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OPENGL/C++

Name: Anonymous 2006-02-11 13:13

Hi!

I've finally gotten tired of using SDL for 2d programming, and started working on some proper 3D opengl stuff, and i've been looking around for good tutorial places. I found a great one (http://nehe.gamedev.net/) - but apparently its down. I only got to the tutorial where you got to put textures in :( I've been trying find something up to par with that site, but im really having trouble. Anyone got any good tips?

Name: Anonymous 2006-02-11 13:14

oh and buying books aren't an alternative, as ill be out of money til the 25th

Name: Anonymous 2006-02-11 13:35

You know SDL does 3D too right.

Name: Anonymous 2006-02-11 14:04

>>3
You know its 3D API is OpenGL right.

Name: Anonymous 2006-02-11 14:11

yes, i do know that. But i want to learn opengl, not opengl via sdl. Broaden my horizons. :)

Name: Anonymous 2006-02-11 14:12

There's little difference to how you start it, and no difference from then on.

Name: Anonymous 2006-02-11 14:36

>>6
well that doesnt really matter unless i find any good tutorials. Back to subject: Do you know of any good tutorials? I've checked Nehe's tutorials (but that site is down now), so i need something else. I have found his tutorials in German and Japanese now, but that doesnt help that much since i dont speak japanese at all, and very limited german.

Name: Anonymous 2006-02-11 14:39

oh screw it i'll babelfish the german site and try to make some  sense of it

Name: Anonymous 2006-02-11 18:09

sdl is for noobs

Name: Anonymous 2006-02-11 20:31

>>9
What multiplatform low-level multimedia API would you use?

Name: Anonymous 2006-02-11 20:47

plain old openGL. noob.

Name: Anonymous 2006-02-11 21:48

>>8
NeHe works for me. Your interboat is sinking.

Name: Anonymous 2006-02-12 11:03

>>11
OpenGL does multiplatform sound, keyboard input, mouse input, joystick input, threads, semaphores, and mutexes?

Name: Anonymous 2006-02-12 11:12

>>11
Ah yes, leet haxxorz don't need abstractions; they reimplement everything from scratch.

Idiot, come back when you're an actual programmer.

Name: Anonymous 2006-02-12 13:57

>>12
Yeah its up now. It was only down Saturday. Thanks for the comments.

>>11
grow up

Name: Anonymous 2006-02-13 20:03

"Real programmers" created sdl for noobs. The 's' sounds for simple btw.

L
O
L

Name: Anonymous 2006-02-13 21:34 (sage)

SDL was created by Loki Software to aid in their porting of games. Take a wild guess why?

"Real programmers" are bright enough to avoid doing things the hard way without good reason. If you reinvent the wheel just because you think you're hardcore, you're an idiot.

Name: Anonymous 2006-02-14 4:49

>>16 is a troll, but I still must point out that real programmers know simple is better. Keep it Simple, Stupid.

Name: Anonymous 2006-02-16 15:25 (sage)

"real programmers" are also lazy and like to pretend that they're game developers.

Actual game development houses don't use sdl and by actual I mean successful.
like >>11 said it's for noobs but whatever, keep deluding yourselves.

Name: Anonymous 2006-02-18 1:25

>>19
There is some truth in what you are saying, but Quake 4 on Linux uses SDL.

Name: Anonymous 2006-02-18 8:13

>>19 just got pwnt

Name: Anonymous 2006-02-18 14:21

>>21 doesn't even know how stupid he looks right now

Name: Anonymous 2006-02-18 23:03

>>22
>>19
Same person.

Name: Anonymous 2009-11-05 17:25

RISE FROM YOUR GRAVE!

Name: Anonymous 2009-11-05 17:55

>>24
RISE FROM MY ANUS

Name: Anonymous 2009-11-08 6:13

>>25
lol

Name: HMA FAN 2009-11-08 7:34

>>25
I happen to have observed the shenanigans you committed in this very location.

Name: ​​​​​​​​​​ 2010-10-22 22:07

Name: Anonymous 2010-12-23 2:56

Name: Anonymous 2011-02-03 6:24

Name: Anonymous 2011-02-04 14:54

Don't change these.
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