Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon.

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Legendary copypasta

Name: Anonymous 2007-08-17 0:44 ID:1zCfR18c

Holder of the End
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the End". Should a look of childlike fear come over the worker's face, you will then be taken to a cell in the building. It will be in a deep hidden section of the building. All you will hear is the sound of someone talking to himself echo the halls. It is in a language that you will not understand, but your very soul will feel unspeakable fear.
Should the talking stop at any time, STOP and QUICKLY say aloud "I'm just passing through. I wish to talk." If you still hear silence, flee. Leave; do not stop for anything, do not go home, don't stay at an inn, just keep moving, sleep where your body drops. You will know in the morning if you've escaped.
If the voice in the hall comes back after you utter those words continue on. Upon reaching the cell all you will see is a windowless room with a person in the corner, speaking an unknown language, and cradling something. The person will only respond to one question. "What happens when they all come together?"
The person will then stare into your eyes and answer your question in horrifying detail. Many go mad in that very cell, some disappear soon after the meeting, a few end their lives. But most do the worst thing, and look upon the object in the person's hands. You will want to as well. Be warned that if you do, your death will be one of cruelty and unrelenting horror.
Your death will be in that room, by that person's hands.
That object is 1 of 538. They must never come together. Never

Name: Anonymous 2007-08-17 0:57 ID:VJmSKi18

FUCKING EPIC.

Name: Anonymous 2007-08-17 1:08 ID:1zCfR18c

Holder of the Beginning
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls herself "The Holder of the Beginning". A small smile will work its way over the person's mouth, almost as if to say, "You fool.".
You will be taken down a hallway, seemingly leading out into a place it shouldn't. This place will seem to exist nowhere in the institution, but it will. The hall will be silent, even if you try to make noise. Screams will die before leaving your mouth, footsteps will be muffled. Your guide will simply point to the door.
If you enter you will find a cozy room, full of a pleasant, though unidentifiable, perfume. There will be a pretty lady sitting, holding nothing. No sounds will be made in this room, no matter how hard you try, except for one question: "Why were they separated?" The lady will then explain, in detail, the reason. It will be every horrific event in history, every beating, every war, every rape. Everything. Then, all will fall silent. It is up to you to do what you will with this information.
That lady is Object 2 of 538. It is up to you if they should be joined or not.

Name: Anonymous 2007-08-17 1:09 ID:1zCfR18c

Holder of Eternity
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Eternity". A sigh might escape the worker as he looks upon you with the utmost pity. He will take you down a flight of stairs into what should be the basement of the building, and yet isn't.
As you press deeper and deeper into this underlayer of the institution a chorus of screams will become audible. Softly at first, as if from a great distance, but the closer you get to the end of the hallway, the louder it becomes until it drones so loud that it seems to consume all other noises; until you begin to claw at your own ears in pain. The worker will show you a door, covering both his ears. As swiftly as he can, he will unlock the door and run, leaving only you in this cramped, dark hallway.
This is your last chance to run. If you decide to continue and open the door, the piercing wail will end abruptly, leaving your ears ringing. The room is coated in an almost-tangible, all-consuming darkness but for the far end of the room. There, manacled to the wall is an emaciated figure, covered in raw lashes. He stares directly at you, with a grin plastered to his face despite festering wounds and a scalpel still half-protruding from his chest. Now is your only chance to save yourself, and the only way is to ask "Who created them?".
He will cackle, in a manner befitting the death throes of an animal before responding. His tale will be the most horrific tale you have ever heard, beyond such primitive concepts such as pain and death, into the very essence of wrong. Of evil.
It is up to you to end this man's life, to release his terrible burden. Remove the scalpel, and he will shudder once in agony before falling silent forever.
That scalpel is Object 3 of 538. It is up to you if the rest should be protected or destroyed.

