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Hunters

Name: Anonymous 2006-04-09 9:41

I started this game today and I must say that I am pleasantly suprised with Retro's effort, considering how much the demo blew (forced inverted y for the hatred) and I'd been using EA's Goldeneye as my source for portable FPS (it's really terrible) though, it wouldn't have taken much to please me in the aspect, but they actually have done a good job with the game.
There are some kinks, like select not being used for anything when it could easily take away one aspect of the touchscreen faggotry (morphing, weapon switching, fuck, just being able to use it instead of having to touch that tiny ass fucking onscreen button with my thumb when I need to scan something, especially when that something is a fucking monster/enemy shooting at my ass), enemies that constantly respawn in a room one at time as you kill them, even though you already destroyed all the shithead spitting blue cubic cone things.
But overall it is quite enjoyable and I nearly laughed my ass off the first time it said "Headshot" when I went up against Kanden for the first time, and all this portal crazy platforming madness of the second part of the first level is pretty intense. Plus they even kept the sick amount of backtracking that is the signature of the series what with the "omg yuo stole our 8sided crystal, gtfo, oh btw ports disabled bitch" you have to run through, gun screaming at all the enemies who were just chilling around in nonexistance when you first trekked through but now are hopping fucking mad. It's like playing the end of super metroid once a level, but without the badass super beam, the awesome end boss battle sequence, and with somewhat weaker level design.
Playing what little I could stand of Metroid cub, I'd figured that this would be as bad, but as far as I'm concerned, Prime exists solely because of Hunters, and stands as the only Prime game in my mind. Not very suprising when you consider that it is a DS game, it seems that Nintendo wants to make absolutely sure that they do not disgrace the Yokoi shell design of the system and use it to its fullest potential by making their titles as good as they possibly can given the game. Of course more than a few of the third party teams have messed up, and even some first party ones (Halken, Canvas Curse, I'm fucking staring your ass down right here on this point) but I personally think that we can continue to expect quality on this level on the DS platform from Nintendo in the future.
And while, it's no Super Metroid, it's easily the best damn Metroid since, good game.

Name: Anonymous 2006-04-09 14:48

I don't have many gripes with Hunters.  The controls could have been tweaked more (even when using both sides of the DS to move around, my hand cramps up).

Name: Anonymous 2006-04-09 19:15

Yeah I noticed that even with the CORRECT y axis control there's still cramp issues with the poor ergonomics of the DS, I still have yet to get myself some Battle Armor or Softgrip, but this, and band brothers would be completely rock solid to play (like say, playing an snes game, instead of playing a game using a feline as a controller, or rather a feline with a screen on its back, and the buttons on its paws, yeah thats what it feels like to play button intensive games like hunters and daigasso on the DS) once I do get something to put some goddamn fucking FINGER GRIP on the bottom of this fucking thing.

Don't change these.
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