and the speed you gain by using them doesn't matter shit these days unless you're making the latest and greatest 3D game.
Fucking manual memory management. Fuck in the ass.
Name:
Anonymous2007-03-16 6:57 ID:xUMUCfHv
Or learn Python. Ssssssssssss
Name:
Anonymous2007-03-16 7:26 ID:W8BxcXoN
<Or learn XML. />
Name:
Anonymous2007-03-16 7:46 ID:CQD9Dm4A
statement = or . learn
main = return $ statement HaskellLanguage
Name:
Anonymous2007-03-16 9:25 ID:Ek7vMSji
U r doin it rite
Name:
Anonymous2007-03-16 9:53 ID:SfFGBoGd
|&)"=/()"perl(//&!)
Name:
Anonymous2007-03-16 12:59 ID:O6oti9VS
>>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU >>1 C++ > YOU
You have to learn the basics (C/C++) before you can do somthing worthwhile/advanced (like lisp, ML, O'caml etc)
Name:
Anonymous2007-03-16 15:39 ID:mtRgu4t7
>>50
Oh what the hell. C++ is anything but 'the basics'. It's the most baroque, overcomplicated shithole mess of a language that ever was or ever will be.
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Anonymous2007-03-16 15:54 ID:SOCbrcB9
>>51
What? No. Java. But complication isn't really the problem. Haskell is more complicated, but very fun. C++ is just hyper-repetitive, dull and inconsistent. Made to turn people into complacent office drones, in other words.
Name:
Anonymous2007-03-16 16:13 ID:KiXdvfq8
>>52
What's more fun, a massive C++ STL error message or a massive Haskell error message (caused by several nested monads?)?
Name:
Anonymous2007-03-16 16:14 ID:f9Ii/4ZB
>>52
50 here, this was exactly my point, thanks for explaining it in simple words for >>51
Name:
Anonymous2007-03-16 20:09 ID:jIlzKfrF
What people don't seem to understand is that C++ is easy as fuck to learn and C is easier and JAVA, perl, ruby, C#, python etc are complicated like hell languages and they are made of massive slowness because there are 32875 USELESS FEATURES THAT YOU CAN EASELY REMAKE IN C OR C++ BUT WITHOUT HAVING TO UNDERSTAND HOW TO USE IT BECAUSE YOU DON'T KNOW HOW IT WORKS AND IF YOU'RE TO LAZY TO MAKE SOMETHING THAT DOES THE SAME THING IN C/C++ YOU DOWNLOAD A FUCKING LIBRARY THAT DOES YOUR NIGGER WORK FOR YOU. Less features = win, ASM is superior. Thread and /prog/ over.
>>55
That's retarded. First, at least Python is easier to learn than C++. Second, I'd like to see how you implement in C/C++ closures, introspection, run-time class and function definition and manipulation, generators, coroutines, and so on.