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foodstuff

Name: Anonymous 2007-03-23 1:16 ID:5lorLftL

This topic is UO related. It's just some outdated information. If anyone has updated info feel free to add something to the topic

Well, as for crafting. Leaving town would be dangerous for anyone who was (so to speak) unprepared. So it was possible to craft to some extent within the safe guard of towns without having to resort to killing monsters in order to supply your crafting desires. You could however kill monsters as well in order to accomplish this. But it was usually easier and faster to stay within town in most cases

There were quite a few trade skills. I'll recall what I can and what purposes they had to the best of my experience. It is very likely I will forget some things. UO went through many changes over time so certain details will be inaccurate if you were to make a comparison to something within the game today.

Everything I'm about to list is probably very outdated and has had some amount of changes made to them.

Usually if you made a character that specialized in a craft, you would start with some raw materials to get you started and crafting tools to make items.

You can't craft everything at the beginning of the game. But the more you craft the better you get at it and you can make more things.

ooo
When a newly made character that specializes in crafting though, you could make certain items which are better than the ones npcs sell "exceptional quality" items. And from the start you could make some items of better quality than the ones you would find monsters/npcs using. Unless of course the items found on monsters have magical attributes.

Eventually your name would be placed on an item signifying it's of "Grandmaster" Quality once you reached a certain skill level.

If a monster/npc loots you though, they don't use your items even if they're of better quality than what they had on. They stick what what they already had equiped.

Eventually bulk order deeds were added in. These would require you make a certain amout of certain type of items. You could then turn them over to npcs once completed (npcs of that crafting guild) for some reward, I forgot. Probably cash or something.

NPCs usually sold every type of raw material. But npcs could run out of items. And npcs could run out of cash as well. Items sold by npcs and cash on npcs would respawn eventually or until someone bought/sold something. Each npc was different and had their own set of gold/items. So you could just ask another npc or go to another town.

There were a few ways to acquire equipment/items or raw materials to make equipment/items. Sometimes they were just laying on the ground in appropriate places to be found and used. Or sometimes they'd be in chests, barrels and boxes around town which you could steal (you didn't break chests or barrels or boxes). NPCs sold them as well. There were other ways as well.

You could chop trees within town for logs. This would work your lumberjack skill and increase your strength. Strength affected melee damage, weight carrying capacity and health I think. I wouldn't really consider lumberjack as much a tradeskill as others, but eventually lumberjack did increase damage while using axes. Anyways.

Then you could make things with...

Carpentry-

And sell them to npcs or other players for cash. Like household furniture and such. Or you could make bows. You needed specific tools for carpentry. Needed to kill birds to get feathers to make arrows though. Like animal birds which would die in one or two hits.

Or you could use a knife on a tree and get some kindling and sell that. Or light the kindling and use a fishing rod to catch some fish and...

Cook-

You didn't need to eat food but it made you preform much better at everything if you were full. I think later on it was required to use a skillet for cooking. But you always needed to be near an open flame of some sort.

Animals were the best source of food. By killing them obviously.

Name: Anonymous 2007-03-23 1:17 ID:5lorLftL

Fishing-

You could fish up various junk and equipment. And fish obviously. You could fish up sea serpents in the ocean. And fish up bottles with maps inside. Sometimes sea serpents would have bottles with treasure maps in them which they swallowed up.

Obviously you needed a boat to go fishing in the sea. And treasure maps that lead out to the sea would require being fished up (obviously).

You could control your own boat with commands. Like, forward, left, back, right, slow forward, stop, drop anchor, etc. And name your boat and leave it in the ocean for days and your boat had a storage compartment and you could drop items onto the deck of your boat like food and alcohol or any item you could normally drop on the ground. Items could be stacked just like dropping them on the ground as well.

If you wanted to work on...

Tailoring-

Find a sheep farm and use a bladed item on sheep (this doesn't kill them if you do the use command). This will only work on sheep which haven't been sheered already though. You needed a sewing kit to tailor.

Then you can go to the tailors guild in towns and use the sheered wool on a spinning wheel to create balls of yarn. Then use the yarn on a loom to make bolts to cloth which can be made into all sorts of clothes or bandaids.

Or you could skin dead animals and turn their hides into leather items. You could also skin certain dead monsters for hides.

Mining-

You could mine any mountain side and any cave floor pretty much. Caves were a common part of some dungeons. You would uncover different types of ore at certain spots. These spots would always provide that type of unique ore and sometimes the default (iron) ore.

And you could mine cliff sides while on a boat.

I believe more things were added to mining but these were beyond my time there.

Smelt the ore at forges and craft at anvils.

Tinkering-

You could create a bunch of little tools and gadgets which are used for most other areas of crafting. Like new pickaxes or shovels(for mining or digging up treasure). You needed tinker tools to tinker.

Blacksmithy-

Obviously you create things with smelted ore. You could melt down metal items into ingots and make things with blacksmithing. You needed to be at an anvil and forge. And you needed a hammer or some other blacksmithing tool.

Also monsters or npcs would drop what they were wearing/wielding/carrying. So you could smelt that great axe and chainmail armor which that orc lord was wearing for some ingots for tinkering and blacksmithy. Or smelt that spiked mace or spear that lizardman was hitting you with once you killed it.

Name: Anonymous 2007-03-23 1:18 ID:5lorLftL

Inscription-

This involved making scrolls of spells from already existing spellbooks. In order to cast spells from a spell book first you needed to insert a scroll, then have the reagents for casting it. You needed blank scrolls and an ink-pen thing to scribe.

But if you decided to use a scroll, all you needed was the scroll.