Name: Anonymous 2007-08-17 1:10 ID:1zCfR18c

Holder of Nothing
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Nothing". Should a look of sheer, primal disgust mar the worker's expression, you will then be taken to a separate building, which appears to be an old, wooden outhouse. Inside will be a seemingly endless corridor far, far longer than the length of the outhouse.
There will be no sound in the corridor. Attempting to make any at the wrong time is a grievous, grievous mistake. You will notice the lights in the corridor get brighter and brighter as you make your way down towards the end, becoming nearly blinding. If at any point the lights go out, QUICKLY shout out "No! Stop! What you are doing is wrong!" while backing away. If the lights do not come back on, bolt for the door you came in through. It should still be open and hopefully you aren't far enough down the hallway for them to close it on you. If they manage to close it, hell itself would be preferable to what you will suffer.
If the lights come back on, return to walking forward down the corridor. Upon reaching the cell, the worker will open the door for you while glaring at you in disgust. Inside the cell will be a mad pastiche of colors, arranged in several harlequin-like formations. You must not be distracted by them, for at the center of a room is a naked young woman, slathered in blood and bound by strips of human sinew. If you take your eyes off her even for a moment, she will destroy you utterly. She will only respond to one question. "What were they when they were one?"
She will then stare into your eyes, and speak the answer in incredible detail. It will be unlike anything you have ever heard and you will be on the verge of both ecstasy and agony at her mere words. It is not uncommon for most to lose themselves in the euphoria. The worst thing you can do, however, is look upon the tattoo on her chest. It will pull at your mind to gaze upon it, but you mustn't. If you do, you will be hers.
She will flay you alive and add your mutilated flesh to her bindings, and you will remain trapped with her, fully conscious, for the rest of time.
That tattoo is Object 4 of 538. They desire to be one again, but they mustn't.

Name: Anonymous 2007-08-17 1:10 ID:1zCfR18c

Holder of Light
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, close your eyes and ask to visit someone who calls himself "The Holder of Light”. You will be guided to a single door leading to a long winding hallway. You will be told to open your eyes. The hallway will be complete darkness, narrow enough only for you to feel the walls and navigate yourself forward.
If at any moment along the way the lights should come on, shut your eyes immediately and quickly make your way back to the door you came in. If your eyes stay open for more than a second, what you see will force you to instinctively tear them out.
If the lights stay off however, you will make your way to the end of the hall and another door. If there is a light from under the door, leave immediately: what you came for is not there. If there is no light from under the door, carefully turn the handle and enter.
The room will be completely dark, aside from the lone candle in the center. What little light it brings reveals an outline of a cloak hovered over it. The man underneath the cloak is completely still. If you say anything, the man will tear out your eyes and devour your soul, and you will be forced to take his place under the cloak for the rest of eternity. There is only one question that the man will respond to: “What can protect us from them?”
If you proceed to ask this question, a piercing scream will ring out from the candle and a series of lights will illuminate the room, revealing the images of the most horrifying thoughts, fantasies and memories from all consciousness throughout history. Most people cannot handle this event, and will go insane or die instantly. However, if you should somehow manage to survive this, the man in the center of the room will rise slowly and put his hands to your head. You will be forced to look at his face. His face appears young, with the exception of two large cavities where his eyes once where. At this point you must not look away or you will be forever forgotten in time. He will then open your hand and place a small, round object into your right hand. You will be left feeling no pain, but the horrifying images will be burned into your memory for all eternity.
The eye you hold in your hand is Object 5 of 538. The awakening has begun, they must not be brought together.

Name: Anonymous 2007-08-17 1:10 ID:1zCfR18c

Holder of Song
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit "The Holder of Song”. You will be guided to a single door leading to a long winding staircase. It will seem to take you up higher than the building should stand. There will be a door at the top of the stairway that opens into a dim hall.
Heat will wash over you. Proceed down the hall, and at one point it will suddenly get much colder. When this happens, you must stand perfectly still and make no sound. If you hear a baby crying, turn around and run away. The baby's cry will follow you. If you hear it for the rest of your life, you're lucky; when it stops, your first-born child has died.
If there is no cry and the heat returns, proceed to the door at the end of the hall. Open it.
The room will be awash in green light. In the center will be an old woman turning a music box that produces no sound. Both her legs have been severed at the knees. When you speak to her, you must look her in the eyes. She hides a spear fashioned from the bones of her legs, and if you break eye contact, she will impale you and leave you in agony to bleed to death. She will respond to only one question: "What was the song they used to play?"
The old woman will begin singing. The song is in a different language, but the melody is beautiful; serenity will wash over you. You will be presented with the image of children playing and singing, but things will turn grim. The children will begin fighting, then killing, then disemboweling each other with sharp rocks. The image will continue of children spreading death and destruction more horrific than you could ever have dreamt. But still, you will remain calm and peaceful. You will see a naked boy drenched in blood, singing with delight as he runs through a hellish wasteland, pursued by unspeakable monsters. They find him, and mutilate him utterly. Still, the song will continue from his dead lips.
An intense pain will stab at your chest. Your heart will feel like it is about to explode. But still, you must not break eye-contact with the old woman; if you do, an exploding heart would become your happiest dream. If you don't shift your gaze, the pain will cease. The woman will stand up (you will know not how) and place the music box in your hands.
The music box is Object 6 of 538. When its song plays again, they will all come together.

