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What does /v/ have against WoW?

Name: Anonymous 2006-11-18 19:38

(Warning tl;dr)

The topic titles gets asked more then it should in /v/, and people miss previous threads as to why mmorpgs in their current state are garbage.

I know this thread won't be able to cover everything, but it should shed some reality on the situation.

(Incomming copy pasta)


World of Warcraft Is not the best mmo.

If you think people bash WoW because they can't afford it or the whole "mainstream" or "overrated" or "social" you're an idiot.

Supporting WoW supports the stagnation of the MMORPG genre. Supporting FFXI, L2, and any other Everquest-clone supports the stagnation of the MMORPG genre.

WoW introduced a whole new populace into the virtual world community. But Blizzard did it with what can be considered a 10+ year old game.

So entire new generations of mmorpg players have to "Burn out" from the same old game we've had for years and years prior to WoWs release. Since WoW is just another carbon copy of Everquest with Quest-grinding.

Every mmorpg which isn't UO or EVE has just been lost potential. Because all these other mmorpgs are just "Space Invaders" clones with "lewt".

Because the entire point of these Everquest failure mmorpgs is to be a character simulator, while you watch as the game plays itself for you in autocombat by grinding exp off random mobs.

And the people making these MMOs know that alot of people who would play such a game don't know any better. Because the devs for these Everquest-type mmos (like WoW, FFXI, L2, etc) can take potentially "fun" content which was available in previous mmos. And instead of developing some fun way to access them, or instead of providing them or creating some interesting way to access them. They make you grind for such things. And they use grinding exp as a lazy substitute for lack of content. Because grinding equals guaranteed playtime.

Enjoy your stagnation.


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Pretty much every mmo currently available could be replicated and provide the same "gameplay" experience (if you think it deserves being called a gameplay experience lol) in a game designed like guildwars.

MMOs contain "massive" worlds, and that's what makes them supposedly different from guildwars.

But do they ever do anything that can only be done in a massive world?

Not really. I have yet to see an MMORPG do something that can only be done in a massive world.

Games like FFXI or WoW are stagnant, never changing. Three years from now, some level 4 newb will be doing the same quest you did on your level 6 newb in WoW. Because you can't physically alter the world or change things.

Such games could be replicated with instanced worlds like guildwars.

So basically if you play an mmo you're paying monthly for guildwars with a feature that goes to waste. That feature being the first "M" in MMORPGs. Since they haven't really changed for 10 years. lol Everquest.

Name: Anonymous 2006-11-19 13:24

These changes are miniscule, however, compared to what has happened in quite a few other people's lives. Some background... Blizzard created a game that you simply can not win. Not only that, the only way to "get better" is to play more and more. In order to progress, you have to farm your little heart out in one way or another: either weeks at a time PvPing to make your rank or weeks at a time getting materials for and "conquering" raid instances, or dungeons where you get "epic loot" (pixilated things that increase your abilities, therefore making you "better"). And what do you do after these mighty dungeons fall before you and your friend's wrath? Go back the next week (not sooner, Blizzard made sure you can only raid the best instances once a week) and do it again (imagine if Alexander the Great had to push across the Middle East every damn week).

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