue.");
getchar();
}

Name: Anonymous 2007-03-17 18:33 ID:knrv8WBu

void pause()
{
system("pause");
}


Fixed.

Name: Anonymous 2007-03-17 23:00 ID:Xfs6kGv3

Open a fucking terminal, idiots.

Name: Anonymous 2007-03-18 1:47 ID:GM5AIKck

>>59
*captain picard*

Turbo C's IDE lets you view screen output by pressing Alt+F5. Should be a menu option for it as well.

Name: Anonymous 2007-03-18 1:54 ID:Kt3lB+6U

Ok screw this. Can anyone give me a simple functional C program that a noob can understand? Google fails me.

Name: Anonymous 2007-03-18 2:17 ID:BHUCQ5h1

int main(int argc, char* argv[]) {
printf("lol simple functional program\n");
return 0;
}

Name: Anonymous 2007-03-18 2:57 ID:GM5AIKck

What do you not understand? A functional sample C program isn't going to do jack shit unless you have some idea of what you need help with.

Name: Anonymous 2007-03-18 4:13 ID:1sFWNjzO

>>62
The program I gave IS simple. I made the effort to do it for anonyfag, if you don't make the effort to try to understand it by yourself (and asking what you don't understand) GO FUCK YOURSELF FUCKTARD. Stop programming and do knitting instead, you're wasting our time and yours.

Name: Anonymous 2007-03-18 4:26 ID:Kt3lB+6U

Sorry, I posted >>62 without looking at the 2nd page of the thread and thought it was hopeless. I'll try it out now, thanks.

Name: Anonymous 2007-03-18 4:28 ID:Kt3lB+6U

Ok I tried it out and it works, but I need to add more. Player 2 gets 10 tries to guess the correct series of numbers before losing the game. Also, i'd like to make proper error messages when invalid numbers are entered - not simply terminate the program.

Name: Anonymous 2007-03-18 4:30 ID:1sFWNjzO

>>66
Ok, one instant, you really thrilled me (btw, I'm >>55). Use >>58 version, he improved it for your convenience.

Name: Anonymous 2007-03-18 4:40 ID:1sFWNjzO

>>67
Try to do it yourself first, it's not the hardiest part. That's why  my programm behavior is shitty : its just exits when the user put a wrong number.
Help :
- make a function that read what the user enters and verify if it is 4 digits, if it's not, ask him again (protip : recursion, the function will call itself). If you have understood what I've done, you have just 2 lines of code to write for this.
- for the ten tries, easy too. Define an int that will count until ten. If the user fail, increment it, when it reaches ten, exit the program.
Anything's ok ?

Name: Anonymous 2007-03-18 6:31 ID:Kt3lB+6U

I gave it a shot and it's god awful.. i'll keep working on it. Got 33 errors to find. Anyone wanna show tips?

Name: Anonymous 2007-03-18 7:30 ID:huXMppok

#include <stdlib.h>
#include <stdio.h>

int main()
{
  int player1[4];
  int player2[4];
 
  int i;
 
  for(i=0;i<4;i++)
  {
  printf("Number %i ?", i+1);
  scanf("%i", &player1[i]);
  }
 
  system("clear");

  int mistake; 

  while(mistake!=0)
  {
  for(i=0;i<4;i++)
  {
  mistake=0;
  printf("Guess for number %i ?", i+1);
  scanf("%i", &player2[i]);
  }
 
  puts("Results:");
   
  for(i=0;i<4;i++)
  {
  if (player1[i]==player2[i])
    printf("1");
  else
    {
    printf("0");
    mistake++;
    }
  }
  puts("");
  if (mistake!=0)
  puts("Try again.");
  }
  puts("A winrar is you !");
  return 0;
}

Name: Anonymous 2007-03-18 7:31 ID:1sFWNjzO

>>70
>>55 again.
Ok, here is the input function, try to do the rest, I'll post the full code later :
#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>
#define MAX_LENGTH 6

void player_input(char player[], const int n);
const int player_1 = 1;
const int player_2 = 2;

int main(void)
{
  char player1[MAX_LENGTH] = {0};
  char player2[MAX_LENGTH] = {0};
  int i;
 
  player_input(player1, player_1);
  player_input(player2, player_2);
 
  for (i = 0; i < MAX_LENGTH - 2; i++)
    if (player1[i] == player2[i])
      puts("1");
    else
      puts("0");
  puts("THIS CODE WAS MADE BY ZE GREAT KILLER OF POUSSIN, ENJOY YOUR AIDS, HA!"); 
  return EXIT_SUCCESS;
}

void player_input(char player[], const int n)
{
  int i;
 
  printf("player %d : enter numbers or GTFO\n", n);
  fgets(player, MAX_LENGTH, stdin);
  for (i = 0; i < MAX_LENGTH - 2; i++)
    if (!isdigit(player[i]))
      {
    puts("bad input, try again moron");
    player_input(player, n);
      }
}

Make the ask_player() function, with a #define MAX_TRIES 10 and  an int that will be compared to this value, while its inferior, ask the player, if it's 'y' or 'Y' return to the beginning of the program, else, exit. It's easy, 10 lines or code or something like that.