Name: Anonymous 2007-08-17 1:11 ID:1zCfR18c

Holder of the Path
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Path". The worker will try his best to keep a look of indifference while handing you a key, which he explains belongs to an unused supply closet in the building. If only it were that simple. Upon locating and unlocking the door you will find a narrow and winding road suspended in an endless void, only occasionally disrupted by the massive outlines of things best left unsaid.
To fall off the path is to be thrown out of reality itself. A nightmarish eternity of inconceivable horror awaits anyone who either stumble into the void by his own error, or is dragged off the path by the timeless monstrosities that reside on the outskirts of creation. If you should ever feel as if you are being watched while traveling through this piece of oblivion, the best chance you have is to immediately freeze in place and hold your breath. Continue to do so until either your audience loses interest and moves on or moves in to claim you. If the latter, feel free to scream as hard as you want.
Eventually the path will end at a door. Upon opening it you will find a small, dirt-caked room. Propped up against the far wall will be a heavily emaciated corpse, with what‘s left of its skin long since blackened with necrosis. There will be nothing else unusual about it unless you approach it and ask one question: "How did they acquire guardians?"
If said line is spoken, the “corpse” will begin to stir. A subtle red glow will come from its eye sockets as it lifts its head and begins to whisper the long and macabre history of the holders. It will speak of unholy pacts and unspeakable atrocities. Within time its tale will touch upon every form of evil known to man or God, and then a few more. Furthermore, if given the title of any holder, it will reveal its history and the meaning of the object that it protects.
Well, almost any holder. You see, it will never go into detail about itself. This is because the ghoul hopes that its visitor will not question why it seems to be lacking an object. In truth its piece was somehow sealed inside the creature’s skull, and the ominous light in its eye sockets is actually that of the object shining through.
That object is 7 of 538. Its holder will do anything to keep you away from it.

Name: Anonymous 2007-08-17 1:11 ID:1zCfR18c

Holder of Wealth
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Wealth." The worker will raise one eyebrow. Ask a second time, and the worker will shrug and take you across the street, where an opulent mansion awaits. The mansion was not there before, but do not preoccupy yourself with the mansion's origin. Its owner would rather not scare you away.
Inside the front door, there is a grand staircase spiraling up across the foyer. The walls are covered with fine paintings, and a large marble statue rests on a pedestal by the base of the stairs. The statue's eldritch features evoke an image of a truly horrific beast, a creature at once both alien and evil. Admire it all you want, but don't touch it. Touching it will wake it, and it hasn't eaten in a while.
Ascend the staircase. As long as you touch nothing, you are in no danger. Don't panic. At the top of the stairs is a small, unassuming wooden door. It will open for you, if you are not afraid.
Standing there, behind a large desk of what appears to be mahogany, there stands a man with a pointed goatee and short, cropped, gelled hair. He wears a suit that at once appears to be made of human flesh and Italian silk. He may speak, and at great length. He will talk about his amazingly beautiful house, and the lovely statue of his concubine resting downstairs. Do not interrupt him, and do not answer any questions he may ask. When he is finished, steel yourself, and confidently ask, "May I have my salary?"
He will proceed to explain to you, in great detail, the value of life. He will talk of things worse than death, and he will tell you exactly what he expects you to do. The fabulous interior of the room will rot away, and the floor will turn from French weave to feces. His own appearance will become unimaginably cyclopean and ungodly. He will then fish out a small bank note from the inside of his human suit and hand it to you.
That note is Object 8 of 538. Its holder is counting on you to spend it.

