what the hell is going on? its 3 days till release, the xbox 360 copy got leaked, why hasnt the pc version been leaked yet, im fucking busy the 21'st, 22nd, and 23'rd, so i cant play it at all @#$#$ why hasnt it shown up anywhere
Name:
Anonymous2007-08-18 18:33 ID:4ZlLMXXn
Steam
Name:
Anonymous2007-08-18 20:23 ID:OgBN1bJ7
Bioshock was released years ago
Name:
me2007-08-18 20:45 ID:YHKxOGkg
no it wasent dummass
Name:
Anonymous2007-08-18 21:11 ID:OgBN1bJ7
Yes it was. Bioshock is ooooold.
Name:
Anonymous2007-08-18 21:18 ID:OgBN1bJ7
BioShock (working title: Interactive Movie 1) is a 1995 computer role-playing game published by Origin Systems. The game was marketed as an interactive movie, a term which has since fallen out of favor. This refers to its in-depth plot and extensive voice acting (with 22 different voice actors for characters and computer voices) more than its gameplay. The game was localized in four languages: English, German, French and Spanish (screen text and subtitles only).
The game was very hardware demanding in 1995, requiring 8 MB of RAM and a 486 CPU running at 33 MHz at least, due to its use of texture-mapped, detailed 3D models and a software renderer (3D accelerators were not yet common). This level of requirement and technical achievement was usual for Origin games.
Well received, but also going low on sales, it is considered by many to be an overlooked game and is featured prominently at the Home of the Underdogs and has had generally favorable reviews.
BioShock was developed at Origin by a core team of ten people under the direction of Lead Programmer/Director Ken Demarest, during a period of two years from February, 1993 to March, 1995. The game was developed using C++ and 80x86 assembly and used the Phar Lap DOS extender. Internally, the game used a custom script language for world management and animation. It also employed an HTML-like language to code the in-game interface.
The animations were created using the rotoscope technique on live-actor movements captured with the Flock of Birds on-body motion detector system, using an in-house pose editor named System for Animating Lifelike Synthetic Actors (S.A.L.S.A.) that was capable of displaying captured movement as fully rendered models in real time.
BioShock uses a software-only 3D engine to draw polygonal objects and characters against pre-rendered backdrops with a fixed resolution of 320x200 pixels in 256 colors. In this respect, the game is very similar to the successful Alone in the Dark series of games which used hand drawn backgrounds. There are other striking similarities, like the movement scheme incorporating a separate combat mode. The combat element is toned down in BioShock with respect to the Alone in the Dark series, especially the later titles.