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Nintendo on top with rev?

Name: Top_Cat 2006-03-07 20:22

okay, don't just go shrugging this off with meatless anti-nintendo sentiments, the most supremely flawed logic i've ever seen came in the form of:
"the only way you can have any positive expectations of nintendo is to be a nintendo fanboy"

okay, so looking objectively at what the system has to offer makes me a fanboy, and it's NOT fanboyish to think that anything coming from nintendo will fail?

okay, here's what i see rev having going for itself.

1. the biggie: lower price point.

granted the price hasn't been announced, but it's being estimated at about $200 even if it's a bit higher at 250, you could get TWO of them for the cost of one xbox currently.

granted being $50 dollars less, didn't help the 64 or cube much, but here we're probably looking at a price difference of a couple hundred dollars. definitely signifigant.

i'm not good with names, but i remember somone big from nintendo talking about nintendo being a secondary system also bought by those who already have other systems, it's probably going to be priced to do so.

2. the controller.
if you havent taken a look look at it so far, go to nintendo.com and read the articles on it.

this is a big thing in two ways.

1. it doesn't scare non-gamers as much. this mean we get more NEW gamers buying it than probably the other two systems combined (especially with that price difference.

2. new contol method.
let's take an FPS, and throw it on this controller. let's see what i can think up here:

first it would be very good foor camera control, probably as precise as a mouse. the vertical angle of the controller. for turning horizontally, it'd probably be difficult to keep turning the contoller in circles as you run around, so just have it where the screen scrolls as you point it left or right, turn it further, faster scrolling, probably with some adjustable no-scroll wiggle room so you can make precise shots.

now, it doesn't just detect angle but movement as well. take your screen scroll and apply it top moving your character. move the controller forward, or towards the TV to to move foraward. further forward, faster movement, and just move the controller sideways to strafe.

don't forget vertical movement! lower the controller to crouch, move it up to jump. oh, and the controller even picks up rotation. need to change weapons? twist the controller to switch guns.

see what i've done here? the motion controller acts as 2 andalog sticks, and about 4 buttons, two of them can even be pressure sensitive, not not all 4. now that i've used up all the motion control, what more do we need? oh right, shooting and an action button. B and A respectively. and look at that! we even have a whole D-pad left over! this could have control options  to be used for weapon changes or movement if you just can't use motion control for them. all that, and we didn't even have to attach the nunchuck.

3. potential for 3rd party support.
IMO, this is the only reason nintendo's behind ANYONE. i don't think it's sony or microsoft nintendo's competeing with, but the third party developers making all the great games on those platforms.

this depends on sales almost entirely. i'm sure the first ting a developer worries about is how many copies they can sell, meaning they want the system with the most sales, and thus, the most potential customers. and if nintendo can get sales that bring third party developers back to thier aid, there really isn't anything i can think of that could stop them from ruling the industry again.

rev could move, it's (almost certainly) much lower price, and controller that's new and exciting to current gamers, and approachable looking and intuitive for the ininitiated. so far, there isn't much i can see that would prevent it from flying off shelves. if it achives that, third party support is almost a given.

i should be finishing up, maybe i'll speak of the competition in another post. later!