Name: Anonymous 2007-08-17 1:12 ID:1zCfR18c

Holder of Wisdom
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Wisdom." The worker will chuckle and you will be guided to an empty room. The worker will hand you a key and tell you to wait some time in the room until you hear a bell ring. Then you have to lock the door. Wait until a second ring and unlock it.
It will open all by itself and reveal a long hallway, with all colors you may or may not know painted onto the walls, ceiling, and floor. Follow the hallway until you hear a little girl singing. Stop, close your eyes and stay where you are until the girl finishes the song, even if you think that it will drive you mad. If you do move, run. Run back to the door where you came from, as fast as you can. Jump through the window of the room where you waited before and you might live. Should you be unable to reach the window in time, a horrible creature will drag you back into the hallway where you will die a death that is as horrible as the creature that caught you.
If you do not move and the song ceases, you are free to turn around and leave forever, or walk deeper into the hallway, until you reach a door in the shape of a human. Open this door with the same key that was given to you earlier, walk inside and close it behind you. In the middle of the room you will see a desk with a bright candle. Behind the desk will sit a man, his face hidden by the shine of the candle. Walk closer, but always keep the flame between you and the man's face, for you will surely feel the urge to empty your stomach should you witness his visage.
Stop when you are five steps away from the desk. The man will raise his hand and gesture you to come closer, but do not step any further than this. Close your eyes and ask him one question, nothing else: "Who will bring them back together?" You will hear the man rising from his chair and he will begin to pray. It will be a language you will not understand at first, but after two minutes, you will hear a name. Should you hear "Anubis", then pray that your death will come quickly. If it is "Thor" you hear, you may open your eyes. The man's head will be on the desk, cut off of the body but still talking. After another three minutes, he will stop and begin to tell you how you will die. He will describe every tiny detail of your horrible death, and you will be unable to move. He will also describe who kills you and why he does it.
Finally, the man will stop talking. His head is Object 9 of 538. It is up to you what you do with the knowledge of your death, for it now is inevitable.

Name: Anonymous 2007-08-17 1:13 ID:1zCfR18c

Holder of Forbidden Tongues
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Forbidden Tongues". The worker should bow before you, then give you an urn. Now walk into an empty place inside the institute, preferably an unused supply closet. There, where nobody is watching you, open the urn and look into it.
Raise your head again. You should find yourself on a wooden stairway that leads downwards into a corridor. Go down the stairs, as there is no turning back now. After a while, you will hear something that sounds like a chorus, sung by monks, speaking an foreign language. Immediately cover your ears with your hands. If you hear too many words, a hideous creature will haunt you for the rest of your mortal existence. As soon as you reach a door, the chorus should stop. If it doesn't, quickly turn around and shout "TACITE!"- this is the Latin Word for "Silence". Now the chorus should stop at last; if it doesn't, pray to every god you have ever heard of for a quick death, and hope they listen, for if they don't, the singing will grow louder and louder until it drives your soul insane.
Step through the door. Inside a person is waiting for you, a masked monk in a red cloak. He will greet you in Latin with "Salve!". Do not say anything and wait a few seconds until he puts on the light. There will be inscriptions on the walls, on the floor and on the furniture. The Monk will stand at the wall on the other end of the room and wait for your question. Don't try to read the words on the walls. If you do, you will, within seconds, go insane. Walk to him and ask him only one question. "In which language were they talking?" That and nothing else. He will then hand you an object, indistinguishable under a blood-red cloth, and disappear. Do not remove the cloth. If you do, you will release horrible demons that will torture you for an eternity. Instead, turn around and there should be two urns on the table. One will take you back to the place you call home. The other one will drag your soul into pitch darkness. It's up to you to pick the right one or not.
If you select the right one, set the object on the nearest table and go to bed. When you wake up, go back and remove the cloth.
The thin, yellow book you now see is Object 10 of 538. By reading it, you lose all hope you ever had of abandoning your quest, but now no Earthly language presents a barrier to you.

Name: Anonymous 2007-08-17 1:31 ID:l7LM6YUo

Bumped because this is too epic to die.

Name: Anonymous 2007-08-17 1:38 ID:owLCrtFQ

kingofthepumpki.invisionplus.net << go here for moar.

Name: Anonymous 2007-08-17 2:44 ID:lX+CKsLY

>>13 Lies.  Where is moar?

Name: Anonymous 2007-08-17 2:52 ID:pXVBTrGw

wtf is this

Name: Anonymous 2007-08-17 5:06 ID:Sz+iT3FI

DESU DESU DESU DESU DESU DESU DESU

Name: Anonymous 2007-08-17 13:24 ID:VQCiZlrW

In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Life". The worker will try to suppress a groan and you will have to ask again. He will then lead you to an operating room that looks just like any other you might or might not have seen in your life. The worker will give you a scalpel and then leave you alone in the room, locking the door behind himself.

You will have to wait. Wait for almost an hour. Then the door will open and several people will enter the room, including a pregnant woman. The woman will lay down on the operating table; The other people, who will look like doctors, will prepare everything for the child's birth. While they do that, you will be able to ask the woman one question. Ask "How can they be reassembled?", nothing else, or the doctors will begin to skin and disassemble you. You will be fully conscious while they do this.


