A lot of Quality Assurance positions for game companies require "knowledge of scripting." What kind of scripting would a company usually look for, how in-depth, and what specifically? What would a programmer expect a QA guy to know with scripting? And where would someone get a good understanding of the scripting they're asking for (books, school, etc)?
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Anonymous2005-11-19 15:00
They're not interested in scripting.
They're interesting in QA. Think about it.
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Anonymous2005-11-19 15:03
all you need is assurance, assurance is all that you need
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Anonymous2005-11-19 15:31
Game Company Inc.
*Previous experience testing software
*Familiarity with scripting languages such as Python
How much familiarity?
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dv2005-11-19 16:59
It means you should be at least vaguely familiar with some turing-complete system.
I wouldn't worry if I were you though. The quality of video games kind of suggests that they don't expect much.
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Anonymous2005-11-19 17:55
You mean I don't have to actually type in script?
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Anonymous2005-11-19 19:44
Python is an easy to embed language. They are probably using Python to script the high level game engine and they need their testers to be able to deal with it - just simple things like adding objects to a character to test stuff, nothing you can't learn in a day if you're not too stupid.
For example, FarCry uses LUA as its high-level scripting engine. You can do stuff with it. Without really knowing anything of it (just knowing other scripting languages) I took one minuteto edit the configuration files and bind alternative graphics settings to a couple of keys to test AA vs HDR performance. That sort of thing.