Name: Anonymous 2006-03-10 17:40

It's because it's an old topic and everyone has already gone through the situation with themselves and not the anonymous assholes of 4chan since first hearing about the thing and made up their minds on how it will go and why. I guess there's a level of (sometimes massively) varying degree of consideration for the matter but those who have taken it seriously without their coveted fanboy cap (hi videogame development staffs) usually come to the same conclusion. The system will most likely be the best home console ever, I mean, ever since ex halken (hey, is it odd or what, before he had left them to run nintendo their games were good, oh, though all of their releases done past melee (thanks melee) were done without sakurai so...) lead Iwata came in charge he's only been scoring hard, well, spare the micro, don't know why he put out that thing. I'm having a hard time placing it into words, but it deals with whats wrong with the cub, really the platforms are so similar, and who has been doing it pretty much the entire time since the 80's? Why the guys who've been at nintendo since the 80s! Maybe they've lost a little creative passion for the snes based graphical enhancement platforms? Maybe they wan't something new and fresh that can make them as excited about making vidoegames and making them more creatively like they were inspired with by the nes and snes hardware, or maybe even 64 depending on who you are, but again, a lot of these guys stop making videogames. Some like dear old sakurai get really disappointed by gaming and certain games (sequels if I remember correctly, oh, why hello melle, you were a shitty game indeed, I'd be pissed too if I were responsible for that pile of garbage) but I just feel sorry for him that due to fanboy blindness the game is somehow held as something playable and not just a big sloppy throw together of 3d fanservice, they managed to convince him to do a third with them. Oh but wait, the revolution console is where it is! I think he's going back and may be coming out with this version to correct the gameplay mistakes of the last one, while bringing out some heavy guns on playable features that the system we're focusing on provides. I won't go into those detail yet, but he is an example, over the course of recent time 3rd party members have been shitting themselves about the thing, and about now they have it, maybe they're playing games they're making right now and having fun or taking it to new levels in multiplay ability. Oh, did I mention the financial sucess of the ds established userbase, you know, developers really like money, I wonder, how many of these OG ds users(+60~400k DSL) we have today plan on getting the console already? No more extra money for connection cables, hate wands? Hate the game's wandplay? Boot up your double screened badass and download the consoles broadcast over the wifi, if the developer is any sort of decent or great one, you will be greeted with control in the same game with your 12 butotn+touchsense wireless pad, prefereably with two screens of information that would most likely only be beneficial for you to see, since you're not waving a wand around (or, for the first years, at a screen) but you'll probably see whatever you're playing as on the ds seen on the main screen, that is if you go into the view of it in the game and of course depends entirely on the game, but the ABILITY for gameplay applications that are there are very very exciting to those who like videogames, those who like making videogames and those who want to make videogames in the future. Would you rather make a game on the same dual analog stick 6/however many buttons on each side format, 2/4 players at most sparing online, or one where you can pit a set of 4 wandos to point around on a screen of activity that may or may not be able to be manipulated by anyone nearby with a powered on ds on download and play? Something like up to 16 I believe, oh and THEN there's internet on that, what sounds like the bigger gameplay experience? Which do you wish people did more coding for? Oh you want just 2 or 4 players only huh? Yeah it was pretty rad on the NES and the SNES and the 4 on the 64 was shit tons of fun, but they've been done before, we all had fun with it, but the kids instead of staying with the systems that had done it right already, buy whatever fixes up the graphics and does the exact same goddamn thing, but you know what? It really doesn't matter what the kids in america think when they see VIDEOgames instead of videoGAMES, it matters what the developers think, and most of these guys reside in japan, not in ughmerica. So while, the xbox620 and pzzxxx will get the same games on a nearly possibility exhausted playing format with prettier ability, the japanese will pump out some of the sickest gameplay in (if all goes well) a max of 20 player amount on one console without including internet, all wirelessly. Oh wait nevermind, nintendo is bankrupt, they're totally going out of business hard, really failing at videogames (laughing since those who "are doing videogames" are on 3rd generation clones of the system Nintendo made 15 fucking years ago) Oh and I'm breaking my sudden sarcasm for a second here, you said somewhere the n64 sold bad, it didn't sell bad at all, while the psx may have beaten it in sales here, and may have in japan (here's me doubting that in japan) it sold something like 60 mill units, has some of the best games ever made in existance for it and oh, the chinese still buy the thing, it's just a system in a controller now, but those dudes sure do love their sick ass graphics and must not care at all about gameplay huh? Uh oh! No one knows what china is about, if there are any chinese who read this board (doubt it, probably too busy playing their iQues) let us know what you think about higher res 3d, and all the extra programming that has to go in when you decide and include x thousand many more polygons and detection fields than before and whether or not it should be done instead of spending more time on game design, thanks.

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