Despite the somewhat tough intro level, TGL is an incredible splicing of genres. Combining overhead action-adventure elements with vertical shmup action stages, the style mimics its spiritual predecessor Golvellius, while adding much more. The exploration stages are streamlined, and due to Alissa's speed, easily navigated. However, you should always look out for item boxes, as they may hold weapons, upgrades, life, or chips. In addition, mini bosses sometimes appear. However, victory nets you a handy reward for each battle. The shmup stages play like other compile games, with some of your sub-weapons now having additional Aleste-like properties. Kill as many foes as you can, as some leave item boxes. The bosses are in the shmup levels, and can get pretty damn freaky looking. And although they go through pallette swaps, they change up their patterns too, so even fights against the same type of foe play differently. Graphics are pretty impressive for the NES. While, outside Alissa, nothing is animated much, everything is pretty detailed. Music varies from adventurous to cautious, although the melodies themselves are pretty good. The game can be difficult at times, but your score counter doubles as an experience meter and you can "level up" (more life and better speed) every now and then and as long as you explore, you'll find various weapon, attack, defense, and life upgrades. If you choose to play normally, you can to Rander for passwords. Enter TGL as a password to play through only the shmup stages. There is no saving here but you can continue when you die, at the cost of your entire score. TGL is great for those with experience in both genres under their belt. If you're a beginner to either one, you'll want to temper yourself first.
Gameplay Vid:
http://www.youtube.com/watch?v=pmh6056U0Nw