RPGs represent a life of baking bread and killing things. Assuming your real life contains experience other than these two activities, what do you consider experience? What do you see as a progression of improving activity by repetition?
For example, math builds upon itself from the lower levels to the mid and high levels. One repeatedly learns new things that build on old concepts, in a way levelling up. And you can also fail and die.
Name:
Anonymous2006-04-23 23:28
RPGs are gay and only morons play them
Name:
Anonymous2006-04-24 3:21
Browsing 4chan. I hit the level 99 roof already but I just keep playing :(
Name:
Anonymous2006-04-25 4:58
HIJACK
I think RPGs without numerically shown EXP will always be less popular than those that do show them. I base this opinion on making a java applet where i click a button and this square flashes in random colors 100 times.
Mindnumbingly boring of course and merely meant for practice, but once you put in the counter of how many blinks are left, it becomes tolerable. So you could even be bothered to watch paint dry if it counted down the seconds to when it was finished.
Name:
Anonymous2006-04-25 19:33
>>2
sucks at rpgs and always fail it comes to puzzle solving...iq < 70
Name:
Anonymous2006-04-25 20:12
>>5
WRONG! IQ is 140 and I am great at puzzle solving!
I just hate games with turn-based fighting and gay FMVs.
Name:
Anonymous2006-04-26 0:07
>>6
"I just hate games with turn-based fighting and gay FMVs."
probably you only playing gay rpg from square, which is gay
Name:
Anonymous2006-04-27 8:50
I think people need to forget everything DnD did and tolken(i dont know how to spell his fucking namelol) did and forget final fantasy 1 and dragon warrior 1.
Get rid of levels and classes and dicerolls.
Ultima series didn't need it, not even ultima online needed it. Vampire the masquerade bloodlines had a very well done progression system imo, even though 3/4ths of the game felt unfinished.
Name:
Anonymous2006-04-27 14:15
Ultima used "dice rolls" but you didn't see them. In Ultima 6 it tells you you've been critically hit or barely grazed, but it's still hiding a random number that represents damage. And you have Int/Dex/Str, but there are only 9 levels in the game, and you rarely level anyway, so most monsters are weak enough to be killed, but easier to be killed with better stats.