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What does /v/ have against WoW?

Name: Anonymous 2006-11-18 19:38

(Warning tl;dr)

The topic titles gets asked more then it should in /v/, and people miss previous threads as to why mmorpgs in their current state are garbage.

I know this thread won't be able to cover everything, but it should shed some reality on the situation.

(Incomming copy pasta)


World of Warcraft Is not the best mmo.

If you think people bash WoW because they can't afford it or the whole "mainstream" or "overrated" or "social" you're an idiot.

Supporting WoW supports the stagnation of the MMORPG genre. Supporting FFXI, L2, and any other Everquest-clone supports the stagnation of the MMORPG genre.

WoW introduced a whole new populace into the virtual world community. But Blizzard did it with what can be considered a 10+ year old game.

So entire new generations of mmorpg players have to "Burn out" from the same old game we've had for years and years prior to WoWs release. Since WoW is just another carbon copy of Everquest with Quest-grinding.

Every mmorpg which isn't UO or EVE has just been lost potential. Because all these other mmorpgs are just "Space Invaders" clones with "lewt".

Because the entire point of these Everquest failure mmorpgs is to be a character simulator, while you watch as the game plays itself for you in autocombat by grinding exp off random mobs.

And the people making these MMOs know that alot of people who would play such a game don't know any better. Because the devs for these Everquest-type mmos (like WoW, FFXI, L2, etc) can take potentially "fun" content which was available in previous mmos. And instead of developing some fun way to access them, or instead of providing them or creating some interesting way to access them. They make you grind for such things. And they use grinding exp as a lazy substitute for lack of content. Because grinding equals guaranteed playtime.

Enjoy your stagnation.


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Pretty much every mmo currently available could be replicated and provide the same "gameplay" experience (if you think it deserves being called a gameplay experience lol) in a game designed like guildwars.

MMOs contain "massive" worlds, and that's what makes them supposedly different from guildwars.

But do they ever do anything that can only be done in a massive world?

Not really. I have yet to see an MMORPG do something that can only be done in a massive world.

Games like FFXI or WoW are stagnant, never changing. Three years from now, some level 4 newb will be doing the same quest you did on your level 6 newb in WoW. Because you can't physically alter the world or change things.

Such games could be replicated with instanced worlds like guildwars.

So basically if you play an mmo you're paying monthly for guildwars with a feature that goes to waste. That feature being the first "M" in MMORPGs. Since they haven't really changed for 10 years. lol Everquest.

Name: Anonymous 2006-11-27 12:14

>>30
What >>27 meant to say is that you shouldn't criticize other people's work if you yourself are not capable of doing what they do.

Hahaha oh wow. "Other peoples work"? I suppose that's why Every mmorpg besides UO and EVE has been Everquest.

Really, all those Everquest clones have worked so so hard in creating their own games. /sarcasm

>>33

Read what I typed in reply to >>27. The thing is, so many people have been conditioned to Everquest clones that not only would it be difficult to come up with something even remotely "good" for these people. It would be difficult to be even remotely successful with it.

Success usually depends on the number of subs you have. And what some might consider to be a "good" game, others might not.

The majority is not always right, and I'll give an example why.

Something people agree upon is usually something they consider to be "good" or "right".

Something people disagree upon is usually something they consider to be "bad" or "wrong".

When a majority agrees upon something, does that automatically make it right? No.

Does that make it wrong? No.

That makes it subjective.

Someone could make an online game with alot of potentially "good" features. This does not guarantee success if the majority of players are stupid enough to enjoy something like WoW. They will look for something to complain about. This has happened in the past. They will even want previous features from past mmos, in this new game, as nostalgia would cloud their judgement. This has also happened in the past.

From a business standing point. WoW's success cannot be repeated any time soon. WoW breaks down into the lowest common denominator. You can't always make everyone happy but. WoW seems to be decent at making those happy who just want to grind off random mobs all day while watching numbers increase. (A similar scenario with Everquest btw which ruined Ultima Online lol. Because back in the day, more people wanted to grind off random mobs all day while watching numbers increase, instead of having a real virtual world and a game world.)

You don't always have to change a good thing but. Change can be scary to those who (7 mil wow players lol) just like to let their minds turn to mush, and be scratched behind the ears like a bunny rabbit. While they run in circles chewing grass all day, chasing carrots and counting how much grass they have chewed.

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