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Nintendo on top with rev?

Name: Top_Cat 2006-03-07 20:22

okay, don't just go shrugging this off with meatless anti-nintendo sentiments, the most supremely flawed logic i've ever seen came in the form of:
"the only way you can have any positive expectations of nintendo is to be a nintendo fanboy"

okay, so looking objectively at what the system has to offer makes me a fanboy, and it's NOT fanboyish to think that anything coming from nintendo will fail?

okay, here's what i see rev having going for itself.

1. the biggie: lower price point.

granted the price hasn't been announced, but it's being estimated at about $200 even if it's a bit higher at 250, you could get TWO of them for the cost of one xbox currently.

granted being $50 dollars less, didn't help the 64 or cube much, but here we're probably looking at a price difference of a couple hundred dollars. definitely signifigant.

i'm not good with names, but i remember somone big from nintendo talking about nintendo being a secondary system also bought by those who already have other systems, it's probably going to be priced to do so.

2. the controller.
if you havent taken a look look at it so far, go to nintendo.com and read the articles on it.

this is a big thing in two ways.

1. it doesn't scare non-gamers as much. this mean we get more NEW gamers buying it than probably the other two systems combined (especially with that price difference.

2. new contol method.
let's take an FPS, and throw it on this controller. let's see what i can think up here:

first it would be very good foor camera control, probably as precise as a mouse. the vertical angle of the controller. for turning horizontally, it'd probably be difficult to keep turning the contoller in circles as you run around, so just have it where the screen scrolls as you point it left or right, turn it further, faster scrolling, probably with some adjustable no-scroll wiggle room so you can make precise shots.

now, it doesn't just detect angle but movement as well. take your screen scroll and apply it top moving your character. move the controller forward, or towards the TV to to move foraward. further forward, faster movement, and just move the controller sideways to strafe.

don't forget vertical movement! lower the controller to crouch, move it up to jump. oh, and the controller even picks up rotation. need to change weapons? twist the controller to switch guns.

see what i've done here? the motion controller acts as 2 andalog sticks, and about 4 buttons, two of them can even be pressure sensitive, not not all 4. now that i've used up all the motion control, what more do we need? oh right, shooting and an action button. B and A respectively. and look at that! we even have a whole D-pad left over! this could have control options  to be used for weapon changes or movement if you just can't use motion control for them. all that, and we didn't even have to attach the nunchuck.

3. potential for 3rd party support.
IMO, this is the only reason nintendo's behind ANYONE. i don't think it's sony or microsoft nintendo's competeing with, but the third party developers making all the great games on those platforms.

this depends on sales almost entirely. i'm sure the first ting a developer worries about is how many copies they can sell, meaning they want the system with the most sales, and thus, the most potential customers. and if nintendo can get sales that bring third party developers back to thier aid, there really isn't anything i can think of that could stop them from ruling the industry again.

rev could move, it's (almost certainly) much lower price, and controller that's new and exciting to current gamers, and approachable looking and intuitive for the ininitiated. so far, there isn't much i can see that would prevent it from flying off shelves. if it achives that, third party support is almost a given.

i should be finishing up, maybe i'll speak of the competition in another post. later!

Name: Anonymous 2006-03-13 7:49

Yes, god forbid it takes more than a few lines to get a (correct) point across. Whatever is easiest to comprehend is what I support, fuck if it is correct or taken deeper into consideration than most by one who has vast experience in the field. Oh well, you still don't know what videogames are since it is ever so hard to read a single array which is what all text is no matter how many page breaks you put in the shit. Guess it is just a lost cause considering you as an individual, but the lurkers who love to read will get the benefit, while you play/dont play (but claim to still play shitty) games just because they were released.

Yeah, they're swaying from the idea of the videogame, but only brain training, electroplankton, and daigasso have been quality releases. While it is totally different, ugh at animal crossing, not a good direction, its like the simple in a way precurser to the dog game. Deleting the competition in the game but still keeping the interactivity...it's an interesting approach but not a very pleasant one any way you go through it. At least with eletroplankton and daigasso you're making music, and at least with brain training you may or may not be learning something, ac and dogs are quite pointless, but I guess those who love pointlessness without challenge will be sure to enjoy it.So long as they resume their current paused status on producing enjoyable titles, I'll have no problem but since the incarnation of the idea of this interactive needlessness they've been faltering hard, and thus, such releases will get quite a distasteful treatment from myself, and those who are much like myself, you know, been playing videogames most if not all of their lives, expect gameplay over stupid collecting and text reading, and will never be happy with the companies or the people buying the games that do not fufill this goal until the matter of gameplay becomes represented by SOMEONE inhouse at the first party.

So now, everyone is looking to this new system to correct the obvious err of the cub, in that 0 gameplay was provided for it. Iwata in preparation, dissolves and rearranges the development groups instated by the teams themselves and yamauchi back when they were formed. To me this seems like an act of preparation at a level that wasnt quite taken when they went and did the cub, solely to compete with higher processing and graphical powers that were brought out needlessly and competed with needlessly and unreadily as so demonstrated by the titles put out for the system, and the lack of gameplay related creative genius inside that previous systems released had demonstrated back when the development groups were still excited about 3d, back when it was still new and not just higher res.

Really it's quite obvious Nintendo is sitting on top of their game with this rev, but it's not until it is released, and what all these differently made up teams come up with will we be able to see the effects of this fact, as such there really isn't much of a point in speculating it at all so, quit fucking talking, quit ending discussion, dumbly qualified negligence, and all of the above.

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