Name: Anonymous 2012-08-28 23:40
All the fighting games I've seen, are about remembering and mastering button sequences and hit combinations. It's a timed memory game, where nerds with no life other than fanatical devotion to memorization, can beat skilled people at being losers.
The first thing I did when I got Mugen, was to start editing the character controls. I threw away the stupid gimmick moves, and I shortened, and mostly completely got rid of, button sequences. Want to execute the best move? Just bash all the buttons at once. It will cost you all your energy, but it will work without hassle.
The result is a balanced fighter who fights more fluently, whom I can control enough to respond to attacks with, instead of just flailing about, hoping that the controls recognize my sequence, that the opponent will freeze in mid-air during it, and that my thumbs won't blister from making quarter circles.
I fixed the game.
The first thing I did when I got Mugen, was to start editing the character controls. I threw away the stupid gimmick moves, and I shortened, and mostly completely got rid of, button sequences. Want to execute the best move? Just bash all the buttons at once. It will cost you all your energy, but it will work without hassle.
The result is a balanced fighter who fights more fluently, whom I can control enough to respond to attacks with, instead of just flailing about, hoping that the controls recognize my sequence, that the opponent will freeze in mid-air during it, and that my thumbs won't blister from making quarter circles.
I fixed the game.