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Language with Some Decent Game Dev Stuffs?

Name: Anonymous 2007-02-06 14:42

Like, libraries/namespaces that are already made so that I wouldn't have to make all of my own. >.>

Even if I end up making something less impressive than a Pong game that doesn't work, it's alright with me. I just want a fun way to gain some programming experience in my spare time, and games seem to be it. Just a way to get familiar with thinking abstractly, I guess.

What do I do?

Name: Anonymous 2007-02-08 23:40

>>35
>3D just sucked the fun and originality right out of the game community, because it costs so fucking much to do well.
No. There were always shitty games companies/designers, for every single platform ever made. 80% of the games that are out there are give or take shit. But no, you only remember the good games for 2D, and keep getting reminders of the shitty 3D ones because they're still coming out.

3D, if anything, has expanded the possibilities of what you can do with a game. Although you do have a point on lack of originality and price, because they go hand in hand.

It's a high monetary risk to make a decent new 3D game, and I even read in a game design book that unless you have some amazing new concept with great feedback and a fuckton of money, you're basically dooming yourself if you think too far out of the box.

Regardless, compare the variety available for 3D games to the variety available for 2D games, it's staggering in favor of 3D.

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