If you have asked the right question, the woman will begin to scream, the child is about to be born. You will have to wait until it's over, and one of the doctors will give you the child, moving his mouth, but without sound coming from his lips. As soon as he finishes 'talking' and smiles, you will have to throw the child to the ground and ram the scalpel into its head, else it will smash your rib-cage and rip your heart out with inhuman strength.

If you have thrown the child to the ground in time, it will, despite the scalpel in its head, answer the question you have asked earlier. It will speak with a demonic voice that might drive you mad. While it is talking, the other people in the room will vanish without leaving a trace. After the child finishes talking, it will simply die and the door of the room will unlock. You are now free to go, if you have not been driven mad by the voice.

The dead baby is object 11 of 538. Dare you not remove the scalpel.

Name: Anonymous 2007-08-17 13:28 ID:kkYQslIv

THATS FUCKING BULLSHIT

Name: Anonymous 2007-08-17 13:28 ID:VQCiZlrW

In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Death". The worker's face will turn white as if he just saw a ghost. He will then guide you to a wooden door and leave you afterwards. You will have to knock thrice.

Should you hear an old man saying "Come.", you may enter and will find yourself in a forest. If you hear a young man saying "No, thank you.", run. Run and leave the city, the country as fast as you can, for unspoken evil will haunt you, should you stay.

Now that you are in a forest, look up to the sky. If it is day, follow the sun. If it is night, follow the moon. Follow them, and do not leave the path you have taken, no matter what kinds of beauty or horror you might see. Should you ever leave the path, your soul will be tormented for eternity after the body has died a horrible death. You will, after some time, notice that you are walking to a mansion. Ignore it, keep walking, for it is an illusion made to confuse you.

Finally, you will reach a small wooden hut. Enter the hut and immediately turn around, should you desire to avoid the sheer horror you will experience by looking at the man who now is behind you. Ask him a question. "What will end them?" He will begin to talk with a voice that is gentle and kind as well as brutal and deadly. Listen carefully to what he says, as you might soon be the only one knowing their destiny. As soon as the man finishes his small tale, he will ask you to turn around, as he wants to give you a gift.

Do not do this. Instead, walk backwards until you reach something hard, a desk. Close your eyes and partially turn your body so you can reach out to the man and take the gift. When it touched your hand, close it and walk back to the door you came from. As you open it, say the words, "We will meet another day," and walk out. You will be back in the mental institution.

Now, open your hand and look at the gift. The bone-finger is object 12 of 538.

Name: Anonymous 2007-08-17 15:19 ID:T8YxDd/v

Holder of Hands
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Hands". The worker's face will seem to melt away as the room almost fades away completely.

When you think your mind is about to escape yourself completely, you must shout "I hurd U Liek Mudkips".

A child will then appear holding your hand.
The poke-ball in his right hand is object 13 of 538. if it opens, you will be trapped for eternity, fucking a mudkip.

Name: Anonymous 2007-08-17 16:48 ID:l7LM6YUo

>>20

GTFO, asshole.

Name: Anonymous 2007-08-17 17:22 ID:Heaven

>>20
FUCKING NEWFAG! GTFO!

Name: Anonymous 2007-08-17 17:24 ID:mI1B8J9j

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask with no hesitation to visit someone who calls himself "The Holder of Darkness." The worker will mock you but you have to stay as calm as possible. Keep asking him until he stops denying and withdraws from his counter to guide you through the corridors. As his behavior changes radically, stay on guard, for if you start hearing one single tiny sinister hiss, you should turn around and flee as far as you can, covering your ears, because the time was bad. If you do not escape in time, the faint sound will turn into a dreadful growling, that will soon merge into a continuous shriek of sheer pain, until madness floods you and leaves you to die in a deafening agony.

If the warden remains silent, he will lead you to a closed door with neither handles nor lock. As he pushes it open effortlessly, you will see an ascending winding staircase which can’t possibly lead to any upper floor of the establishment. The door will close behind you and you will not be able to push it back. Past this point, climb and do not turn back, or you will fall into a bottomless pit only awaiting for a living prey to chew upon. Do not count the steps, for knowing how much there is will drive you into insanity. One will then creak, and so you should stop. Another door should appear on your left. If it is on your right, then pray for a swift passing.