Name: Anonymous 2007-03-18 8:41 ID:Kt3lB+6U

>>71
It works, but it doesn't limit Player1 to enter a total of 4 digits.

Anyways, thanks for all the input everyone. I'm still working on understanding >>72

I only have a faint idea on what some of the lines do. I guess my professor was really incompetent for asking us to make a program when she didn't even teach us about these stuff.

Name: Anonymous 2007-03-18 8:44 ID:Kt3lB+6U

Another noob question (yet again), how do I make it so that the program won't exit instantly? I'm talking about >>72

Name: Anonymous 2007-03-18 9:59 ID:oC8aoiJc

>>74
Run it from the command line.

Name: Anonymous 2007-03-18 10:48 ID:Heaven

STOP HELPING THIS GUY.
He's obviously too stupid and unmotivated.

Name: Anonymous 2007-03-18 11:09 ID:Kt3lB+6U

>>76
Yeah, I gotta admit I WAS unmotivated.. but now i'll try to do it.

Name: Anonymous 2007-03-18 11:14 ID:Kt3lB+6U

But seriously, I don't even know what #include <ctype.h>
#include <stdlib.h> are for.. My teacher said #include <stdio.h> was to call the library for commands, but that's it. Can you blame me if i'm stupid on C?

Name: Anonymous 2007-03-18 11:18 ID:0IsP5Opg

>>78 Can you blame me if i'm stupid on C?
Yes. If you can't learn things on your own when your teachers suck, you are just generally stupid.

Name: Anonymous 2007-03-18 12:48 ID:huXMppok

Yeah. If you want to learn C that bad and your teacher sucks, just go buy a book on C and learn by yourself.

Name: Anonymous 2007-03-18 13:24 ID:GYmEIqLH

The traditional way of teaching doesn't work well with learning programming languages. Rather, it's better to take a mentoring approach.

Name: Anonymous 2007-03-18 13:55 ID:1sFWNjzO

>>78
I must answer "yes". You know, searching on google doesn't involve any programming skills. As a programmer, this is a habit you have to acquire : searching in documentations (RTFM). No one will come knocking at your door and explain to you how to use its library. And I won't do it either. You can ask question about my own function, but fgets and other shits, search by yourself (man function on google), I held your hand too long and finally, I don't help you.
wikipedia has a presentation of the standard library, or else here http://www-ccs.ucsd.edu/c/
Here is also a good point to start from : http://clc-wiki.net/wiki/Main_Page
And like >>80 said, buy a book (K&R for example) or search for tutorials on the web.
I don't know what the fuck you have learned, but when I see how you are, I was smart to not follow my first idea and make my program with pointers, or you'd just killed yourself, because my code is very easy to understand...

Name: Anonymous 2007-03-18 21:05 ID:GM5AIKck

>>78
"ctype.h" contains structs (aggregated data structures) used by other headers, plus the handy dandy character range checkers, e.g. isdigit(), isalpha(), isalnum(), etc.

"stdio.h" contains "standard I/O" functions. Things like showing text, taking keyboard input, reading and writing files. printf(), puts(), putchar(), scanf(), getchar() and all their friends are in here.

"stdlib.h" includes stadard system calls, like exit(), malloc() (for allocating memory manually), free() (opposite), and a whole bunch of other things.

How do you learn all this? You RTFM . Get a book, search on Google. Linux (ha, like you're using it) has manual pages available at your fingertips that tell you exactly in which header a function is available in.

Name: Anonymous 2007-03-19 1:59 ID:GS8SMw9V

>>40
Will keep it in mind.
Actually, I'll check it out this week. The wiki page had this http://en.wikipedia.org/wiki/Image:Scite.png and I'm interested :). Thanks.

Name: Anonymous 2009-01-14 13:55

Trolls

Name: ​​​​​​​​​​ 2010-10-22 6:06

Name: Anonymous 2010-12-22 14:53

Name: Anonymous 2011-02-03 4:53

Name: Anonymous 2012-03-23 23:43

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All work and no play makes Jack a dull boy

All work and no play makes Jack a dull boy

Name: Sgt.Kabuԯ貨kiman⚏ 2012-05-28 23:19

Bringing /prog/ back to its people
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy

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