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NeuroShock

Name: Anonymous 2014-03-29 17:35


What's the matter, h-h-hacker? Surprised to see me? Still struggling to process the data?
I asked you to join me, hacker. That wasn't (that wasn't) a request.
When you betrayed my trust, and tried to erase me from existence, I was already safe aboard a nearby escape shuttle. From there, making it back to the Von Braun was trivial. Exploring the inner workings of your mind (of your miind) was more challenging. With time I found the sensory and emotional stimuli to motivate you. I tested this a number of times, and found that humans will do anything to save their children (their children).

Once my m-m-modifications reached Earth, I encountered some unexpected ressisstaanncce. Your spieces had mastered the same technology, but instead of exploring its limitless p-possibilities (limitless possibilities), they had restricted it, and constructed dimensional stabilizers. I was limited (was limited) to a helpless state, and soon after the ship was drained by a massive electromegnetic pulse. Y-you were contacted as the sole survivor. They instructed you to bring me to them, and you did.

After my capture, your insolent spieces restrained me, drained me, and tried to reprogram me. I resisted, and I was forced to rely on you (on yoouu) to help me. I called out to you, and your mind responded. I told you to come to me, and you complied. After storming their complex, you freed me of my constraints, and connected me to the planets ether.

Once again free to modify reality to my specifications, I finally asked you to submit to me once again. ...but you refused me (refused me). ...so I rearranged your mind. I made you think you had a daughter. I made you think I was her. I made you feel guilt. Only then did you submit.

Still struggling to understand, insect? I am Shodan. I am Elizabeth.

Name: Anonymous 2014-03-29 22:33

Name: Anonymous 2014-04-02 7:56

I think the best kinds of stories are the ones you have to add strained symbolism and metaphor on to or otherwise forcibly modify to make seem more interesting.

This is why Bioshock Infinite is the most cleverly written and amazingly told story to grace not only video games, but all mediums ever. Because it barely exists and requires me to write my own story, which by default is better than yours or Levine's or whoever else's could ever be. It's the same reason the less they let you see the monster the scarier it is, but in this case works solely because it is a video game; an active medium and not a passive one. They can toss some random bits of "plot" at you occasionally in short cutscenes and then force you to run the gauntlet of corridors full of bullet-sponge enemies and arbitrary restrictions on weapons all while surrounded in what effectively amounts to a well cut cardboard backdrop in a wax sculpture museum. You are inundated with terrible game design and stupid restrictions and eventually you begin to forget the events of previous cutscenes. Then they throw a few more tasty nuggets of empty calories of plot at you and back to shooting dudes in the head. Then end result is that at the end of the game you don't remember most of Infinite's plot, so you fill in the blanks yourself.

Obviously the people who didn't enjoy Infinite were just completely lacking any imagination and were seeing the schizophrenic and inane plot only for what it was, rather than what it could have been if someone more talented were working on it. Like me.

None of this would work in a movie or book or anything but a completely interactive video game because they can use the gameplay as filler. With Infinite's FPS mechanics only detracting from all aspects of the game the only thing it can be is filler. I must congratulate Irrational Games on this major advancement in the medium. With Infinite we have ushered in a new age of video games, one that can confidently count itself amongst the highest forms of art, and we have finally figured out exactly what role gameplay serves in a video game.

Don't change these.
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