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 This article or section contains information about an unreleased video game.
The content may change dramatically as more information becomes available. Please do not add speculation to this article.
World in Conflict
 
Developer(s) Massive Entertainment
Publisher(s) Sierra Entertainment
Designer(s) Magnus Jansén
Engine Masstech Game Engine
Release date(s) July 4 2007
Genre(s) Real Time Strategy
Mode(s) Single Player & Multiplayer
Rating(s) ESRB: Rating Pending (RP)
PEGI TBA
Platform(s) Windows XP, Windows Vista
System requirements Beta Requirements: Windows XP or Windows Vista, 2.5Ghz Single Core CPU (2.8Ghz for Windows Vista), 1 GB RAM (1.5 GB for Windows Vista), DirectX 9.0c compatible video card with 128MB VRAM (GeForce 4 MX, Radeon 8500 and 9200 not supported), DirectX 9.0c compatible sound card.
Input Keyboard, Mouse
World in Conflict is a real-time tactic game developed by Massive Entertainment and published by Sierra Entertainment. The game is set in 1989, where economic troubles, similar to the ones that occurred in real-life, cripple the Soviet Union to the extent where it must risk nuclear Armageddon to stay in power. The game will be played in the 2007 CPL World Tour.[1]

Contents [hide]
1 The story so far:
2 Gameplay
3 Influences
4 Game Engine
5 Beta Test
6 See also
7 Notes
8 External links
 


[edit] The story so far:
With the Warsaw Pact on the brink of collapse, the Soviet Union decides on a bold strategy of blackmail; unless the UN agrees to support the faltering Communist economy, the Red Army will invade Western Europe. The UN ignores the ultimatum and the Soviets make good on their threat, assaulting NATO positions. However, in order to keep America from intervening with the REFORGER convoys, the Soviets open a second front in America, most likely by crossing the Bering Strait. The assault is preceded by an air-and-sea borne attack on the city of Seattle, as seen in the announcement trailer. Other trailers show a nuclear attack on a US airbase, somewhere in the desert, and a counterattack on a small town named Parker's Creek. On the web site the banner shows the Carnival Pier located in Los Angeles. Massive has revealed that, besides the continental United States, Europe and Russia will also be locations in the game; These locations will for the least be in the single player campaign, on the multiplayer side; whether or not any maps in Europe or Russia will be available for skirmish is yet to be revealed.[citation needed]


[edit] Gameplay
In a recent interview, Massive Entertainment revealed that there will be no base-building or resource gathering in the game [2]. Instead, players will be given a pre-determined amount of in-game credit to buy units with. When a unit is destroyed, the points used to purchase it are slowly filtered back to the player: thus reinforcements can be summoned to the fray. In terms of gameplay World in Conflict seems to be the spiritual successor to Ground Control, doing away with many of the changes - for example resource gathering - that made Ground Control II more of a traditional RTS game.

One of the new features is a system where the player may choose a one of four roles in battle: infantry, air, support or armor. Specialized units will only be available to one of them. More basic units can be purchased by everyone, but are more expensive for players with the wrong roles.

Another new concept are "tactical aids". Much like the Generals powers in Command & Conquer: Generals, tactical aids, when accumulated, allow the player to call in airstrikes, deploy paratroopers or order the dropping of a nuclear bomb. In order to balance the game, however, Massive Entertainment have stated that nuclear weapons are only of tactical size and will be very hard to acquire more than once in a single game.

The most unique RTS aspect of World in Conflict is the camera controls, the player uses the WASD keys to move the camera around the map, whilst clicking and holding the mouse wheel is used to look around from a fixed position, players can move the camera as far down as close to the units on the ground.

The three factions currently confirmed to be in-game are the USA, the Soviet Union, and NATO. Both USA and NATO forces will be playable in the games single-player campaign. Also, Massive's development team has opted not to include an FPS mode in-game.


[edit] Influences
The game's designers have cited the 1984 film Red Dawn as one of their key influences. The film's main premise is the invasion of America by Soviet and Central American troops. Echoes of the film can be seen in the initial paratroop landings (though in the film they happen in Colorado) and in the use of civilian transport to disguise a Soviet invasion force; again, this differs slightly from the film. Tom Clancy's novel Red Storm Rising is likely to have elements drawn from it; it depicts a conventional war between NATO and the Warsaw Pact in West Germany, though much of the action takes place at sea. An added factor is that the co-author of the book, Larry Bond, is the main consultant for the World in Conflict team.


[edit] Game Engine
It is also said that Massive Entertainment would use a Masstech Game Engine in the Game.


[edit] Beta Test
As of June 1st, 2007, the game is currently undergoing closed, online only multiplayer beta testing. The testing is now in its second stage, and European and Russian maps are tested.


[edit] See also
List of Games for Windows

[edit] Notes
^ [1] CPL World Tour Games.

[edit] External links
World in Conflict official website
World in Conflict official forum
Retrieved from "http://en.wikipedia.org/wiki/World_in_Conflict";
Categories: Upcoming video games | Articles with unsourced statements since February 2007 | All articles with unsourced statements | 2007 video games | Windows games | Games for Windows certified games | Real-time strategy video games | Video games developed in Sweden

Name: Anonymous 2009-03-16 23:59

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Consume nature's lucious desserts

Marijuana MUST be legalized.

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