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Looking for Game Title from the 90's

Name: Anonymous 2012-07-28 14:36

Looking for the title of a pc game from the late 90's i think. You played sort of a truck driver in an open-world and violent, alien setting, i.e. you traded weapons and materials and you could mount weapons and upgrades to your vehicle. The car was controlled from a bird perspective. It was completely 2D and a "gooey" look to it.
Also i think it was made by a russian company.
Any idea?

Name: Anonymous 2012-07-28 14:44

... seriously i was looking for this for YEARS.
now i found it (in case anyone is interested): its called Vangers

Name: !3lWjo8kf8k 2012-07-28 15:33

>>1,2
Gay Shovelware....

Name: Anonymous 2012-07-28 18:20

What's the name of the game on the Gameboy where you push boxes? Or the one where you digged holes.

Name: !3lWjo8kf8k 2012-07-28 19:43

>>4
Dig Dug or Boulder dash....

Name: !3lWjo8kf8k 2012-07-28 19:47

other better clones, Rockfall on the BBC Acorn, and the best Repton on the BBC Micro.

Name: Anonymous 2012-07-30 18:49

Anyone know the name of a game that was sort of like GTA 1, but you controlled a tank in a futuristic warzone. You could not exit vehicles or anything like that.

Name: SuperFratBoyEatsXbox 2012-07-31 18:10

>>7
Halo facktard!!!

Name: Anonymous 2012-07-31 19:35

There was a game from the 90's on ps1 or 2 where anime-like characters were able to capture monsters and then transform into them and use their powers.  It was a side-scroller as well, I played it once when I was 8 on one of those in store setups where the system was in a plastic dome and the TV was like 10 feet up in the air.  Any help on this would be greatly appreciated, Thanks.

Name: Anonymous 2012-08-01 19:36

>>4
Just found out the first game is called Kwirk
http://www.mobygames.com/game/gameboy/kwirk/screenshots

Name: Joe schmoe 2012-08-01 20:29

What made final fantasy 11 the best game ever, from the perspective of a veteran who would consider himself
one of the most skilled and devoted through the entire history of the game since day 1-

#1 Everything had a moment in time. The game evolved and was an ever changing, though always
the same steady enginge with a simple premise and A CONTROLLER to be incredibly comfortable exploring
the new wonderous places, an incredibly intricate and beautiful intellectual and physio-electrical brainchild
of a couple smart japanese guys who worked for square.

The thrill of the RACE in the beginning of a game is indeed the FUNNEST part of it. Having some drive to
rise to the top at the beginning to yield exponential gains as time goes on in a population of
COMPETITION for LIMITED amounts of resources. Numbers can be regulated with amount of content and server
management, which also encourages niche friendship clique development which is equally as enjoyable a
part of the game as the whole COMPETITION and TIME factor of an ever evolving game where there is always
the possibility of something new tomorrow.(Obviously up to an extent, the game will stop EVENTUALLY, but
who says it has to?)

#2 The social cliques that develop through TEAMWORK and COMMON INTERESTS. People always talk about the
only reason they play a game after so many years is their friends they had on it, well its true. But,
people need to have some sort of source of thrill from the game that can always keep them coming back.
This condition MUST BE MET as MUCH as humanly possible. These 2 factors are the ways I would measure the
true quality of playtime in a game. #3 is only auxillary

#3 The comfort and feel of the game. Everything in the game must FEEL like it belongs to whatever grand
idea the original designer of the game had in mind, combined into what the community WANTS. People are
easily pleased, and withholding what they want is not in the interest of the company, and obviously, not
the players. The designers will always have their logical discretion to determine whether it will adversely
affect longterm enjoyability of the game. The people at blizzard I feel do a poorer job at this when
compared to the squenix team in my opinion, despite all the discontent and scorn they recieve from the
NA community.

I'm never going to stop writing, I could never fit it all down, and certainly not well. I would probably
collapse and die trying to ratlle my brain enough to appropriately express everything I would want to say,
but I know nobody would read anyway so I'll wrap it up now I guess.


Now I am a disillusioned video game nomad hopping from one game to the next trying to find a game
with a feel like XI and I am starting to give up hope. The feel I tend to get from searching for
the next big MMO like FFXI is that there isn't one out there or coming out anytime soon. We can only
hope versus 13 and 15 kick ass, and perhaps 16 will be another MMO. Or maybe they'll just bloody make
Kingdom Hearts the next FF series. I don't see why the developer's over at some of these video game
companies don't get that there is a HUUUGE market out there for a kind of game like this. One of you,
please, heed my call.

Don't change these.
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