>>13
Fuck me, you
are an idiot.
Have you ever written anything in OpenGL? Seriously, do you think having an OpenGL API magically pushes all the processing to the driver? I'm guessing you think making vertex arrays or display lists will go zoomj fast now. What about the scenegraph and myriad other trees? And god forbid you do anything fancier than that!
What does Qt have to do with gaming? What kind of shitty game uses so little CPU that a GUI toolkit is your main concern? Oh, baby, let me push dem tic tac toe butans moar!
Man, if you want to use bindings, how about using a HLL that isn't slow as shit to begin with? On that, you know, can be run on the >90% of computers out there?
shit sux sage pebcak