You could mark runes on pretty much any tile you could stand on and recall to them. It's like a self summoning spell. Or you could open a gate to locations marked with runes. Eventually inscription was capable of making rune books for storing runes.

Eventually inscription gained a secondary feature I believe. It increased the effects of specific support spells.

Similar to scrolls were wands ( I don't think these could be made ) or magic weapons with spell properties on them. Like sword of fireball, or wand of feeblemind. With a sword of fireball, it would cast fireball upon hitting something and it had charges. When it was out of charges it would no longer cast the spell. Wands however needed to be used manually I believe.

There were other similar magic items like magic jewelry with magic effects like ones which would increase your stats until the charges ran out or ones which would instantly turn you invisible upon wearing them.

You could also make copies of books with inscription. Books in UO allowed you to type things into them for others to read. At one time there were a handful of officially created books in the game. I'm not sure what became of them.

I suppose you can consider...

Animal Taming-

...a trade skill. Because after you tamed animals, you could sell them to other players. Sometimes you could make a business selling horses in town with a brand new character so long as they start with the highest possible taming skill you can give a newly made character. This is really only possible if people don't know where to get horses or they're too lazy to get one. Doing this wouldn't be very profitable, especially not today I imagine.

You could make animals fight for you and they would get stronger by fighting more just like you would get stronger. And name them whatever you wanted similar to how you named your character whatever you wanted with spaces in names as well as upper case and lower case letters.

Animals wander all over the wilds for taming. And more domestic ones wander towns.

Animals could also be used to block things. Because there was collision detection of sorts. You couldn't physically walk past an animal or player blocking a doorway unless your stamina bar was full. (stamina bars refill automatically overtime and drain slightly by running too much, stam is affected by dex)

Some animals could also be used to carry items. Like pack horses or pack llamas for crafters/merchants who can't haul all their goods.

You can tame dragons or ridable beasts almost as strong as dragons. This was unbalanced for obvious reasons. But fun sometimes. There were different types of dragons.

At one time you could tame as many animals as you wanted I believe, and control them all at the same time. This included dragons.

Originally Ultima Online was going to feature an eco system of sorts where certain animals hunt off others and their spawns change. But it was scrapped. But they left in a ton of animals so the game had tons of animals to tame/kill/do whatever with.

And some tameable monster-ish creatures.

You could also hire npcs which is somewhat similar to tamed creatures. And you could hire as many as you wanted (you probably can't anymore). I once read a story where someone hired like over a hundred and tried to kill one of the toughest dragons in the game.

You could conjure up animals with magic as well. Make them appear out of thin air. But they would disappear eventually.

Similar to that you could summon some things which you could not control, and which would often kill you and everything around you without the necessary precautions.

There were some powerful things which you could summon and control though. Like elementals and daemons.

Name: Anonymous 2007-03-23 1:18 ID:5lorLftL

There was also...

Alchemy-

Which involved using empty bottles and the reagents for spell casting to create potions. Alchemy and Tinkering could be used to make very deadly traps at one time which could instantly kill players or spray them with very deadly poison gas and kill them over time.

Alchemy was needed if you wanted to use Poisoning as a skill. Poisoning involves using poison potions to coat weapons with poison or to poison food.

Poison in Ultima Online was always one of the biggest killers. Primarily because your character was always very mortal feeling with usually 80-100 hp max.

Alchemy could make explosion potions which would be thrown and would hit everything within it's blast area. Poison potions. Health potions. Cure poison potions. Night vision potions and a potion that refills Stamina I think.

There was also a begging skill lol.

There was a skill to deciphering treasure maps which would be found on monsters or in chests. There were different levels of treasure maps. 1 being the lowest 5 being the highest. A higher level meant better items but harder monsters guarding it. You used other tools to decipher where the location was in the world.

Upon being capable of deciphering a treasure map. The chest would spawn somewhere in the world and the map would lead to it. I believe it would stay there until found. You would need a shovel to dig up the treasure and be capable of picking locks to open it.

When you looted something from the chest, monsters would appear based on the level of the treasure chest.

There were also some other tradeskill related skills which weren't too useful. But eventually gained some other purpose. Like armslore which gave you information which you wouldn't normally have about a weapon, would eventually allow you to disarm opponents allowing you to steal their weapon. And animal lore which did something. I can't remember any others.

Name: Anonymous 2007-03-23 3:54 ID:cZjIMMHq

Lawl, even Runescape has deeper strategy than this...

Name: Anonymous 2007-03-23 4:03 ID:5lorLftL

>>5

You think this was the end all be all to everything involved with UO? I haven't even scratched the surface.

Name: Anonymous 2007-03-23 13:44 ID:OEp9FvFv

Runescape is like UO without any of the interesting or fun aspects.

Name: Anonymous 2007-03-23 19:01 ID:ZU/klOVR

Is there a well populated server of UO for free?
Ever wanted to play the first Graphical MMORPG.

Name: Anonymous 2007-03-23 20:17 ID:5lorLftL

>>8

the first graphical mmo was probably nwn aol or M59 lol

Name: Anonymous 2007-03-24 1:18 ID:CdEYZnAf

>>9
Wikipedia says nwn aol was the first graphical MMO, so it must be true.

Name: Anonymous 2008-04-20 4:34

Guilford threatens to kill the four holy swords and Toudou if Zero doesnt surrender
in the same basement were Mao held Nunnally hostage, Viletta and Rollo have a secret meeting, only when some dweeb comes in for Rollo to show off his ZA WARUDO geass to kill him, making Viletta wet
[spoiler]Kallen fanservice again, this time in front of Xing Be and the embassador and CC[\spoiler]

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