Enter slowly into the room, and a total obscurity shall fall unto you. You will be required to walk straight forward, for slipping will only lead you to be devoured by the roaming and unknown creatures observing you with blinded purulent eyes. You will know you have arrived when coldness grips you. At that very moment, freeze, or you will die by the hands of the holder who is standing right in front of you. In complete darkness, even closing your eyes will not prevent you from his horrid appearance. It will form into your mind as the most outrageous monster ever conceivable, and madness will try to creep into your brain as worms over a decayed corpse. His fulminating breath and constant mumblings would be enough to make you cry, but be advised to not utter anything louder than a weeping, for you might wake what must not be awaken. The only question you will be able to whisper without being torn apart should be “What do they fear?”

You will feel movements all around you, as shudders animate your opponents. You will hear what nameless and incurable diseases will strike the world if they were to be frightened, the countless terrors their own fright will unleash on those with a weaker mind than theirs. Amidst the atrocious enumeration of the endless sores the world will suffer, you might hear the simplest, almost ridiculous, yet, implacable and certain truth they all fear. Do not move again. And when your head is about to implode, it will stop. If you are still able to move, you will find a door in front of you which leads you outside of the ward. There, in the open, in the grass, a broken hourglass will wait for you.

You are free to pick it up. It is object 13 of 538. Your knowledge of theirs fears is up to you to share, but you might not want to use it as a weapon against them.

Name: Anonymous 2007-08-17 17:48 ID:sYf4qSJr

FINISH THE FUCKING STORY!!

Name: Anonymous 2007-08-17 23:53 ID:beSdN9+F

its all over the internet
if you're too stupid too find it plz do us all a favor and kill urself

Name: Anonymous 2007-08-18 1:20 ID:qfoay67B

Whats a newfag >< I auto fail...

Name: Anonymous 2007-08-18 1:38 ID:HPEAdsE6

>>26
faux news reporting in!

Name: Anonymous 2007-08-19 23:46 ID:MImp84F4

In any city, in any country, go to any mental institution or halfway house you can get yourself to. Reach for the reception desk and ask if you may visit someone who calls himself “The Holder of Dance.” The clerk will shrug it off while telling you to go to the next theater down the road. If you obey her, you’ll then discover she has sent you to see “The Lord of the Dance”, and that she hasn’t properly understood your question. Ask for it twice. Her face will at last light up as she gets it right. “Silly me” she’ll mutter, and then “Fool of you, too” when she starts walking toward a long hall. You’ll pass through the garden, onto a small brick-built reserve, while being gazed upon by the mental patients around you. Heavy chains will be running athwart the rusty metal door. A key will be handed to you, and everyone will back up into the building, closing doors and windows and shutters. You’d be left in the silence of your own demise. You can still go away, but from the inside now rises an appealing sound. It's calling you, tempting you. Your mind must not flicker, or it will be lost, forever swallowed in a false sense of bliss while you’re left to be shredded alive.

As you control yourself and enter the place, a wide descending flight of stairs awaits. Echoes of commotions reach your ears in troubled moans, where you can’t tell if they’re from pains or pleasures. You’ll come to an underground level, with fluttering or broken neon lights. It will look like a corridor, with multiple door-less rooms. Then they’ll start coming out. Shadows and diaphanous figures, slouching aimlessly. They’ll be ghosts of different shapes and different ages and different sexes and in different states of decay. On the other side of the room, far away – but it won’t be far enough, you’ll think in panic – stands a shape with a point of light. It will be your only chance to ask, “What makes them dance?”

You’ll then see the dead all around you shaking nervously, and the silhouette afar coming near. The naked body of a female will be walking for you, half-beheaded, her throat pumping and gurgling blood, with her head hanging on the side speaking in an empty voice of the mayhems she witnessed and accomplished. You will see slaughter and rotting battlefield full of corpses, as a rhythm grows in you. You’ll want to dance with the dead all around, but you must not give into it. You’ll have to suppress the beating of your foot and to not let your heart go in cadence, for when the dance stops, so will it. The bare bloody lady will tell you more as she approaches you, tales of carnage and torture that were their joys when they were one. In her left hand she’ll be stroking her turgescent manhood at you, while in her right flagging hand will hang an old squared lantern shining a pale blue.

The lantern is Object 14 of 538. Its holder will not let it go easily.

Name: Anonymous 2007-08-20 0:21 ID:lWyKfhOA

it was all good until the chick started beating off at me.....

Name: Anonymous 2007-08-20 3:49 ID:nNvfeAVR

lol wut?

Name: Anonymous 2007-08-20 3:52 ID:bD0diHBG

18 year old Bridget is 5"7 and weighs 125 lbs. Thanks go to BMB for this shoot.

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