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What does /v/ have against WoW?

Name: Anonymous 2006-11-18 19:38

(Warning tl;dr)

The topic titles gets asked more then it should in /v/, and people miss previous threads as to why mmorpgs in their current state are garbage.

I know this thread won't be able to cover everything, but it should shed some reality on the situation.

(Incomming copy pasta)


World of Warcraft Is not the best mmo.

If you think people bash WoW because they can't afford it or the whole "mainstream" or "overrated" or "social" you're an idiot.

Supporting WoW supports the stagnation of the MMORPG genre. Supporting FFXI, L2, and any other Everquest-clone supports the stagnation of the MMORPG genre.

WoW introduced a whole new populace into the virtual world community. But Blizzard did it with what can be considered a 10+ year old game.

So entire new generations of mmorpg players have to "Burn out" from the same old game we've had for years and years prior to WoWs release. Since WoW is just another carbon copy of Everquest with Quest-grinding.

Every mmorpg which isn't UO or EVE has just been lost potential. Because all these other mmorpgs are just "Space Invaders" clones with "lewt".

Because the entire point of these Everquest failure mmorpgs is to be a character simulator, while you watch as the game plays itself for you in autocombat by grinding exp off random mobs.

And the people making these MMOs know that alot of people who would play such a game don't know any better. Because the devs for these Everquest-type mmos (like WoW, FFXI, L2, etc) can take potentially "fun" content which was available in previous mmos. And instead of developing some fun way to access them, or instead of providing them or creating some interesting way to access them. They make you grind for such things. And they use grinding exp as a lazy substitute for lack of content. Because grinding equals guaranteed playtime.

Enjoy your stagnation.


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Pretty much every mmo currently available could be replicated and provide the same "gameplay" experience (if you think it deserves being called a gameplay experience lol) in a game designed like guildwars.

MMOs contain "massive" worlds, and that's what makes them supposedly different from guildwars.

But do they ever do anything that can only be done in a massive world?

Not really. I have yet to see an MMORPG do something that can only be done in a massive world.

Games like FFXI or WoW are stagnant, never changing. Three years from now, some level 4 newb will be doing the same quest you did on your level 6 newb in WoW. Because you can't physically alter the world or change things.

Such games could be replicated with instanced worlds like guildwars.

So basically if you play an mmo you're paying monthly for guildwars with a feature that goes to waste. That feature being the first "M" in MMORPGs. Since they haven't really changed for 10 years. lol Everquest.

Name: Anonymous 2006-11-28 12:32

>>36

No, that's why we can't have nice things.

Something "good" for business, isn't always good for the consumer.

It's like every high-speed internet provider grouping together to create a monopoly. And even when it's possible to allow a much faster service for cheaper. They'll instead charge triple and provide their customers with high-speed internet which is 20x as slower then it could be. Because their customers don't know any better.

That's how the mmorpg genre is in it's current state. And the players have been conitioned to it.

You know how there will be people who will always want to be right no matter what? They'll argue almost any point which they're involved with, and even start making up shit and lieing about shit just so long as they sound right and other people will think they're right?

Yeah, that's how alot of people who play WoW tend to be.

So even if you provided them with a "different" type of mmorpg which might possibly offer a more immersive and compelling experience. They would still resort to thinking that, playing WoW is "right".

When you say something like, "IF people agree with your conceptions of the perfect MMO, you'll no doubt draw customers and the attention of gaming companies who would want to imitate your success."

This will not happen. Take a look at the condition of the mmorpg genre.

It is much easier to copy dikuMMORPGs.(diku stands for dikuMUD
http://en.wikipedia.org/wiki/DikuMUD )

dikuMUD is essentially the term for the game design of Everquest. (ie, kill random mobs, watch numbers increase, grind, character simulator, walking simulator, etc)

Everquest is essentially the model mmorpg which almost every company uses. Because practically every mmo which hasn't been UO or EVE has been diku.

It is easy to copy Everquest. Why would every gaming company want to imitate someone else when they can just continue to copy everquest? They've done it for almost 10 years now. Because they know they can get away with it. And the work is already done for them.

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